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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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:( Oh alright. Thank you for considering though. :D

It's still not a solved problem, the design of the lander. I may revisit the concept in the future :) From a different perspective.

@Beale,

What I do really enjoy about your contribution to KSP is that you are making wonderful mod AND always replying to ALL messages in your thread.

Just saying. Kudos to ya, man!

Many thanks! (But, I have not been as active to do this recently).

When the Soyuz panels get revamped will they have the new stowed configuration you showed us once where they conform to the curve of the SM to fit in the fairing better?

When I do this they become less practical in other designs, from tests.

And it is important I think, because those panels appear to be used on a lot of crafts!

Don't worry about the ATV solar panels for now. I'm revising them. When I looked back at the files, I realized how rough they were. I can do so much better now. :)

I will be on standby! :)

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When I do this they become less practical in other designs, from tests.

And it is important I think, because those panels appear to be used on a lot of crafts!

I will be on standby! :)

An idea for the folding if you're concerned about versatility:

Make the fixed panels curved to conform to the Soyuz SM, and leave the tracking ones as they are. Get some feedback on if they annoy people, or make designs more streamlined. Plus, you can always tweak SunTracking on the tracking panels to make them stationary anyways. I still really think conforming panels are the way to go. Some of the folding methods, especially with the TKS/Salyut panels make fairings HUGE when they shouldn't have to be.

Edited by curtquarquesso
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An idea for the folding if you're concerned about versatility:

Make the fixed panels curved to conform to the Soyuz SM, and leave the tracking ones as they are. Get some feedback on if they annoy people, or make designs more streamlined. Plus, you can always tweak SunTracking on the tracking panels to make them stationary anyways. I still really think conforming panels are the way to go. Some of the folding methods, especially with the TKS/Salyut panels make fairings HUGE when they shouldn't have to be.

I think the only requirement is the ability to place the panels on a flat surface, if they fold in too much of an angle they will clip the flat surface.

Textured node cap.

8f7e929044.jpg

127c0eddac.jpg

347d4e0450.jpg

Edit:

To be honest, I am not sure how to do this, not many designs match.

140981b8c4.jpg

760baa00de.jpg

Edited by Beale
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I think the only requirement is the ability to place the panels on a flat surface, if they fold in too much of an angle they will clip the flat surface.

Textured node cap.

http://puu.sh/kSKmQ/8f7e929044.jpg

http://puu.sh/kSKnF/127c0eddac.jpg

http://puu.sh/kSKux/347d4e0450.jpg

Edit:

To be honest, I am not sure how to do this, not many designs match.

http://puu.sh/kSLLN/140981b8c4.jpg

http://puu.sh/kSLPi/760baa00de.jpg

Excellet work!

I like the dice-style. please make flat node-caps with dice-signs ;)

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Hey Beale,

Still love this pack, it's stock 2.0 to me.

2 questions/requests of you, since you always seem to find work anyways :)

1) Any chance you could revamp the front post? Link to Contares, Tantares Procedural Textures, Q orbital systems, Curt's tweakscale revamps, do an accumulated "Tantares Industries" kind of linkfest? Surely you must know there's an endless sea of work centered around your own amazing pack, and being able to access it in one place would be fantastic.

2) Now i believe this was discussed a long time ago, but i'd like to weigh in on it again: Any chance of some more "colorful" optional reskins for some of the models? A black or green soyuz, some more color banding for the r7? I have actually tried my hand at it a few times but you have a very tight set of skins and mbms that are a little overwhelming to get into in the first place. I understand you set out to be stock-alike, and i think everyone in the thread can agree: You ARE the new stock. But i would really appreciate at least the option for a little more color and variety than grey on grey on grey.

Thanks almighty loaf

Hi, it's always weird to be sorta ... needy but, i think i just got buried or missed. Any thoughts on this, Beale?

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I think the only requirement is the ability to place the panels on a flat surface, if they fold in too much of an angle they will clip the flat surface.

Textured node cap.

Edit:

To be honest, I am not sure how to do this, not many designs match.

]

If you only angle them a bit, and stand them off the SM a bit, they shouldn't clip. Another reason there might be issues is that I believe the overall solar panel span may be too wide at the moment.

cgAfLTJ.pngpr0O56i.png With my Unity setup there, the panels are clipped into each other, not separated by the hinges like yours.

Both look pretty decent. As far as the model goes, would you prefer it be totally flush like it is at the moment, or bump out slightly? On Zarya, the look seems to be totally flush, but on Zvezda, there's a bit of a bump. Both seem to look alright.

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Excellet work!

I like the dice-style. please make flat node-caps with dice-signs ;)

Or do it with one part by adding a big flag decal and a set of flags ;)

Could be interesting!

Hi, it's always weird to be sorta ... needy but, i think i just got buried or missed. Any thoughts on this, Beale?

Hello! I missed that yes.

1. I'll get around to it.

2. Sure! The new Soyuz and Progress will have green colours in the next release. I probably will do the same for the Soyuz rocket too. :)

If you only angle them a bit, and stand them off the SM a bit, they shouldn't clip. Another reason there might be issues is that I believe the overall solar panel span may be too wide at the moment.

http://i.imgur.com/cgAfLTJ.pnghttp://i.imgur.com/pr0O56i.png With my Unity setup there, the panels are clipped into each other, not separated by the hinges like yours.

