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KSP2 Release Notes
Everything posted by Holyvision
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Is he smiling... ...or does he just have gas?
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Holyvision replied to Galileo's topic in KSP1 Mod Releases
If you're looking for assistance... direct copy/paste from OP: -
Happy 1.2 release day!
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- renaissance compilation
- visual enhancements
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On steam, not on website... yet. Uploaded on website too now =) https://kerbalspaceprogram.com/download.php?od=166198
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The v1.2 Hype Train Thread - Prerelease is Out
Holyvision replied to Whirligig Girl's topic in KSP1 Discussion
Stream is just waiting on the call from the team that they are ready-to-go. Having fun in pre-release until then. =) https://www.twitch.tv/ksptv Stream just said "30 minutes left as they are still working on some stuff" just now. Not a hard timeline, just the last we've heard =)- 1,592 replies
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- experimentals
- not the patience ferry
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What Facts Do We Know About The Devs Leaving?
Holyvision replied to Mycroft's topic in KSP1 Discussion
They should all go help those 2 dudes over making Osiris... -
Just wait. The answer is yes but you have no idea!
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Evil, you dangle such sweet treats in front of us like we're a bunch of cats. You totally forgot to put science parts for teh science on that Mk3 shuttle! If you look closely you can almost make out the form of Bill running out of the smoke. Can't wait!
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Can we at least get this guy some Bengay... or an ice-pack... or something? Maybe a few dozen energy drinks? .
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//<...sips Saturday-morning coffee...> It's getting quite cramped in this elevator! #HypeElevator? (Edit: Jeb is convening emergency meeting to discuss logic of elevator vs train for hype applications. Argument is elevators move vertically. Bill says logic: "questionable at best".)
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Holyvision replied to rbray89's topic in KSP1 Mod Releases
As another data point (if it helps), while experiencing the same issues, the only mods I have from the list above in my own game are DMagic and Joint reinforcement. Anyone else have a similar friend in their install? Though it looks like some are getting it on a vanilla install too =( -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Holyvision replied to rbray89's topic in KSP1 Mod Releases
Having the same exact issue here, with the same error message as listed above by others. Removed it from install and it all works again. -
Pre-release = Not enough testing to know if it's stable enough to be called a release. It may work without issues, but you may also run into a bug (or two) that you could then post back to the appropriate forum(s) to help said pre-releases turn into actual 1.1 releases. I've been running the pre-release on the current 1.1 version and the only issue (after just a couple hours) so far that I have seen is that the Deadly Re-entry "button" shows up on the title screen for the game and not just at the space center.
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Thank you for all the hard work you've put into the mod, and for all the hard work you're putting into it still! Can't wait to really test out this x64bit KSP install as it was meant to be tested!
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Holyvision replied to Paul Kingtiger's topic in KSP1 Mod Releases
CKAN is usually about 24 hours or so behind the actual releases I have found, especially since all the 1.1 update spam going on. There's quite a few updates that have taken mods to 1.1 compatibility yesterday/today that still are not on CKAN. It's just the price we pay for it being that easy! -
Sorry if this is a stupid question. When you launch KSP from within CKAN, does it default to launching the x64 .exe of KSP or will it use the 32-bit .exe? Is there a way to make it always open the 64-bit version if it doesn't already? I get that it's really pointless either way because I can just launch the 64-bit exe myself (which is what I've been doing) but I was just curious as I couldn't find an option to use either/or in CKAN itself. Do I just need to change the command-line setting to KSP_x64.exe from KSP.exe? Thanks and thanks for all the hard work that goes into this crucial mod for the community!
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KW Rocketry Community Fixes, for 1.0.5 and below
Holyvision replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for doing this -- always nice to reduce some of the clutter. Looks like it's still in-process uploading to CKAN atm but will keep an eye out. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
Holyvision replied to Yemo's topic in KSP1 Mod Releases
Excited to hop in and try out all the new fun -- fingers crossed for a station science update soon too.- 2,515 replies
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Was sad not to see something about this posted on the top/front of the KSP forums for the day. Lived around Houston (webster) at the time, can remember hearing it but not knowing what it had been until later. It's a pretty cool testament to how far the program(s) have come since then and what they have accomplished. But it was a very sad day.
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What brand of GPU do you use to play KSP?
Holyvision replied to Red Iron Crown's topic in KSP1 Discussion
I use Intel onboard 4000 + nvidia 660M graphics. So to just say one I would say nvidia. I have not tried ATI since my last experience with crossfire (ATI 6800) and their aquirement by AMD. -
I continued to wait for 1.0.3 patch.
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I can't believe there isn't any more info on 1.0.3 yet. All they talk about now is ps4 and next major unity update. I hope something happens very soon to remind the pc backers that got them started that they still care about the PC's success. As an aside, I have never once seen/hear any person "poke or ask for ksp to come to the ps4" as in the notes from squad. I seriously have never even seen a remotely close whisper about this before. If someone has asked about it before, there's likely a 1:1000000000000 ratio of those people to people asking for PC fixes and etc. Not mad or ranting, just getting confused/concerned.