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Alewx

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Everything posted by Alewx

  1. May I suggest that you create a MM file which addes the FuelSwitches based on what is installed in the gameData folder? That way it is not a hardwired dependency but optional and should not cause too much conflicts.
  2. You can post it in one of the threads of the mods you used, or in the subforum for spacecrafts and there was even an dedicated thread for showcases of spacecrafts but I can't find it right now.
  3. Always remember: The cake is a lie! I'm working on it right now. Solution found Ok that is more then dumb, I found the problem and so far welding is not able to work around that because I believe it will not be just with the bab but some other parts also. So the actual thing is: the lab is looking for the scienceContainer in the part and expects it to be the very first module in the part, ever and always. The easiest solution is modifiiing the partfile so that the scienceContainer is in firstplace, and make the lab the rootpart of the weldment before welding. Here is the ready to run version of the submitted part PART { name = Rho-main1 module = Part author = Jack rescaleFactor = 1 PhysicsSignificance = -1 node_stack_bottomfuelTank.long3 = 0.651,-0.08,0,1,0,0,1 node_stack_topfuelTank.long5 = -10.637,-0.08,0,-1,0,0,1 node_stack_toputilityCabin10 = -6.408,-0.08,4.835,0.866,0,0.5,2 node_stack_bottomutilityCabin14 = -6.408,-0.08,-4.935,0.866,0,-0.5,2 node_stack_bottomfuelTank.long15 = 0,-0.08,-0.651,0,0,-1,1 node_stack_topfuelTank.long17 = 0,-0.08,10.637,0,0,1,1 node_stack_toputilityCabin22 = 4.835,-0.08,6.408,0.5,0,-0.866,2 node_stack_bottomutilityCabin26 = -4.935,-0.08,6.408,-0.5,0,-0.866,2 node_stack_bottomfuelTank.long27 = -0.651,-0.08,0,-1,0,0,1 node_stack_bottomLarge.Crewed.Lab29 = 0,-3.938,0,0,-1,0,2 node_stack_topfuelTank.long31 = 10.637,-0.08,0,1,0,0,1 node_stack_toputilityCabin36 = 6.408,-0.08,-4.835,-0.866,0,-0.5,2 node_stack_bottomutilityCabin40 = 6.408,-0.08,4.935,-0.866,0,0.5,2 node_stack_bottomfuelTank.long41 = 0,-0.08,0.651,0,0,1,1 node_stack_topfuelTank.long43 = 0,-0.08,-10.637,0,0,-1,1 node_stack_toputilityCabin48 = -4.835,-0.08,-6.408,-0.5,0,0.866,2 node_stack_bottomutilityCabin52 = 4.935,-0.08,-6.408,0.5,0,0.866,2 node_stack_topfuelTank.long53 = -0.026,-0.094,2.626,-0.707,0,0.707,1 node_stack_bottomfuelTank.long53 = 2.635,-0.094,-0.035,0.707,0,-0.707,1 node_stack_topfuelTank.long54 = 2.626,-0.094,0.026,0.707,0,0.707,1 node_stack_bottomfuelTank.long54 = -0.035,-0.094,-2.635,-0.707,0,-0.707,1 node_stack_topfuelTank.long55 = 0.026,-0.094,-2.626,0.707,0,-0.707,1 node_stack_bottomfuelTank.long55 = -2.635,-0.094,0.035,-0.707,0,0.707,1 node_stack_topfuelTank.long56 = -2.626,-0.094,-0.026,-0.707,0,-0.707,1 node_stack_bottomfuelTank.long56 = 0.035,-0.094,2.635,0.707,0,0.707,1 node_stack_topasasmodule1-258 = 0,4.027,0,0,1,0,2 node_stack_topxenon-25-12 = 0,7.557,0,0,1,0,2 node_stack_bottomxenon-25-10 = 0,-7.336,0,0,-1,0,2 node_attach = -1.25,0,0,-1,0,0,2 CrewCapacity = 78 stackSymmetry = 3 TechRequired = highPerformanceFuelSystems entryCost = 2691200 cost = 1621224 category = FuelTank subcategory = 0 title = My welded part manufacturer = UbioZur Welding Ltd description = Warranty void during re-entry. attachRules = 1,1,1,1,0,0,0 mass = 87.19003 vesselType = Ship dragModelType = default maximum_drag = 0.2 minimum_drag = 0.225 angularDrag = 2 crashTolerance = 6.53 breakingForce = 170.396 breakingTorque = 170.396 maxTemp = 1200 fuelCrossFeed = True explosionPotential = 0.5 thermalMassModifier = 1 heatConductivity = 0.12 emissiveConstant = 0.399993894994168 radiatorHeadroom = 0.25 bulkheadProfiles = size2 MODEL { model = NearFuturePropulsion/Parts/Xenon/xenon-25/xenon-25-1 position = 0,-3.586,0 } MODEL { model = StationPartsExpansion/Parts/Command/crewpod-habitation-375/crewpod-habitation-375 position = 0,1.206,0 } MODEL { model = NearFuturePropulsion/Parts/Xenon/xenon-25/xenon-25-1 position = 0,3.806,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = -1.237,-0.08,0 scale = 1.25,1.25,1.25 rotation = 0,0,90 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = -4.987,-0.08,0 scale = 