Both look pretty decent. As far as the model goes, would you prefer it be totally flush like it is at the moment, or bump out slightly? On Zarya, the look seems to be totally flush, but on Zvezda, there's a bit of a bump. Both seem to look alright.

That could work, yes I will try something like this setup :)

My thoughts on hinges, I cannot live without them now. It feels like without the panels are breaking the laws of geometry.

Node mounting cap.

Working on 256x256 sheet, what fun! The limitations!

I noticed there was a lot of usage of ATV and TKS parts for this use, so I think a custom part is needed.

6272aa057d.jpg

7cbd7de944.jpg

99cd5294e4.jpg

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That could work, yes I will try something like this setup :)

My thoughts on hinges, I cannot live without them now. It feels like without the panels are breaking the laws of geometry.

Node mounting cap.

Working on 256x256 sheet, what fun! The limitations!

I noticed there was a lot of usage of ATV and TKS parts for this use, so I think a custom part is needed.

http://puu.sh/kSRBG/6272aa057d.jpg

http://puu.sh/kSRO7/7cbd7de944.jpg

http://puu.sh/kSRRt/99cd5294e4.jpg

Oh absolutely. Spaced hinges are better. My setup was a quick mockup.

Ah! It looks so good all put together! Love the adapter. :)

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A bit of R&D :cool:

The idea of this craft seems very fun, and it really is not hard to put something together to make Duna orbit in a single stage, too bad about the technical challenges.

5a66ec07a0.jpg

7e4db51705.jpg

Node parts

The node itself and supporting collar. The real MIR I believe went straight from the second segment to node (Meaning I would need an alternative shaped Vega_Crew_B).

It has a flag decal!

4751267ff0.jpg

8a6a95f459.jpg

11_04_17_12-24-37_Chronus_core.jpg

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Pronounced beautiful pictures, congratulations!

With noticed that, in the 80's planned successor to the Soyuz has not yet been taken. So I've created a first draft of the project ZARYA. The capsule could Ø 1.875 m (original 3.7 m) with 3 to 4 cosmonauts. Integrated Rescue and braking thrusters and integrated RCS.

Is there any interest?

Edited by hraban
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A bit of R&D :cool:

The idea of this craft seems very fun, and it really is not hard to put something together to make Duna orbit in a single stage, too bad about the technical challenges.

http://puu.sh/kTRd7/5a66ec07a0.jpg

http://puu.sh/kTReo/7e4db51705.jpg

Node parts

The node itself and supporting collar. The real MIR I believe went straight from the second segment to node (Meaning I would need an alternative shaped Vega_Crew_B).

It has a flag decal!

http://puu.sh/kTRf6/4751267ff0.jpg

http://puu.sh/kTRfY/8a6a95f459.jpg

http://www.orbiter-forum.com/gallery/data/500/11_04_17_12-24-37_Chronus_core.jpg

Huh. What an odd-ball. :P

Yay! Decals!

No need for an alternate module. It's currently fairly correct as it is. There's definitely a slope change on the neck that's visible, it's just hard to make out on the Mir Core Module and Zvezda because of the external stuff and thermal blanketing.

RU270452.star_city_mir5.module2.jpg

The accurate transition would be 1.875m to 1.5m to 0.9375m, but 1.25m is totally sufficient. No need for off-sizes or alternate Vega module as far as I can see.

How would you feel about slapping some hand-rails on that adapter? Could be really nice aesthetically, and make it easier to distinguish from the rest of the gray adapters. It can be hard to tell them apart. :P

EDIT: Ooh! You know what, if you don't feel like doing hand-rails, I'd kill for windows on that node. The transfer compartments of Mir Core Module and Zvezda has what looks like 4 windows 45º apart from each other around the diameter of the transfer compartment/node.

Energia2006ssIMG_0378.jpg

Edited by curtquarquesso
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Space-thingies are so thingy-covered, I should say, and having thingies on thingies is really good for looks and immersion and thingies.

But wouldn't putting thingi... windows on adapter a little bit misleading? Windows basically scream "this part is crewed one". Of course in editor it won't be a problem, just stick to structural tab, but on screen....s people can become confused.

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Pronounced beautiful pictures, congratulations!

With noticed that, in the 80's planned successor to the Soyuz has not yet been taken. So I've created a first draft of the project ZARYA. The capsule could Ø 1.875 m (original 3.7 m) with 3 to 4 cosmonauts. Integrated Rescue and braking thrusters and integrated RCS.

Is there any interest?

Yes for sure!

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Pronounced beautiful pictures, congratulations!

With noticed that, in the 80's planned successor to the Soyuz has not yet been taken. So I've created a first draft of the project ZARYA. The capsule could Ø 1.875 m (original 3.7 m) with 3 to 4 cosmonauts. Integrated Rescue and braking thrusters and integrated RCS.

Is there any interest?

