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Everything posted by Benoit Hage
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MechJeb Autopilot for Direct Ascent
Benoit Hage replied to davidy12's topic in KSP1 Technical Support (PC, modded installs)
I don't think it will be possible in one time, like what if the desired planet is out of reach? Sometimes, with a bit of luck and everything in the right place and time, you can target the desired body and do a Hohmann tranfer while waiting for circularization burn after a launch. I manage one or two with the Mün (...) -
MechJeb 2.5.5 Rover Autopilot
Benoit Hage replied to bigstipo's topic in KSP1 Technical Support (PC, modded installs)
I don't know about the rover speed, but in the dev build of the 6th of January, Sarbian did fix few NRE concerning the rover waypoint system. My guess is get the latest dev build and try it out. With a bit of luck... we never know. Mechjeb latest dev -
Sure with notepad, it should work. You'll see at the 6th or 7th line if there were some RAM left available. Watch out that ksp.exe is a 32bit application. It means it can not use more than 2e31 minus few thing octets. So no more than 3.5 or 3.6 GB if i'm right. What are the textures you use for the RSS? 8K ones or 4K? The 4K's ones use much less memory. Beside this, there is not much else to help you reduce the RAM consumption, as you already have most of the tricks I know of. Normally, you should be able to play RSS and RO + dependencies without problem, after all, we are all using the same amount of RAM, as the ksp.exe is a 32 bits application. Having 8GB do not change anything as for now, but as soon as KSP 1.1 is out, it will be a 64bit application, and then you 8GB will matter, as the application will uses 2e63 octets of available memory for its bits adressing. I guess the wait for 1.1 won't be too long anymore! Courage mate.
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Strange visual effect...
Benoit Hage replied to adsii1970's topic in KSP1 Technical Support (PC, modded installs)
This reminds me of an old bug with Kerbpaint where the areo surfaces would broke the SRB's smoke trail. see here: http://forum.kerbalspaceprogram.com/index.php?/topic/45999-023-kerbpaint-paint-layering-for-parts-september-23rd-same-old-still-works/&do=findComment&comment=645668 I guess the problem should be somehow related. By any chance, are you using the last version? -
HotRockets Compatibility
Benoit Hage replied to jaguarac1's topic in KSP1 Technical Support (PC, modded installs)
KW Rocketry is outdated without the community fix. Did you install it? From a quick reading, it seems KW rocketry uses an outdated engine smoke module, I'd bet the problem would come from that. -
I tried to open your crash.dmp but it seems it is corrupted. I'm on a Debian OS and gedit has a lot of difficulties to get it open, many unreadable characters. However, at the beginning of that file you can check whether or not you have enough RAM for your game. Indeed, crashing at the end of the game loading is often due to a lack of available memory. Maybe, try using the 4K texture for RSS if you are using the 8K. Or some RAM reduced consumption mods like this one: http://forum.kerbalspaceprogram.com/index.php?/topic/128660-1051-64-feb-1-2016-dynamic-texture-loader/ Maybe play your game in OpenGl might help as well.
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I can't watch the video on youtube, it says "content warning" and I don't want to create an account...
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KW Rocketry not loading?
Benoit Hage replied to snuffdude's topic in KSP1 Technical Support (PC, modded installs)
Did you install the KW community fix patch along?- 3 replies
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Paging file or Swap (if in Linux) is an extension of your RAM on your hard disk drive. From the figures shown above, you are clearly reaching the limit of memory KSP.exe can use. Indeed, 70 mods is quite a big number. Try to get rid of some parts and/or mods you don't need. Or wait a bit until 1.1 is out.
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Periapsis Falling Slowly For No Reason?
Benoit Hage replied to UndyingWar's topic in KSP1 Discussion
That is exactly how it felt. Like the orbit was decaying. Yet I didn't had the mod installed. I ended up reinstalling the game without looking more into the problem... @UndyingWar how much is your periapsis falling? Just a few meters and then it get back to its original height, or is it a constant drop? -
Periapsis Falling Slowly For No Reason?
Benoit Hage replied to UndyingWar's topic in KSP1 Discussion
I agree that there is some degree of variation, especially when the ship is using SAS. But that time it was really different. The drop of altitude was constant. I also had a bug once where the apoapsis would increased indefinitely. -
Periapsis Falling Slowly For No Reason?
Benoit Hage replied to UndyingWar's topic in KSP1 Discussion
If I'm right, this happened to me when I try to integrate some of the realism overhaul suite mods into the stock game ( without Real Solar System). But that was a long time ago... And it only happened on a space station, no other ship. I usually don't play with a lot of mod. If you post your list, I can tell you which one I used. Maybe post in the support thread. Someone might have a solution. -
Periapsis Falling Slowly For No Reason?
Benoit Hage replied to UndyingWar's topic in KSP1 Discussion
I noticed it on a space station of mine once. If you don't play stock, I'm curious to know about your mod list. -
Issue with Procedural Parts
Benoit Hage replied to davidy12's topic in KSP1 Technical Support (PC, modded installs)
Are those the stock textures of Procedural Parts, or is it coming from a texture pack? Can this one be outdated? -
Contract Magically Dissapear
Benoit Hage replied to AelchIsYoHomie's topic in KSP1 Technical Support (PC, modded installs)
I'm not sure, but I think that if you just have installed Contract Pack, it erases your current stock contracts. Was that the case? -
Text disappears
Benoit Hage replied to JonatanW's topic in KSP1 Technical Support (PC, modded installs)
What are your installed mods? What did you do to your game before this happened? Post your logs too and a screenshot, it may help to narrow the problem. Can you revert to a previous save game where this isn't happening? -
Are you using the last version of your procedural parts mod? It happens sometimes that your craft file get corrupted, resulting that all part attached to the faulty part are not treated as "attached". Best thing to do is the revert to a save where your plane is still working correctly and then try to eliminate part by part to check which one is the faulty one. Quite annoying bug indeed, but not fatal.
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Help!! NaN Launch error
Benoit Hage replied to EVA_Reentry's topic in KSP1 Technical Support (PC, modded installs)
Few research on Google show that is a problem of corrupted save game. Try revert to a previous one. More info on that thread: http://forum.kerbalspaceprogram.com/index.php?/topic/108827-fixed-nan-corrupted-10-save/ and the wiki: http://wiki.kerbalspaceprogram.com/wiki/Deep_Space_Kraken#NaN_Kraken -
Can someone help?
Benoit Hage replied to Gauga159's topic in KSP1 Technical Support (PC, unmodded installs)
Intel HD 3000 supports OpenGL to the 3.1 version. Your game should start in OpenGl.