1.25,1.25,1.25 rotation = 270,270,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = -8.762,-0.08,0 scale = 1.25,1.25,1.25 rotation = 270,90,0 } MODEL { model = NearFuturePropulsion/Parts/Hydrogen/hydrogen-25/hydrogen-25-3 position = -9.762,-0.08,0 rotation = 270,180,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -9.562,-0.08,1.3 rotation = 270,195,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -9.062,-0.08,2.5 rotation = 270,210,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -8.262,-0.08,3.6 rotation = 270,225,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -7.162,-0.08,4.4 rotation = 270,240,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -9.562,-0.08,-1.3 rotation = 270,165,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -9.062,-0.08,-2.5 rotation = 270,150,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -8.262,-0.08,-3.6 rotation = 270,135,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -7.162,-0.08,-4.5 rotation = 270,120,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 0,-0.08,1.237 scale = 1.25,1.25,1.25 rotation = 0,90,90 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 0,-0.08,4.987 scale = 1.25,1.25,1.25 rotation = 270,0,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 0,-0.08,8.762 scale = 1.25,1.25,1.25 rotation = 270,180,0 } MODEL { model = NearFuturePropulsion/Parts/Hydrogen/hydrogen-25/hydrogen-25-3 position = 0,-0.08,9.762 rotation = 270,270,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 1.3,-0.08,9.562 rotation = 270,285,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 2.5,-0.08,9.062 rotation = 270,300,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 3.6,-0.08,8.262 rotation = 270,315,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 4.4,-0.08,7.162 rotation = 270,330,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -1.3,-0.08,9.562 rotation = 270,255,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -2.5,-0.08,9.062 rotation = 270,240,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -3.6,-0.08,8.262 rotation = 270,225,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -4.5,-0.08,7.162 rotation = 270,210,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 1.237,-0.08,0 scale = 1.25,1.25,1.25 rotation = 0,180,90 } MODEL { model = NearFutureElectrical/Parts/Capacitors/capacitor-25/capacitor-25 position = 0,-0.118,0 } MODEL { model = Squad/Parts/Science/LargeCrewedLab/large_crewed_lab position = 0,-2.107,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 4.987,-0.08,0 scale = 1.25,1.25,1.25 rotation = 270,90,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 8.762,-0.08,0 scale = 1.25,1.25,1.25 rotation = 270,270,0 } MODEL { model = NearFuturePropulsion/Parts/Hydrogen/hydrogen-25/hydrogen-25-3 position = 9.762,-0.08,0 rotation = 270,0,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 9.562,-0.08,-1.3 rotation = 270,15,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 9.062,-0.08,-2.5 rotation = 270,30,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 8.262,-0.08,-3.6 rotation = 270,45,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 7.162,-0.08,-4.4 rotation = 270,60,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 9.562,-0.08,1.3 rotation = 270,345,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 9.062,-0.08,2.5 rotation = 270,330,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 8.262,-0.08,3.6 rotation = 270,315,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 7.162,-0.08,4.5 rotation = 270,300,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 0,-0.08,-1.237 scale = 1.25,1.25,1.25 rotation = 0,270,90 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 0,-0.08,-4.987 scale = 1.25,1.25,1.25 rotation = 270,180,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 0,-0.08,-8.762 scale = 1.25,1.25,1.25 rotation = 270,0,0 } MODEL { model = NearFuturePropulsion/Parts/Hydrogen/hydrogen-25/hydrogen-25-3 position = 0,-0.08,-9.762 rotation = 270,90,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -1.3,-0.08,-9.562 rotation = 270,105,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -2.5,-0.08,-9.062 rotation = 270,120,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -3.6,-0.08,-8.262 rotation = 270,135,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = -4.4,-0.08,-7.162 rotation = 270,150,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 1.3,-0.08,-9.562 rotation = 270,75,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 2.5,-0.08,-9.062 rotation = 270,60,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 3.6,-0.08,-8.262 rotation = 270,45,0 } MODEL { model = NearFutureSpacecraft/Parts/Command/utilityCabin/utilityCabin position = 4.5,-0.08,-7.162 rotation = 270,30,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 1.3,-0.094,1.3 scale = 1.25,1.25,1.25 rotation = 270,135,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = 1.3,-0.094,-1.3 scale = 1.25,1.25,1.25 rotation = 270,225,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = -1.3,-0.094,-1.3 scale = 1.25,1.25,1.25 rotation = 270,315,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankT800/model position = -1.3,-0.094,1.3 scale = 1.25,1.25,1.25 rotation = 270,45,0 } MODEL { model = StationPartsExpansion/Parts/Structural/crewtube-25-375/crewtube-25-375-1 texture = crew375-1-blank, StationPartsExpansion/Parts/Command/crewpod-habitation-375/crewtube-375-1 texture = crew375-1-blank-n_NRM, StationPartsExpansion/Parts/Command/crewpod-habitation-375/crewtube-375-1-n_NRM texture = crew25-1-blank, StationPartsExpansion/Parts/Structural/crewtube-125-25/crewtube-25-1 texture = crew25-1-blank-n_NRM, StationPartsExpansion/Parts/Structural/crewtube-125-25/crewtube-25-1-n_NRM position = 0,2.655,0 } MODEL { model = Squad/Parts/Command/advancedSasModuleLarge/model position = 0,3.777,0 } RESOURCE { name = XenonGas amount = 201600 maxAmount = 201600 } RESOURCE { name = LiquidFuel amount = 5760 maxAmount = 5760 } RESOURCE { name = Oxidizer amount = 7040 maxAmount = 7040 } RESOURCE { name = LqdHydrogen amount = 39600 maxAmount = 39600 } RESOURCE { name = ElectricCharge amount = 19200 maxAmount = 19200 } RESOURCE { name = StoredCharge amount = 32000 maxAmount = 32000 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.8 collectActionName = Take Data allowRepeatedSubjects = True } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1 usageReqMaskInternal = 165 usageReqMaskExternal = -33 } MODULE { name = ModuleAnimateGeneric animationName = CrewTube-25-375-Windows startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleGenerator isAlwaysActive = True OUTPUT_RESOURCE { name = ElectricCharge rate = 14.4 } } MODULE { name = FlagDecal textureQuadName = Flag } MODULE { name = DischargeCapacitor ChargeRatio = 1 ChargeRate = 32 DischargeRate = 3200 MaximumCharge = 32000 ChargeAnimation = Capacitor_InlineLarge } MODULE { name = ModuleScienceLab containerModuleIndex = 0 dataStorage = 500 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter scientistBonus = 0.25 researchTime = 7 scienceMultiplier = 5 scienceCap = 500 powerRequirement = 5 ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } MODULE { name = ModuleReactionWheel PitchTorque = 20 YawTorque = 20 RollTorque = 20 RESOURCE { name = ElectricCharge rate = 0.5 } } MODULE { name = ModuleSAS } }
  4. Hmm KSP tells the invalid parts, there must be something I have overlooked.... Ah the Station parts, I'm such a dummy. now we have it. You're welcome UPDATE Ok my first analysis is, there is nothing broken with the part itself. And according to the debug log, it might be a problem in InterstellarFuelSwitch which has a problem with an null pointer exception; means there is something happening where it expects something that is not there or not possible. Second test without InterstellarFuelSwitch reveals nope it is not that.... so must be one of the many modules
  5. One of the most useful tools ever, Thanks Felbourn. @Alrightman: Looks like you need Bizzys Toolbar, or it is just using it because I have it installed. @Felbourn: could you make there a config switch for addig it to the stock toolbar?
  6. Ok then I got everything, can you provide the preweld craftfile from the save/VAB or save/SPH Folder of it, because that provides more Information of what is going wrong at welding.
  7. Hmm so far only InterstellarFuelSwitch is included in the CryogenicEngines pack, do you know where I can find the CryoEnginesFuelTankSwitcher?