Reminds me of my old Big Soyuz!

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Sorry if this has already been mentioned, I didn't see it in the last couple of pages and didn't feel like looking through all 960.

It seems your included RealFuels compatibility is slightly broken. Around line 77, it contains this:


!MODULE[MultiModeEngine] {}
!MODULE[ModuleEngines*] {}
MODULE[b][ModuleEnginesFX][/b]
{
name = ModuleEnginesFX

It should look like this:


!MODULE[MultiModeEngine] {}
!MODULE[ModuleEngines*] {}
MODULE
{
name = ModuleEnginesFX

I suspect this is left over from what was once an @MODULE[ModuleEnginesFX], but the way things are right now breaks that engine entirely.

Edit:

It may also be better to use ModuleEnginesRF (instead of FX), so your ModuleEngineIgnitor section actually works, but that's up to you. :)

Edited by Maeyanie
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Huh. What an odd-ball. :P

Yay! Decals!

No need for an alternate module. It's currently fairly correct as it is. There's definitely a slope change on the neck that's visible, it's just hard to make out on the Mir Core Module and Zvezda because of the external stuff and thermal blanketing.

http://nowscape.com/star_city/images/RU270452.star_city_mir5.module2.jpg

The accurate transition would be 1.875m to 1.5m to 0.9375m, but 1.25m is totally sufficient. No need for off-sizes or alternate Vega module as far as I can see.

How would you feel about slapping some hand-rails on that adapter? Could be really nice aesthetically, and make it easier to distinguish from the rest of the gray adapters. It can be hard to tell them apart. :P

EDIT: Ooh! You know what, if you don't feel like doing hand-rails, I'd kill for windows on that node. The transfer compartments of Mir Core Module and Zvezda has what looks like 4 windows 45º apart from each other around the diameter of the transfer compartment/node.

http://www.npointercos.jp/images/Energia2006ssIMG_0378.jpg

Or... you could add them yourself: http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engineering-EVA-handrails-pack

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Huh. What an odd-ball. :P

Yay! Decals!

No need for an alternate module. It's currently fairly correct as it is. There's definitely a slope change on the neck that's visible, it's just hard to make out on the Mir Core Module and Zvezda because of the external stuff and thermal blanketing.

http://nowscape.com/star_city/images/RU270452.star_city_mir5.module2.jpg

The accurate transition would be 1.875m to 1.5m to 0.9375m, but 1.25m is totally sufficient. No need for off-sizes or alternate Vega module as far as I can see.

How would you feel about slapping some hand-rails on that adapter? Could be really nice aesthetically, and make it easier to distinguish from the rest of the gray adapters. It can be hard to tell them apart. :P

EDIT: Ooh! You know what, if you don't feel like doing hand-rails, I'd kill for windows on that node. The transfer compartments of Mir Core Module and Zvezda has what looks like 4 windows 45º apart from each other around the diameter of the transfer compartment/node.

http://www.npointercos.jp/images/Energia2006ssIMG_0378.jpg

Great pics.

Something like this?

It's quite nice, but makes the part a little more... niche?

e1f1039dcc.jpg

Space-thingies are so thingy-covered, I should say, and having thingies on thingies is really good for looks and immersion and thingies.

But wouldn't putting thingi... windows on adapter a little bit misleading? Windows basically scream "this part is crewed one". Of course in editor it won't be a problem, just stick to structural tab, but on screen....s people can become confused.

The thing-covered-things are then in return covered with thermal blankets, which are very plain :wink:

I agree though that window-covered parts should be reserved for crewed parts only.

Guess who got bored and made a thing!

Me!!

http://imgur.com/a/HLsq1

I present: my ASTP attempt.

Nice mission!

Sorry if this has already been mentioned, I didn't see it in the last couple of pages and didn't feel like looking through all 960.

It seems your included RealFuels compatibility is slightly broken. Around line 77, it contains this:


!MODULE[MultiModeEngine] {}
!MODULE[ModuleEngines*] {}
MODULE[b][ModuleEnginesFX][/b]
{
name = ModuleEnginesFX

It should look like this:


!MODULE[MultiModeEngine] {}
!MODULE[ModuleEngines*] {}
MODULE
{
name = ModuleEnginesFX

I suspect this is left over from what was once an @MODULE[ModuleEnginesFX], but the way things are right now breaks that engine entirely.

Edit:

It may also be better to use ModuleEnginesRF (instead of FX), so your ModuleEngineIgnitor section actually works, but that's up to you. :)

I will look into it.

This functionality may be covered by the RO patch now, I think.

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Hey. Back from a short absence.

I thought I will have more time to check on this thread.

School Was very intense, but now I will probably be able to check this thread more commonly.

I am very excited about new stuff! Keep up with good work Beale!!!

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Hey. Back from a short absence.

I thought I will have more time to check on this thread.

School Was very intense, but now I will probably be able to check this thread more commonly.

I am very excited about new stuff! Keep up with good work Beale!!!

Thanks!

I was thinking much more subtle, like the thin handrails that run vertically on the TKS modules.

It does work quite well, I will try the other style of railing.

6d524c64df.jpg

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