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Benoit Hage

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Everything posted by Benoit Hage

  1. Do you still experience the problem if you do not force OpenGL? The trick to force OpenGL is not really necessary anymore with the appearance of the 64bits version.
  2. I do not have any solution to your problem, but if your craft does not contain any modded part, try to remove mods one by one to check which one is faulty. You may be able to isolate a culprit quite fast by that method.
  3. Does it happen all the time when you reload that save or did it happen only once? And if only once, are you sure about being on perfectly circular orbit?
  4. I think this is not the proper log file needed. You need to upload output_log.txt instead.
  5. It's pretty hard to tell what is happening from your GIF as its resolution is quite low. Can you elaborate your problem? Are you already in an escape trajectory? Is your velocity decreasing while burning or after?
  6. What did you change in your game folder since your last save game?
  7. The link to your video does not work as the video is private.
  8. Try ascending at lower speed. Most of the time, the rocket flipping is due to a too important drag force from your vertical speed.
  9. Are you using Mechjeb? Did you leave the SmartASS on? If not, can you tell us your mod list? Try also to upload a screenshot. It's hard to tell anything without it.
  10. It's probably due to an outdated version of Module Manager I think. Try downloading the last version and install it manually. Do the same with KIS and KAS to be sure.
  11. It's just a guess, but I would look more into the driver of your graphic card. Is it updated? While it is true that 47 mods is quite a lot, you would be able to notice if it was a bug from the lack of memory. Check your task manager to see how much ksp.exe is using.
  12. We'll need a picture of your rocket. It's hard to tell without it.
  13. Having several launchpads would actually be useful when multiplayer mode is added in the future.
  14. What about the opening of your drogues and parachutes and the jettison of the heat shield? Those would alter your estimated landing zone as you are human input.
  15. We need your mod list and a screenshot would help too. Are you sure all the mods you use are up to date?
  16. Did you try to select to show all types of ships in the map screen?
  17. https://github.com/linuxgurugamer/KW-Rocketry-Community-Fixes that's your solution right there.
  18. I'm not sure about this ( It's been a while ) but I think you need to modify the .cfg files of your KW engines to fit the module animated emissive of Hotrockets. I'm not sure which is which, but browse in your hotrockets folder and you'll find it easily.
  19. Good news! Can you please modify the title of this thread with a more accurate one and put it as answered. It may help others in their research.
  20. sorry for the dull question but have you installed those? "This pack REQUIRES BDArmory 0.9.5 or later, earlier versions will NOT work with this mod! Also Requires BDArmory Community Addon Library (Thanks Prometheus!)"
  21. Bad news: I tried to read few pages on the net about that graphic card. It seems that because it is still a quite recent card, it is still not fully supported by several Linux OS repositories. But what is clear is that your driver isn't the proper one. I've found several way to install some unofficial driver via the ppa:xorg-edgers. However, this do not seems to be a common solution and I do not dare posting it here as I'm clearly not sure that it would be a solution. I'm afraid this goes beyond my knowledge... For me, your best bet is to run ksp.exe via Windows. However, if you do not want to wait for 1.1, try some more research about your "Device 13c0" and get ready to backup your system and do some testing. Just a curiosity: Are you able to change your screen resolution in Mint above 1024x768?
  22. I don't think it will be possible in one time, like what if the desired planet is out of reach? Sometimes, with a bit of luck and everything in the right place and time, you can target the desired body and do a Hohmann tranfer while waiting for circularization burn after a launch. I manage one or two with the Mün (...)
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