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KSP2 Release Notes
Everything posted by klgraham1013
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I would hope so. If it was the only part in the game not affected by the lighting system, that would just be weird.
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Confirmed: plushies more valuable than copies of the game.
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As far as I'm concerned, this "exploit" is more about a player's willpower than any actual problem. The game currently allows me to clip 8 X200-8 fuel tanks into each other, giving me an orange tank that's only a meter tall. Why is clipping an accepted mechanic, but having all command seats crewable not? It's a single player game. Let the player decide how much they want to bend the rules.
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Click through still a problem in a 2016 game. I know. We're supposed to blame it on Unity.
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1.3 - What will it have?
klgraham1013 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
You mean actual mk3 wing sections instead of the prefab stuff we got? Yeah. Me too. Speaking of prefab, actual 2.5m jet engines and air intakes would be nice. The Goliath was a disappointment for me. I want Kerbal Legos, not model kits. -
It's a "command seat." It should be crewable just as every other command seat in the game. I really don't understand the reasoning of "it can be exploited." As if the extra step of also launching a pod makes it not an exploit. Your just making an arbitrary rule to one part in a group that makes no obvious sense to a new user. ...or an old user like me.
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Nasty rover-destroying texture seams on Eve.
klgraham1013 replied to cephalo's topic in KSP1 Discussion
Interesting. I skipped 1.1, so can't really comment on it. -
I like it!
- 27 replies
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- station screens
- kerbal hacks
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(and 1 more)
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Nasty rover-destroying texture seams on Eve.
klgraham1013 replied to cephalo's topic in KSP1 Discussion
As far as I can tell, they're new with Unity 5. -
Nasty rover-destroying texture seams on Eve.
klgraham1013 replied to cephalo's topic in KSP1 Discussion
Unfortunately , they're not just on Eve. Wheels work again. The ground breaks. Why can't we have nice things? -
Two Minor Enhancements
klgraham1013 replied to SteveD80's topic in KSP1 Suggestions & Development Discussion
If you're playing KSP, a bit of intelligence should be expected. 1: Good idea. 2: Yes. -
Craziest Ways Your Kerbals Survived An Accident
klgraham1013 replied to Program Kerbal Space's topic in KSP1 Discussion
Considering how invulnerable kerbals are, I always thought it would be a good idea to have them remain after a command pod explodes. It would not only provide hilarity, but also maintain the real fact that, in ksp, kerbals are harder than metal. -
Can I just say it's nice to get a x.x.1 release that doesn't feel like a "hairs on fire" fix for a rushed update?
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I know, right. On an unrelated note, I'm making a wicked cool plane with Big-S and Fat-455 wings.
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Is it not? I thought they fixed that? Haven't noticed it myself when in IVA.
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Rebel FM. That was probably it.
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"How can we better utilize oil drums in our rocket designs?" - Bob Boberson, NASA