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Alewx
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Alewx replied to sarbian's topic in KSP1 Mod Releases
So I wanted to modify a part, and it is not the first time but I really give up. @PART[Kosmos_Balka_1_Skeleton]:NEEDS[KOSMOS]:FINAL { !node_stack_side00{} !node_stack_side01{} !node_stack_side02{} !node_stack_side03{} !node_stack_side04{} !node_stack_side05{} !node_stack_bottom{} !node_stack_top{} !mesh{} } @PART[Kosmos_Balka_1_Skeleton]:NEEDS[KOSMOS]:FINAL { node_stack_side00 = 0.433013, 0, 0, 1.0, 0.0, 0.0, 0 node_stack_side01 = 0.216506, 0, -0.375, 0.5, 0.0, -0.866025, 0 node_stack_side02 = -0.216506, 0, -0.375, -0.5, 0.0, -0.866025, 0 node_stack_side03 = -0.433013, 0, 0, -1.0, 0.0, 0.0, 0 node_stack_side04 = -0.216506, 0, 0.375, -0.5, 1.0, 0.866025, 0 node_stack_side05 = 0.216506, 0, 0.375, 0.5, 1.0, 0.866025, 0 node_stack_bottom = 0.0, -1.525, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 1.525, 0.0, 0.0, 1.0, 0.0, 1 MODEL { model = KOSMOS/Parts/Structural/Kosmos_Balka_1_Tunnel/model_Skeleton position = 0.0, 0.0, 0.0 scale = 1, 1.25, 1 rotation = 0, 0, 0 } } The thing is it does not work properly, the attachnodes get added but not deleted, and the model is beeing seen twice, one with original size and the other one with the Y scale of 1,25. What is wrong? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
That is pretty intressting that the lights keep their status after welding. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
My best guess no, will not work properly, but you can try. And Looking at the ModuleLight, I'm very sure it will not work as it says "AnimationName = LightAnimation". So far we, have no plans for CKAN. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Only one part of them would work. With animation it is the problem that it does only search for a single transform where the animation will happen, but not for all in the object. And Solar panels are even more problematic as they have an collider that indicates the direction where it gets sunlight, but also it works again just with the first found transform and not with all. That is because the system behind this was never designed to be used in a way that welding makes it possible. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
That would just add the FSFuelSwitch to the tanks but for welding the result would be empty tanks always. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
What kind of MM support? Reload of the Database is not stable but already implemented. And parts that get altered with MM patched should also already work. Tweakscale might have changed and so not work, and Fuel/Mesh Switch are under development. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Hi, that won't help as there is no fuel in the config, it is in the live part, so the welding can't see the fuel. I'm currently working on something to get this fixed, but welding was designed in a quite different way so it is a bit tricky. -
Hey m4v, thanks for update and still maintaining the little mod, it is really something that should be stock. it provides information that are so essential.
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The Bifröst Program - A bridge to the heavens
Alewx replied to TheSuperintendnt's topic in KSP1 Mission Reports
Did you try to weld some parts, that can reduce the part count and make your life a bit easier. I plan a similar thing for one year already but didn't get it to work as the part count was still too high and there were parts that had problems also I wanted to have it using Interstellar. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Hmmm I will see what is possible. -
The Bifröst Program - A bridge to the heavens
Alewx replied to TheSuperintendnt's topic in KSP1 Mission Reports
Infernal Robotics, it has parts for that. -
The Bifröst Program - A bridge to the heavens
Alewx replied to TheSuperintendnt's topic in KSP1 Mission Reports
The BIS-X1 is a nice version but the pusher configuration might cause problems when it comes to precise navigation. Also where did you get the shield from? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Hmmm that looks like there is something that is not matching the datatype, or the value is empty. But as this is part of IR best guess is to remove this part. Welding IR is even breaking their function. Remove the parts you have already listed above and the welding should work flawless. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Please enable the advanced debugging in the Settings and post the Log of the welding try. The Pink part highlighting just shows the parts included in the weldment, as visual feedback. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
What do you mean? normally after the welding you get a window with a lot of information where you can enter name, title, tech and (if needed vesseltype) and can then save it. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
That is simply impossible -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Oh welding radial decouplers, sounds not so good, you can try but I would not suggest it. Weld the central stage and weld the boosters but seperate from each other, then build them together like normal. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Fuel flow is like before with stock, just that the weldment is a new part and Needs no internal fuellines. if you weld one rocket tank with sas tank and stack decoupler that is one new part, an advanced tank. If you then attach with radial decouplers the same part again, you need the fuellines like before. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Fuellines are not required, as the part will become one big advanced tank. Tweakscale, better try it with simple construction first. About the decoupler, hmm good question, it should work, but not 200%. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
That is a very good guess. We pull the infos from the config not from the live state. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
That is good to hear. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Alewx replied to girka2k's topic in KSP1 Mod Releases
Please provide a link with download for the craft, and also a list of the used mods.