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KSP2 Release Notes
Everything posted by Jovzin
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Scott Manley's 1.0 Rocket-Powered Surfboard (Airboard?)
Jovzin replied to lincourtl's topic in KSP1 Discussion
Thx had to read it 2 more times. Somehow did not get it for the first time. You know Monday mornings.... -
Nice one LOL
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Guys it looks like you do not know Steam well enough. OK so I will tell you how they are doing things. We have to wait till some **** yan*** b**** get up in California , have his morning coffee , go to work and push the button for server update at 10:00am PST I think is the time zone. So in Europe we will have it at around 15 or 16 GMT. I already experienced this a few releases, last time it was Cities Skylines and the game was ready to download at 15 or 16GMT. So yeah I hate to say but yeah we have to wait I do not think SQUAD paid some extra money so the game will be released in each time zone at midnight.
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Scott Manley's 1.0 Rocket-Powered Surfboard (Airboard?)
Jovzin replied to lincourtl's topic in KSP1 Discussion
Hello guys. I did not have the time to watch the stream. So what is the problem ? I read something about cargo bays problem ? So what happened ? We will be unable to launch satellites from MK3 Cargo bay ? Or what is this bug ? Thanks for clarification. -
WIP - Environmental Visual Enhancements Development
Jovzin replied to rbray89's topic in KSP1 Mod Development
welcome back Rbay. Take your time and take small steps. I had something simmilar with other game. It started to be like 2nd work. So take your time and enjoy new release on Monday. -
Hmm did you encounter wobble ? I am trying to use this RKE Arm and I have more wobble than using Lazor CanadaArm. How much weight should I place in the cargo hold ? I must say I am trying trying to take out from cargohold Inflatable Agriculture Module and Aeroponics Module as once whole part. Maybe it is too heavy ? Thanks for tips.
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Memory Leak question
Jovzin replied to LadyAthena's topic in KSP1 Suggestions & Development Discussion
So no more funny pink ships during reentry ? As I am using DX11 now with 0.90 and there are some bugs like Minmus not showing and those funny pink rockets Did they fix this in 1.0 for DX11 ? -
Hurray Proot. Looking forward to this new release. You are great and I like your mod a lot Keep up the great work please.
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- renaissance compilation
- visual enhancements
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Hmm looks good but somehow I am starting to be a little bit confused. There are so many threads about IR now. For example here in add development I see at least 4. In add releases I see 1 or 2. So which I should use ? Or which mod is the default mod ? Sorry to ask you this but really a lot of threads with / for IT popped up recently
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Memory Leak question
Jovzin replied to LadyAthena's topic in KSP1 Suggestions & Development Discussion
Well let us hope that 1.0 will bring us the long desired fix for this memory leak problem. I am really looking forward to test it right away in 1.0 -
yep. Today or tomorrow I am sendimg first parts to Katrofelnkuchen who will do some last changes in Unity and export them to the game for testing.
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Is anyone using Maya for KSP mods and models?
Jovzin replied to JaredTheDragon's topic in KSP1 Mod Development
Wau nice reference. I am using Maya 2015 and like it. Exporting to FBX so I can use my model in Unity and do some last additional changes in Unity. But I am still a newbie in Maya so still watching digitaltutors and readimg books. -
Wau those pics looks so great. I think those are from your new version right ? But you are using this new Eve right ? Hope Rbay will come back soon. As you wrote new EVE is best thing I see for KSP too.
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Yeah I want to ask the same thing. Why it is not possible to use new EVE ? It looks great and I think it would be nice to use it. Are there some bugs ? As far as I know there are no critical bugs so why you are not going to use it in new version Proot ? Looking forward for new release
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Hmm so this is only for Blender ? What about Maya or 3D Studio ?
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Really ? Sorry I did not know this. Can you point me where it is written ? Thx a lot
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Sirkut what do you think of this http://forum.kerbalspaceprogram.com/threads/112881-0-90-RKE-Kanadarm-v0-10-0-March-12 It looks simmilar to your addon that you were doing here right ?
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Wau nice mod. Will try it with CSS and see how it works.
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bump this thread
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Well I must say my 2 cents too. I really hate this memory stacking and not flushing the textures. Bcs of this I was able to do only 6- 7 times of scene switching ( from KSP to ship and back from ship to KSP or to another ship) and after those 7 times of scene switching I got crash bcs our beloved KSP is not handling the textures well and instead of flushing them it stacks them. This was with forced DX11 and aggresive memory management from rbay89 and converted textures to DDS and used DDSloader. But after some time of googling on the internet I found this little program called cleanmem ( mainly used in Battlefield games ) http://www.pcwintech.com/cleanmem Now I am using DX11 with ATM and wiht DDSloader and every 30 minutes cleanmem will do its job and I must say no more crashes for me. I can do a lot of those scene switching and no crash. But I really hope that Squad will fix this in 1.0 cause it is really a game breaking thing.
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I think there will be some of DECQ nice revorked version before 1.0 Btw @Sampa I was asked by Dragoon to split the wings in two some time ago too. Mainly for FAR compatibility and Dragon is thinkimg about separate ailerons on the wings.
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Yeah looks like I will have a small vacation next week. So will try and acquire some free time for me to finsh the model as far as I can and send it to Kartofelkuchen. He will finish it in Unity.
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Hello I am still alive, just free time is equal 0 But I have some family pic for you ( Got some new textures, render in Maya ) ( Was a bit lazy with UV mapping so the RCS holes are a bit badly textured as you can see )