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Jovzin

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Everything posted by Jovzin

  1. Great news. I am going to test it right away. So I see there is this launch pad smoke effect right ? Thank you guys for you hard work. Really big thanks. Hope I will contribute in some time too
  2. Yeah. Great news Dragoon. Will the SRBs work as planned? I mean they will not bumb the SSME anymore? Btw to modeling that airlock. I will try it just don't rely on me much. I do not want to dissapoint you or something. I will try to find some free time to model it. But it will take some time. Thank you for understanding.
  3. Hello Sorry for asking the ETA. Just want to play with this mod again. But bcs of this not very good SRB separation ( hitting the SSME ) I asked the question about ETA. So sorry. And thank you for the work you are doing. I want to help you badly. Just as I said in welcome thread my Truespace and 3D Studio Max skills are not very great. It just a hobby for me to model some ship or some part in those programs. But last time I touched those programs was, hmm I think it was 1 year ago maybe more...
  4. Hello. Do we have some ETA on the new version? Mainly with new SRBs and decoupler. As somehow I am starting to have problems during the SRBs separation. 8 times out of 10 those SRBs hit the SSMEs and result is no more engines for my shuttle in about 12km height. I do not know what happened. I have not touched the configuration files. I think I will make a video for you to see it. It is starting to **** me off and bcs of this I halted my usage of this mod. I am not very happy as this mod is great. And you guys are putting great work to this mod.
  5. OK no problem. I know this. I have small kid so I know. Btw I want to ask you. Are you considering adding this great pad smoke effect ? In this plugin it is working very very nice : http://forum.kerbalspaceprogram.com/threads/71835-0-23-Horizon-Aeronautics-Zenit-3SLB-v1-2-updated-3-9-14 I think it would be cool and it will add a lot of realism to the CSS plugin. As I watched a lot of videos on youtube with Shuttle launch and there was always a lot of smoke
  6. Sorry for double post. But any news ? Or any new update ?
  7. nothke? And what about this I am really looking forward to this mod. My KSP gamedata folder will be complete with this
  8. Thank you guys. Have a nice day
  9. Hello rbay Thank you very much for the answers and explanations I am thinking posting here my game data folder so you will see how many mods I have. And I am thinking about removing some parts from some mods to have more memory. Have a nice day
  10. Aggressive. So you are saying that I do not need to modify them ? Hmmm OK I can try it with the default configs. hmm I need to do more testing I think. Bcs I really want to achieve those 700MB memory reduction numbers.
  11. Hello Thank you for the reply. It is woking now. But as I wrote. There was some problem. As I wrote my 4th or 5th post on this forum and the post was still under review. So maybe some delay. Anyway thank you very much. Have a nice day Btw a quick introduction. I love space sim and space action games. I love games like Eve Online and Freespace 2. I am playing those two games in my free time. I created a few Star Gate ships for Freesapce 2. They are my private work and those ships are not for public release as my Truespace and 3D Studio Max skills are just on "hobby level" So and now I am here playing KSP. I must say it is a wonderful game. This game is fulfilling my dreams Thank you guys for such a great game. Only negative is memory limit. There are so many great plugins/mods.
  12. Hello rbay89. Thank you for the answer. I read all pages from this topic. And I found what and where to put those configs. Just right now I do not see those shiny numbers some guys are posting here. My memory reduction is only 300MB. So because of this I am asking for some samples of their or your config file mainly for KW and Novapunch2. my config file looks like this : config_enabled = true OVERRIDES { KWRocketry/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } } config_enabled = true OVERRIDES { NovaPunch2/.* { compress = True mipmaps = True scale = 1 max_size = 0 make_not_readable = false } } As I read here, this way is not the good way to compress the whole folders. I think you mentioned that it is not a good idea to compress the whole folders of plugins. Could you be so kind and give me some hint how to achieve those shiny 800mb or 1gb memory reduction numbers.
  13. Hello guys, I am new to this forum. KSP is really nice game. I have a question. This will be my 6th or 7th post and I see that my posts are still under moderator review. Can somebody put me in that normal group please ? Thank you
  14. Hello guys, Want to ask where should I put the tcfg files ? Somehow I do not see the memory reduction I should. And I think the reason is that I put those tcfg files in bad location. Thank you very much. EDIT: Hmm or it looks like I have to add something to those configs ? But what ? EDIT2: OK I read the whole forum. So I think I know what to put in the config files. To be sure, could anybody from you guys be so nice and put some example of your config like Novapunch or KW? Thank you in advance.
  15. Hello, Well I will do more tests. Looking forward for that new SRB effects Have a nice day
  16. Hello guys, I love this mod. If I may I have a feedback from my testing. I will compare preious version of CSS 5.0.1 with this new version 6.0 1/ I am missing the sound of Shuttle Main Engines from version 5.0.1. I really like it. 2/ In my opinion the particle effects of the SME from version 5.0.1 was nicer. This new effect looks a little bit cheap to me. No offense please. Still need to do some more testing. 3/ I think there was much more smoke from the SRBs in the older version. But again I have to test more. Overall I think you are doing a great job guys. Looking forward to see the new version this weekend Have a nice day
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