  8. Thanks I will work on it as I get home and something to eat. Are you sure about "Cryogenic fuel switch" I don't know that there are so far FSFuelswitch and InterstellarFuelSwitch, these are the two I know about.
  9. I tried to change the resource amount. Maybe is that the culprit? EDIT: oh, also: Should I keep away from manned modules of any kind? I can transfer crew but obviously no detection of IVA occurs. Could there be a fix to add IVA modules into the part? That looks indeed quite like a problem there, unable to locate the resources hmmm. Can you please post the craftfile for download and the modlist included in the weldment? Oh and were there any problems or warnings for the welding itself? IVA just do not get added because IVA is an additional single model and it is nothing that could be merged only replaced, but as manned modules they work flawless.
  10. Well that is really intressting. UbioweldLtd can handle all sorts of resources as long as they are active in the game. I have NFT as a must in my modlist and never had any problems with it, the Hydra monster up there is having quite some parts from NFT. In 1.0.2 and 1.0.4 I noticed that having more than 2 resources in a single part can confuse the editor but after launch and reenter of the VAB/SPH everything is fine. Also Interstellarfuelswitch does not cause any problems I'm aware of. the type of the part does not change its rightclick interactions it only affects where it will be listed. What does the debug menu tell you, if it says something at all.
  11. To edit the attachnodes there is a little helpermod from Felbourn that enables you to edit them in the game. Yes they are a massive performance hit because of their gizmo nature. I really would like to know about the radial attachments and their strengths myself, but if they are welded it does not matter. I have done some tests and it did not look like to have a difference to the stack attach nodes.
  12. Maybe I should also add its measures: Length: 388m Drymass: 2000t Wetmass: 7200t and this is only version1 for finding the problems. Update Made some improvements with the DEV Version of the mod, go check it out and keep me updated. Textfield for stackSymmetry in the info window improved scaleing readout removed needless vectors from the written file WeldedMeshSwitch contains an option to destroy unused objects to save tiny performance imropved the rotation or models to be not set to 360 degrees settings contains a precisionDigits value that will round the values of the new part to this amount of digits after the dot saving the settings out of the game now makes them also the actual ones used
  13. Here is the little thing I worked on the last weeks/moths/versions I already found problems in the construction and will need to change quite a bit of it to make it work. As already everyone might have guessed it consist of huge welded parts. Main problem so far is the low framerate causing broken physics values resulting in spontaneous exploding parts due to high forces and the middle part with habitats and comms bends a bit too much. But as a first try not too bad. Plans: solar shield reduction in partcount redesign moving all liquid tanks to the front changing iontank and engines positions tighten the spine to get it more rigid
  14. Please use the 2.2.0 version from Github, it is the dev Version, until I release a stable new one. Ähm nice gravtity defending truss , bad guess the grinder that is missing there, might have a broken position, so that it does not get added to the part. The Fuelcells are still something pretty new, so I will need to dig into it what is happning.
  15. Heya, noticed in the newest version that InterstellarFuelSwitch is a dependency. If it is not installed you get some broken or weired parts, where alle the different models are shown at the same time. You should update the OP to tell it is a dependency or include it in the package. otherwise really nice thing, added it already to my musthave list
  16. Please tell me that you use the Interstellarswitch and not the FS?
  17. "Mr Shoe", somewhere around 1993, had no clue of English but the painting tasks were awesome.
  18. You mean the thingy that can turn on/off attach nodes? Man you are awesome, this is one of the greatest inventions ever
  19. I will see what I can do. But precision configuration is something that I will add easily. Playing the game is really nice, and needed otherwise the motivation, to do more, will be lost.
  20. The Position of 0,0,0 should not happen that often in a single weldment Doubled casting, that is not really nicest workaround but in the end better than e-x
  21. Yeah that is something that makes me wonder, because some tweakscales work and some just get ignored, might be related to the Transform that gets modified. The new version should already be limited to 6 digits, maybe I can make it configurable for the amount of digits. But these e-x values are still something that happens, not sure how to avoid them. Hmm this could possibly be done with a new method for writing these values into the config. These "no effect" lines are something for safety, the parts original parts may not be have original value of 1 in scale, KW has this quite often. Pull requests are always welcome. Maybe having just a ported version from 1.0.4 to 0.25 could already help.
  22. It is just my location, I can think of more exicting places Enjoy your vacation, well deserved. Additionally, do you have any problems or special wishes for welding; I might dig a bit into it.
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