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klgraham1013

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Everything posted by klgraham1013

  1. Always start saves with stock craft disabled.
  2. Just ran into a gap in the geometry of the geography and flipped my rover. In other news, there appears to be an aquifer down there.
  3. Kerbal's know there's nothing like a popped collar.
  4. Add this to the list of mods that should be stock. I don't see how anyone, except that one guy, would complain about this. Really, an obvious missing UI feature.
  5. Thanks for the update. Looking forward to giving this a try.
  6. I'll also point out that, once again, after an update KSP is on Steam's top sellers list.
  7. I suggest Squad make money by making other products. Similar to how other game studios make money.
  8. The patch notes list what an update has changed to the existing game. Nothing was changed to the parts, so why should anything be listed?
  9. Agreed. Perhaps if they integrated USI and gave it some base building gameplay. That may even justify the tiny planets by making the challenge less about getting somewhere and more about building somewhere.
  10. Nope. This is game development. Plans change.
  11. For you, it was the most important day of your life, but, for me, it was Tuesday.
  12. Yes, but to be fair to some of the more reasonable inquires, Squad has been far more open with its customers than Coke. Squad has almost shot themselves in the foot with the weekly devnotes, reddit interaction, and usual blog post from the actual persons leaving the company. People expect communication even if it isn't required. Personally, I'm over it and don't know why I keep checking these threads.
  13. Assume your favorite mod will need updated. It's not always necessary, but best to expect it.
  14. I've watched this trailer to many times considering I've known about all these features for a while now. I have a problem. The problem involves trains.
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