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KSP2 Release Notes
Everything posted by klgraham1013
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dé·jà vu /ˌdāZHä ˈvo͞o/ noun a feeling of having already experienced the present situation. tedious familiarity.
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Tradition is important to some companies. Some people put presents under the tree for Christmas. Others light candles and chant in Latin. Squad releases bugs on update day. Don't deride their traditions.
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What Was the First Mod You Installed for KSP?
klgraham1013 replied to C1arl's topic in KSP1 Discussion
Probably Kerbal Engineer. Possibly before the Redux. -
Interesting. Seems reasonable.
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It's better for your mental health.
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Less wacky parachute landings (on EVA)
klgraham1013 replied to MrFancyPL's topic in KSP1 Suggestions & Development Discussion
I vote yes, but I think Squad did this intentionally because lol so kerbal.- 10 replies
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- personal parachute
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Thanks bunches.
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I mean. They did warn us. I guess we can let it slide then.
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Broken wheel code is actually a feature guys!
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And it's the 80th version of KSP. Don't let the 0 be a justification for problems.
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Actually, it seems they care quite a bit. Which is why they posted their complaints on a valid bug that should have been top priority. Apathy is why I hadn't posted in the thread yet. Not being able to successfully traverse across ground with player character. Not a high priority. Good to know.
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So the new Drain Valve produces thrust ... and is quite broken.
klgraham1013 replied to Xurkitree's topic in KSP1 Discussion
So...you're telling me Squad didn't think something through before implementing it? -
He doesn't want to shell out $60 for a new game and wants the game he already owns to receive updates infinitum so he doesn't have to shell out $60 for a new game.
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Because the long tail of the current product is coming to an end. Only so much income can be gained at the end of any products life cycle. For a company to stay afloat, it must invest in a future product in hopes that it's sales can pay for the R&D invested along with keeping the lights on post launch of the new product. I'm going to be blunt here. Feel free to call me bad names. Squad stumbled upon a unique idea. Being the only true game of it's kind, KSP has garnered a high reputation based on it's uniqueness more so than it's quality. Squad has a history of implementing ideas, seemingly without refining them before hand, and than abandoning them whether or not the idea was good to begin with. Career mode is the prime example. A hodge podge of unrelated/unconnected ideas thrown together for the sake of added gameplay. Each piece nearly forgotten and untouched since introduction. The UI has always left something to be desired. When gizmos were added, they slapped on place holder UI buttons instead of integrating them. To this day, those gizmo buttons float randomly in the VAB UI. The PAW menus have always had that "stock game engine" UI feel. Instead of accepting that Unity's wheel code would not work for their game and programming their own, they slapped on bandaid after bandaid, making Kerbals phase through wheels and adding UI so the player can "fix" the wheels in game. The first 6 years of KSP introduced artist after artist with an obvious lack of direction and guidance. To this day, it's a blessing from the Kraken if all the whites on a ship match. I could write an essay, but I'm just a handyman. So what do I know. It is more than possible that Take Two decided Squad wasn't the development studio they wanted for KSP moving forward. Maybe I've just been disillusioned after 8+ years of seeing squandered potential on such an amazing concept. Maybe I'm just a grumpy middle-aged man. As with every sequel. I don't know how this is a surprise to anyone.
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This person is smart, attractive, and well liked among their peers.
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Quietly goes back to play Silent Hill 1-3, Civ 5, XCOM1, Sims 3, and a huge host of classic games. KSP 1.10
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Okay. I'll bite. For a while I thought it could have been a play on nerdy.
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I'm pretty sure it's pronounced as Fred.
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I'm a PC player and I'd like them in stock. Mods should be there to add to a game, not complete it. Squad has spent the better part of 8 years relying on mods to complete their game.
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The world is whole again! Thanks all!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
klgraham1013 replied to Thomas P.'s topic in KSP1 Mod Releases
Many thanks and much gratitude! -
I mean, most mods all go in the same place. I can see CKAN having issues, but I would hope we have enough faith in humanity for manual installers to figure it out. edit: So there's no folder at all. I see. Well, I'll concede a mod folder at the very least would be worthwhile.