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Everything posted by Colonel Cbplayer
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Don't you mean the Russian rally car with tracks?
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Lazor fights
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Colonel Cbplayer replied to EnzoMeertens's topic in KSP1 Mod Releases
DestructionFX- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Colonel Cbplayer replied to EnzoMeertens's topic in KSP1 Mod Releases
Bewared of part clipping- 735 replies
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Cluster Missiles
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Gun missiles
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MACROSS VF-1 VALKYRIE MECHA
Colonel Cbplayer replied to Colonel Cbplayer's topic in KSP1 The Spacecraft Exchange
yes -
MACROSS VF-1 VALKYRIE MECHA
Colonel Cbplayer replied to Colonel Cbplayer's topic in KSP1 The Spacecraft Exchange
the fact the parts are weld together is what makes it work as well as it does. It more with editing configs than just structural strength. The craft vf01cheat is call that because... well it cheats. The non cheaty stock parts only is much heavier and more wobbly. It just not as good or as fun to fly. The bueaty of welded parts is that you can mod them to your heart contends without ever having to touch the stock stuff. It less of a hassle than having to edit the stock parts and that makes it easier for others to download since they don't have to mod their game. You cant really tell by lookingbut the craft has a lot of superlight and physicless parts which improve performance for my computer -
MACROSS VF-1 VALKYRIE MECHA
Colonel Cbplayer replied to Colonel Cbplayer's topic in KSP1 The Spacecraft Exchange
The extra mm config included changes every part to 0.05 mass. I did this out of lazyness to avoid creating more welded parts (those are a pain). I can get rid of the need for the config If I make the craft only out of welded parts -
MACROSS VF-1 VALKYRIE MECHA
Colonel Cbplayer replied to Colonel Cbplayer's topic in KSP1 The Spacecraft Exchange
Now with swords! https://gfycat.com/SilverFlimsyBluetickcoonhound- 29 replies
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[1.8.x]GN Drive from Mobile Suit Gundam 00
Colonel Cbplayer replied to flywlyx's topic in KSP1 Mod Releases
Guns are overrated. Swords are the way to go -
I made an anime
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MACROSS VF-1 VALKYRIE MECHA
Colonel Cbplayer replied to Colonel Cbplayer's topic in KSP1 The Spacecraft Exchange
When I watch it, it was call macross Have you seen Macross "Do you remember love?". It basically a whole new film adaption of the original Macross SDF (or "robotech" ). If you haven't seen it I absulotely recommend it. -
◥BDArmory Jets Thread◤
Colonel Cbplayer replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
down is included -
[1.4] Wheels Collection (formerly rollkage & better wheels)
Colonel Cbplayer replied to zitronen's topic in KSP1 Mod Releases
What year is this? -
I got a mech with 6 Servo in each legs 2 for hips, thigh, leg, ankles (it is actually about 12 joints since everything is double jointed) and it would be really awesome If you got a tutorial or a sequencer script I can use. Oh and it can turn into a plane. That is an important feature.
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KSP VF-1 Valkyrie It is a plane that transforms and it is very awesome They also fly in Space You are seeing it right. Yep, I Made a Valkyrie in Kerbal Space Program and this is not just some static model or statue. This craft is able to Transform just like the actual thing! Old Version New Version About the VF-1 Three Mode Variable Fighter G.E.R.W.A.L.K MODE http://imgur.com/yw7gLei It is not as stupid as it looks Press 5 to turn into Gerwalk Mode. High-Speed high maneuverability VTOL. Can walk (theoretically). Legs are formed by the plane's Engines bending down and the arms and Gunpod are folded forward to resemble a chicken walker. Tail folds up to reveal several thrusters. No really BATTROID MODE Press 6 to turn into a fully articulated mecha. All the joints work but you don't have any real way to control them. It took me 15 minutes to get that pose right http://imgur.com/8yaAgIB FIGHTER MODE Press 4 to turn into a plane. You should know what is a plane by now. Actual Testing Footage Download: https://www.dropbox.com/sh/ook40vresbpj2cv/AAABh0UoCRBLIC01jzHBcNWwa?dl=0 Mods included. 1.1.3 Only Warning the modular manager cheat config changes all parts mass to 0.5 and makes all engine parts physicless. Just wanted to make that clear.
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◥BDArmory Jets Thread◤
Colonel Cbplayer replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
I am pretty sure this is the opposite of your Signature -
◥BDArmory Jets Thread◤
Colonel Cbplayer replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Not if you use magnets from KAS. those are more stable than docking ports -
◥BDArmory Jets Thread◤
Colonel Cbplayer replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Rather easily. The hardest part would be to actually control the arm. -
◥BDArmory Jets Thread◤
Colonel Cbplayer replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Plus or sound force? -
◥BDArmory Jets Thread◤
Colonel Cbplayer replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
I am not sure if this count as a "jet"