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KSP2 Release Notes
Everything posted by Jovzin
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Yes, You are missing there textures path I think.
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Maybe I can give you my heavily moded 64bit KSP 1.0.4 with space shuttle version from October I think it was. PM me if you want it, I can put it on dropbox. EDIT> Yes Mike is away. I was asking him for a little help with my shuttle to help me do those things in unity which are quite hard sometimes. And have not received answer from him for some time...
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Jovzin replied to rbray89's topic in KSP1 Mod Releases
I have a question. Can I use scatterer new ocean with EVE ? I see that in EVE there is ocean shader too. So do I have to pick only one or ? -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Jovzin replied to KillAshley's topic in KSP1 Mod Releases
Guys anybody from you managed to get that nice ocean from scattere working for New Horizons ? I am using KSP 1.0.4 and new version of scatterer and eve. But somehow I have still that old stock ocean. Do you think it is bcs I am using KSP 1.0.4 but scatterer for version 1.0.5 ? -
So hype train Wiating for new version of KSPRC Proot where are you ??
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
Tagged with:
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Nice Proot. Really hoping you will release new version soon
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
Tagged with:
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Jovzin replied to rbray89's topic in KSP1 Mod Releases
Nice new update thanks Rbay going to test it -
Hello can you tell me what can be cause of this ? : [EXC 21:07:00.222] FileNotFoundException: Could not load file or assembly 'DistantObject, Version=1.6.1.11492, Culture=neutral, PublicKeyToken=null' or one of its dependencies. I am trying New Horizons mod. And as soon as I put a ship on a launch pad my debug is filled with this null exceptions. Thank you
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Jovzin replied to KillAshley's topic in KSP1 Mod Releases
OK I put another install of KSP just to test this and itis great. Just one thign is dissapointing That day/night cycle bug, do you think guys from Kopernicus wil be able to fix this ? I have only full day or full night And one more thing , after I hit around 20 KM the clouds and atmosphere gets dark, it looks like I am in 90+KM alreay but I am only at 20KM so it shoud not be so dark there right ? -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Jovzin replied to KillAshley's topic in KSP1 Mod Releases
Hmm I want to try this so hard. But I think I need to wait for 64bit support. Because I will have to get rid of other mods to run this Hmmm what should I do... -
Why fake ? DECQ is great guy and has a lot of work right now So let us wait
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Yeah no problem. Currently I am working on this : But I can abandon it or pause it or whatever. But I know I want to use those lightstripes in some space ship or cargo ship or somewhere. I really like them.
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I use Maya too , that is why it was soo resambling to me mainly that render
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Jovzin replied to pingopete's topic in KSP1 Mod Development
Wait you created the effects of RVE for stock game? Or what are those files? -
Like it? I love it. Great mod. Was thinking to make something simmilar after KSP 1.1 hits. Btw what 3d program did you use? Downloading your mod now.
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Hello I have Reshade. I merged your files with Reshade which I download a few weeks ago. But I am getting this error: Sweet.fx (259, 18): error x3004: undeclared identifier 'LumaSharpenWrap' Do you think you can help me ? Should I just use files from your pack and delete the Resahde folder or is it possible to somehow merge your files with original Reshade files ?
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WIP - Environmental Visual Enhancements Development
Jovzin replied to rbray89's topic in KSP1 Mod Development
OK so I tried to delete the ocean part of config in Terrain.cfg : oceanMaterial { _SurfaceColor = 31,55,87,127 _UnderColor = 0,50,152,255 _DetailTex = BoulderCo/Terrain/Textures/ocean _DetailScale = 1000 _DetailDist = .000001 _Clarity = .002 _MinLight = 0.5 _LightPower = 1.75 _Reflectivity = 0.08 } Result was no more pink ocean bcs it was replaced with stock ugly one. I tried to add one line each time and as soon as I added this : _DetailTex = BoulderCo/Terrain/Textures/ocean The pink ocean returned. Hmm I hope KSP 1.1 with Unity 5 will fix this DX11 issue. Btw @Rbay what are you plans for KSP 1.1 ? DO you plan to release some stale version of new version of EVE ? Thx -
WIP - Environmental Visual Enhancements Development
Jovzin replied to rbray89's topic in KSP1 Mod Development
Hello I have the same problem using forcedx11. Pink and jaggy ocean So I should have both values for ocean color and surfacecolor set to 0,0,0,255 ? EDIT: OK I tried to have both values set to 0,0,0,255 -> nothing still pink ocean So I tried to set them to 31,55,87,127 -> nothing still pink ocean Crap what should I do ? For you guys is it working on dx11 ?