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KSP2 Release Notes
Everything posted by klgraham1013
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1.3 And More: Confirmed Features
klgraham1013 replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
So, I'm starting to think the super-secret-you'll-just-love feature was scrapped. Maybe I'm wrong and we'll discover something amazing in 1.2.9, but I think we can throw this one out back with shmelta vee and the Porkjet parts.- 188 replies
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1.3 And More: Confirmed Features
klgraham1013 replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
Nice!- 188 replies
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@Badie @JPLRepo Can you make sure that the 1.3 hot fixes end at 1.3.3.7?
- 223 replies
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So you made an announcement of a date to make an announcement of a date?
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Praise the Kraken. Fear the Kraken.
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[1.12.x] State Funding Continued - MM added as dependency
klgraham1013 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for the work! -
Useable KSC Two?
klgraham1013 replied to Spacetraindriver's topic in KSP1 Suggestions & Development Discussion
More launch sites would be great. They already have plenty of KSC models they could use for the different sites. -
Let's discuss Rescue Contracts
klgraham1013 replied to Waxing_Kibbous's topic in KSP1 Suggestions & Development Discussion
If a game mechanics main purpose is to negate another game mechanic, you might have a problem. If you like rescuing randomly spawning kerbals, then that's fine. If you like them because you can avoid the absurd hiring cost mechanic, then it's not actually the rescue contracts you're interested in. You're using them to avoid poor game design. Which makes me question the validity of both mission and game mechanic in the first place. Secondly, I just don't like the idea of randomly spawning kerbals. Silly justifications in the mission text don't make it any more plausible. I can't remember where I first heard it, but it's a great tip for writers and life in general. "Explaining a bad idea doesn't make it a good idea." -
Make the cost of hiring consistent
klgraham1013 replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
Squad's reluctance to use time based mechanics is, in my opinion, one of the biggest mistakes they've made. Periodic budgets based on reputation, reputation decay, upkeep costs, life support. There are so many examples of games (even with time warp) that take great advantage of such mechanics. It boggles the mind KSP doesn't do the same. -
1.3 And More: Confirmed Features
klgraham1013 replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
Console DLC. Haha. Now you're dreaming. (goes to cry in a corner)- 188 replies
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Deleted persistent.sfs
klgraham1013 replied to hanhan658's topic in KSP1 Technical Support (PC, unmodded installs)
Back up everything. Truer words were never told. -
Speed Governor Tweakable for wheels
klgraham1013 replied to Jimmidii's topic in KSP1 Suggestions & Development Discussion
Wheel power being controlled by Shift and Control would be great too. -
I have an idea for the community
klgraham1013 replied to 2204happy's topic in KSP1 Suggestions & Development Discussion
Yes to the points listed. I also still have old versions. If 1.3 fixes a few minor bugs that still irk me, I'll find it hard to justify keeping them. -
1.3 And More: Confirmed Features
klgraham1013 replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
I have a feeling everyone is thinking to big. Squad has had super-secert-you'll-just-love features before that have been a tad disappointing. I'm guessing a career addition of some type. We'll see.- 188 replies
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
klgraham1013 replied to Nils277's topic in KSP1 Mod Releases
I like these. -
This mod is more awesome with every release. Congrats on being awesome.
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[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes
klgraham1013 replied to SirJulio's topic in KSP1 Mod Releases
I'll add my love of the simplicity of this mod over AGX. -
We shouldn't expect updates to always be free. KSP has been "1.0" for a while now.
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Whether it's called 1.3 or 1.2.3, I'm guessing localization and bugfixes. I get the impression that KSP is near it's final state. Any future big features may be DLC.
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Can we talk about Life Support?
klgraham1013 replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
Quoted for accuracy.