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KSP2 Release Notes
Everything posted by BudgetHedgehog
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BudgetHedgehog replied to TriggerAu's topic in KSP1 Mod Releases
You can turn that feature off in the KAC settings. It was reported pretty soon after 0.23.5 dropped and many people liked it, so an option was put in to allow/disallow it. -
Did you change the others to have different camera IDs? Right click on them and assign each one a unique ID number.
- 2,070 replies
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- iva
- rasterpropmonitor
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Known issue, fixed in the dev build.
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Does the EULA prohibit multiple installs on the same computer now?
BudgetHedgehog replied to a topic in KSP1 Discussion
Max, could you clarify the situation with DEPORTED B.V.? Does Squad, as a company and as of 2016-06-11, not hold the rights to KSP? There are connections with DEPORTED and Mexico City - is DEPORTED a subsidiary of/owned by/another name for Squad? -
Also, seen the known issue on Github. Nail solid reproduction steps and help squash this.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
BudgetHedgehog replied to SuicidalInsanity's topic in KSP1 Mod Development
Small suggestion - make the Mk3 parts a separate download to the Mk2 parts? Some people may not be interested in the Mk3 line and you're looking at serious amounts of extra parts here.. up to you though, I think they're looking groovy. I'm unconvinced on their usefullness to me - Mk2 is the super sleek tiny set, Mk3 is the heavy cargo set which doesn't really blend with the sleek hypersonic nosecones in my mind - but they're nice looking parts for sure.- 863 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
BudgetHedgehog replied to SuicidalInsanity's topic in KSP1 Mod Development
My day officially just got about 287% better. That is looking amazingly awesome, thank you so much!- 863 replies
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I should clarify that that's the contents of that Gamedata to your own KSP Gamedata that need to be transferred. Don't have nested Gamedatas.
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KSP 1.0: The x64 Report!
BudgetHedgehog replied to RogueMason's topic in KSP1 Suggestions & Development Discussion
Just to let you know, I've been having that issue as well - the Pods category just plain disappears after I select a root part. I fix it with the way you mention as well, or by some random combination of clicking on various things. -
Adding FSwheelAlignment to all parts (with either ModuleLandingGear, ModuleLandingGearFixed or FSwheel) that currently do not have it, does this make sense? @PART[*]:HAS[MODULE[ModuleLandingGear*|FSwheel],!MODULE[FSwheelAlignment]]:NEEDS[Firespitter] { MODULE { name = FSwheelAlignment } } EDIT: The answer is no, it does not make sense
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Modders, unite! Anyway, fair enough, that's a shame.. It seems all my complaints about this forum are actually about the engine it's built on. Brb, petitioning Vbulletin.. somehow. You mean something like this?
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2HOT Thermometer - toggleable unit
BudgetHedgehog replied to StanE's topic in KSP1 Suggestions & Development Discussion
I once suggested that rover speed be displayed in mph/kph and the suggestion was all but shot down amid cries of 'but that's just tradition, your suggestion makes no sense!'.. well, yeah, it's tradition, that's why I'm suggesting it. Also, I'm in favour of OPs suggestion. Also also, if "discussions on the units used for measurement always result in argument and have to be closed", how am I still able to reply to this? - - - Updated - - - Because if you said "this thing is 190°C!" to someone, they'd likely know that's it's pretty damn warm. If you said "this thing is 463.15K!", they'd be like 'whuuuut?' then burn themselves because people, on average as a majority, do not encounter Kelvin like, at all ever. It's just way more easier for the average person to relate to - there's no problem solving or anything, it's just that more people will quickly understand roughly how hot something is because it's presented in units more familiar to them. -
If it was important, chances are someone would quote it at some point. I suppose the crux of my issue is the size of the notice - why not just a tiny "hidden post" that I can click to reveal? Less of a break in thread flow for me, less likely to grab my attention, still retains ability to see the post if wanted.
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When I click 'Ignore This User' thingy and they're on my ignore list, it doesn't really achieve its goal - sure, the post is hidden, but I get a huge block of text saying 'THIS POST IS HIDDEN BECAUSE THE USER IS ON YOUR IGNORE LIST'. Well.. it's not really, because there's a post saying that instead. It's the same thing as 'don't think of a pink golf ball' and 'this page intentionally left blank', you know? The fact it's telling me to ignore it makes me NOT ignore it because I'm reading about how I should ignore it. So, is that text really necessary? Is it possible to just not show anything at all? Would look a bit odd if other people quoted/referenced that post, but that would be better than a glaring break in the thread flow saying that something I specifically did not have an interest in seeing exists.
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More Engines and Station parts
BudgetHedgehog replied to Noah_Blade's topic in KSP1 Suggestions & Development Discussion
Yes, more station parts. These ones if possible. -
Also, some of those mods have an option to use Blizzys Toolbar instead of the stock one. I know HyperEdit, KAC, and DOE do, it can be accessed in those mods settings. Also also, KER has an option to move the HUDs - click on the KER toolbar button, then on the Edit button next to I think HUD2. You should then be able to move the right-hand KER display around.
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[1.0.2][May20] WasdEditorCamera: FPS editor controls
BudgetHedgehog replied to FW Industries's topic in KSP1 Mod Releases
Ctrl+Z. #10chars -
Download this, then transfer the Gamedata folder to your own KSP Gamedata P.S. "dev" stands for development, not developer.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
BudgetHedgehog replied to SuicidalInsanity's topic in KSP1 Mod Development
You know what would be awesome? These. These would be awesome. You've got I think all of the parts, but I've always liked these textures (especially the black on the nosecones). Also, I've just noticed that the nosecones have RCS on. Basically, what I'm asking is if it's possible for you to recreate, as close as possible, these parts. It's a big ask, I know, but most is just texture tweaking (that said, I don't know how hard that is).. Pls to make?- 863 replies
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Do you have a screenshot that makes you laugh every time?
BudgetHedgehog replied to Randazzo's topic in KSP1 Discussion
Not mine, but