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Jovzin

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Everything posted by Jovzin

  1. Yes, You are missing there textures path I think.
  2. Maybe I can give you my heavily moded 64bit KSP 1.0.4 with space shuttle version from October I think it was. PM me if you want it, I can put it on dropbox. EDIT> Yes Mike is away. I was asking him for a little help with my shuttle to help me do those things in unity which are quite hard sometimes. And have not received answer from him for some time...
  3. I have a question. Can I use scatterer new ocean with EVE ? I see that in EVE there is ocean shader too. So do I have to pick only one or ?
  4. Guys anybody from you managed to get that nice ocean from scattere working for New Horizons ? I am using KSP 1.0.4 and new version of scatterer and eve. But somehow I have still that old stock ocean. Do you think it is bcs I am using KSP 1.0.4 but scatterer for version 1.0.5 ?
  5. Hmm I am Using Reshade. So can I use your config right? As far as I know Reshade is made of the parts from GemFX and SweetFX etc.
  6. blackrack great to see you updated scaterrer and did some upgrade to that Skytone mapping. I still want to ask and what about tha water you once posted in this thread ?
  7. Hello can you tell me what can be cause of this ? : [EXC 21:07:00.222] FileNotFoundException: Could not load file or assembly 'DistantObject, Version=1.6.1.11492, Culture=neutral, PublicKeyToken=null' or one of its dependencies. I am trying New Horizons mod. And as soon as I put a ship on a launch pad my debug is filled with this null exceptions. Thank you
  8. OK I put another install of KSP just to test this and itis great. Just one thign is dissapointing That day/night cycle bug, do you think guys from Kopernicus wil be able to fix this ? I have only full day or full night And one more thing , after I hit around 20 KM the clouds and atmosphere gets dark, it looks like I am in 90+KM alreay but I am only at 20KM so it shoud not be so dark there right ?
  9. Hmm I want to try this so hard. But I think I need to wait for 64bit support. Because I will have to get rid of other mods to run this Hmmm what should I do...
  10. Why fake ? DECQ is great guy and has a lot of work right now So let us wait
  11. Yeah no problem. Currently I am working on this : But I can abandon it or pause it or whatever. But I know I want to use those lightstripes in some space ship or cargo ship or somewhere. I really like them.
  12. I use Maya too , that is why it was soo resambling to me mainly that render
  13. Wait you created the effects of RVE for stock game? Or what are those files?
  14. Like it? I love it. Great mod. Was thinking to make something simmilar after KSP 1.1 hits. Btw what 3d program did you use? Downloading your mod now.
  15. Thanks blackrack taht you will look a bit at it Btw what about that water thing I saw a few pages back in this thread ? Are you planning to release it or ?
  16. Hello I have the same problem and I am running dx11. Looks like scatterer likes dx9 only. At first I was thinking that it is caused by WIP EVE but after some testing this is from scatterer. I am really looking forward to unity 5 and ksp 1.1 , as I have hope those bugs with dx11 will be out.
  17. Hello I have Reshade. I merged your files with Reshade which I download a few weeks ago. But I am getting this error: Sweet.fx (259, 18): error x3004: undeclared identifier 'LumaSharpenWrap' Do you think you can help me ? Should I just use files from your pack and delete the Resahde folder or is it possible to somehow merge your files with original Reshade files ?
  18. OK so I tried to delete the ocean part of config in Terrain.cfg : oceanMaterial { _SurfaceColor = 31,55,87,127 _UnderColor = 0,50,152,255 _DetailTex = BoulderCo/Terrain/Textures/ocean _DetailScale = 1000 _DetailDist = .000001 _Clarity = .002 _MinLight = 0.5 _LightPower = 1.75 _Reflectivity = 0.08 } Result was no more pink ocean bcs it was replaced with stock ugly one. I tried to add one line each time and as soon as I added this : _DetailTex = BoulderCo/Terrain/Textures/ocean The pink ocean returned. Hmm I hope KSP 1.1 with Unity 5 will fix this DX11 issue. Btw @Rbay what are you plans for KSP 1.1 ? DO you plan to release some stale version of new version of EVE ? Thx
  19. Hello I have the same problem using forcedx11. Pink and jaggy ocean So I should have both values for ocean color and surfacecolor set to 0,0,0,255 ? EDIT: OK I tried to have both values set to 0,0,0,255 -> nothing still pink ocean So I tried to set them to 31,55,87,127 -> nothing still pink ocean Crap what should I do ? For you guys is it working on dx11 ?
  20. Thanks will try to go to Dx9 @sashan : Sapphire HD 5850 Vapor-X 2GB planning to upgrade this Xmas to something new or wait for next year what Nvidia or ATI will bring.
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