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klgraham1013

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Everything posted by klgraham1013

  1. I was hoping your name came from a completely unrelated subject. Like when you were the 5th rider on your college's equestrian relay team.
  2. Well. I can at least say I'm pretty sure it will release within the next two weeks. The excitement is building!
  3. Farewell, my dearest Monday. May Tuesday bring a joyous proclamation, and may the citizens weep in its awe and splendor.
  4. So, early access is another one of those terms in the game industry with a malleable definition? I see. I'll catalog it away with version number and beta.
  5. Although I agree with you. In accordance with generally accepted commerce. We have exchanged money for a future finished game. Whether or not Squad, you, or I think that arrangement has been fulfilled is another matter.
  6. Probably exactly what you think it is. Unless you think it's llamas. It's not llamas.
  7. You obviously didn't play Lunar Lander on the Atari. I've been dreaming of this game ever since.
  8. I know, right? Not a single awesome modder has joined the team. Might as well close up shop and sell to EA.
  9. I hear there are reasons for such secrets, and would love to be convinced of them, but the reasons seem to be secret as well. For those interested, you can watch CD Projekt's financial results conference on their YouTube page.
  10. I've been think about using TrackIR with RPM, but I don't want to drop $100 on TrackIR if it won't work.
  11. I'd heard rumor that it wasn't working. Anyone with a TrackIR confirm or deny this?
  12. I suppose I meant polishing what's already there over adding new features. As I said, I am wholly unqualified.
  13. I remember something along the lines of them selling well on the website too. So, I wouldn't discount those numbers either. The way I see it, if you're hiding the number, it's probably a big number.
  14. Being no developer, I have also had unqualified thoughts on this. Having a main raycast facing the center of the planet, 2 more at 45 degrees either side of the main raycast, and 2 at 90. Sure it adds more over head, but so does making an 18 wheeler. At least 4 wheelers might function better. Rovers are only a small subset because their use case is a lot smaller in KSP than it is in real life. Also, as the game seems to be reaching some sort of final form (in my opinion, and not in a bad way), isn't this excuse of "taking away from other things" wearing thin? I can't think of many more features (besides KER and life support) that actually could be; have the possibility of being added. I love the polish you've put into 1.2, and would love to see this trend continue, perhaps encapsulating a hard look at the wheel code. Thanks for the work you've done to make wheels usable in 1.2.
  15. Don't apply one person's negativity to the whole community. Most of us are quite satisfied. Criticism is not always bad.
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