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KSP2 Release Notes
Everything posted by Jovzin
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Kerbal Space Program update 1.1 “Turbo Charged” is now available!
Jovzin commented on KasperVld's article in Developer Articles
Really ??? A lot of bugs and you released it you should wait with the release. At least another week to fix ther rest of big bugs what is happening with SQUAD ?! Wheels and legs broken, map view broken, orbit lines badly visible, etc etc... Well guys wish you luck. But as I am reading the discussions on the Steam a lot of bugs and errors... -
Thanks will try it.
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As usual great model Good luck wit the textures
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Hello sarbian. Aha so it is Q&A. And yes if you can share with us this plugin it will be great for us/me to better find my stupid mistakes with wheels settings.
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May I ask what is this private experimentals area and how can I access it?
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Unity 5 part tools???!!! You have them??? Btw I am afraid of the new wheels too. Have not learnt the current ones and still can not figure out the suspension thing so I think I will have bigger problems with setting new ones.
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[1.2.2] Space Shuttle System new release 26.01.2017
Jovzin replied to DECQ's topic in KSP1 Mod Releases
DECQ I have the same issue with the texture turning black on zooming out Using DX11 parameter for KSP and WIN64 hack to start KSP in 64bit for Win. Here is the video from VAB : -
[1.2.2] Space Shuttle System new release 26.01.2017
Jovzin replied to DECQ's topic in KSP1 Mod Releases
Great work DECQ :) Really nice to see this finished :) Keep up the good work and send my regarts to Dragon :) Now I think it is my turn to finally finish that other Shuttle... Just to find that free time... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Jovzin replied to rbray89's topic in KSP1 Mod Releases
Hello I have the same issue. And in the map view it is not there: -
Proud Maya user here I am using FBX as export for Unity. And I think you do not need a second set for closing.
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Anyone Else Recently Build A Bad@** PC in Reponse to upcoming 1.1?
Jovzin replied to scribbleheli's topic in The Lounge
Hmm Not for KSP but for 3d modelling planning to buy SSD samsung 850 EVO with 250GB. Planning to upgrade my RAM from current 8 to 16Gb DDR3 And planning to upgrade from my Saphire HD 5850 2GB to some GTX 770 4GB or maybe some AMD 380 4GB. I think my i5 2500K @4.2GHz is still doing OK after 5 years -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Jovzin replied to KillAshley's topic in KSP1 Mod Releases
Hello can I ask you one thing ? I am getting this error for evry planet in my debug file: [Log]: [OD] ERROR: getting pixelFloatD with unloaded map New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds of path New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds, autoload = True But next lane is this : [Log]: [OD] Map New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds enabling self. Path = New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds Whad does it mean ? -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Jovzin replied to liquidhype's topic in KSP1 Mod Development
If those new techniques and tricks are from 3d model or from unity settings perspection can you share them? Maybe it will help me too. Can you PM me Liquid? I am watching your progress and you really made a step from novice to great modder. Thank you -
Proot I wish you Happy New Year and a lot of joy and love creating such great mod like this one in year 2016.
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You can use Mike-NZ SPP for the time being. CSS new version is in development but not ready yet. Or if you like a bit of a new scifi shuttle merged with some functions from space cargo ships and inter-planetary travel ships you can wait for my development release of my own scifi shuttle mod after new year, bcs I got some spare time to work on my ideas finally.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Jovzin replied to KillAshley's topic in KSP1 Mod Releases
Hello guys. I am planning to create those scatterer configs for New Horizon planets. I will download that scatterer config tool and try something. As I really like this mod and want to contribute to it a bit if possible. Just I can start working on it after 1st of January as I am away from my home right now. Thank you Kill for really great mod. -
Wau Proot that is great. You are the King baby
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How to be fast & efficient (The RoverDude Method)
Jovzin replied to a topic in KSP1 Modelling and Texturing Discussion
Thanks a lot for the reply. Yes I was one of the few supporters for that wiki. Btw if you finish that unity demo I would be very very very thankful. Have a nice day and Merry X-mas guys and thank you for all the support you are giving us. -
How to be fast & efficient (The RoverDude Method)
Jovzin replied to a topic in KSP1 Modelling and Texturing Discussion
thx for tips. But I still have problems with unity importing. So I would be glad for some up to date tutorial for wheels and engines and moving parts how to assign the collider to them that will follow the part during animation. -
No I do not think it is your PC. I am running KSP on 4 years old PC and still is good. I think there is some problem with texture or model. Or maybe Firespitter plugin can not find the path to the texture? change configs. If configs are OK , check textures if all are there. And if textures are OK than it has to be something with model. Maybe need of update in unity to bind the UV mapping or something.