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Everything posted by Jovzin
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Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Great work. I am really starting to have doubts if I should continue to finish that new shuttle. You modified the old one so much that somehow I do not see the need for it. -
OK weekend ahead. Will try to finish texturing cargo bay and I think from my part I will be done. Unity things this will take someone else.
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To ALL: I am in contact with Mike. We will try to do some merging my new shuttle with the current one or something. Or maybe scrap my and update the old one. I do not know I will leave this decision to Mike how he wants it. I am OK if we will not use my new model and will stay with the current one. So in that case I can return to airlock to finish it, after all this was my very first work (asked by Dragoon).
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Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Blender is nice but I like Maya more. What do you need to update or modify in Blender ? TS3 I have it, lets have some talk, will be fun -
Well if he has the nerves to do import/export and configuration in the Unity OK with me. I really lost my nervers with Unity last time I was trying to import that whell and make it work. Last time Dragoon decided to send this new shuttle to Kartofelnkuchen who will finish it in Unity. I think I will have to speak with Dragoon and Kartofelnkuchen about this.
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No This is completely new Shuttle. Made for Dragoon. Btw this post will be a GIF heavy. What animation I am missing ? Landing gear -- check External tank doors -- check Crew cabin doors -- check ( placeholder texture behind doors for now, still trying to find some nice texture ) Cargo bay doors -- check ( still need to do some texture and UV mapping adjustments ) And as a bonus Deploy Antenna -- check Btw anybody here with GIF creation skills in Photoshop ? Cause somehow all GIFs have light blue contrast and I do not know why. Maybe I had to check something ?
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Our guy from New Zealend ( my second favourite country after Scotland - from beautiful nature/countryside perspective) somehow gave me a little bit of his joy and enthusiasm so I am back to work on shuttle V2 We have forward RCS with correct textures and windows made from glass
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Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Visual enhancements mod??? What do you mean?? -
Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Aha thanks for info... Pitty was really thinking that the model is from scratch... -
Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Really ? I thought that rocket2guns made it from scratch. He was 3d artist in one company ( created Mafia ). So it loks like he used the NASA's model... Hmm did not know that. Realy thought he made it from scratch. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Well I had this issue with Deadly Reentry in 0.90. Engines exploded in 5KM or less. Few changes/ add some lines in Deadly Reentry config and all was OK. -
Crap really ? It is still there after soooo many threads with this issue... Crap SQUAD really screwed it a lot. They were telling us that they fixed it. I have this same issue in 0.90 as I am not playing 1.0.2 bcs I am waiting for KSPRC for version 1.0.2
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- renaissance compilation
- visual enhancements
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Space Shuttle Pack for ksp 1.0.4 dev thread
Jovzin replied to Mike-NZ's topic in KSP1 Mod Development
Well this problem is somehow long lasting one Even with teh version 0.90 CSS and 0.90 KSP the reentry is a mess. Hope that with the new version of the shuttle Dragoon will be aable to fix it. @Mike-NZ : Great thing that you are working on the shuttle for 1.02 KSP. -
Proot keep up the good work. Really looking forward for the release. I am still playing 0.90 KSP as I can not imagine to play 1.0.2 without your mod. So I just pray every night that your mod will be updated for 1.0.2 soon Will send you some pesos too As you are great.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Jovzin replied to rbray89's topic in KSP1 Mod Releases
So GEM FX is working with KSP ? Wua nice . I am using it in ROME 2 and it is great visual mod. Will try it for sure. -
Well but what Eric S tried is the same I have / had in 0.90. So this memory leak in VAB doing nothing is the same. I had it too. Was just sitting with some low part ship and doing nothing. And memory was rising. This was in 0.90. And we can clearly see from Eric S post that it is still in 1.0.2 too So sorry but it looks to me like they did not fix it after all. And now there is even more memory leak with those gauges.
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Crap SQUAD fix you game for god sake!!! I remember there was one Squad cast were you said that you fixed a lot of bugs including this stupid memory leak. So how it is possible that I am reading a lot of memory leak issues on the forum since 1.0 is out. Even this guys is giving you the proof that it is still not fixed. Do something pls. If it is Unity issue than escalete the Unity devs. Just do something. I think I am not the only one if I say that I am loosing my interest in this game bcs of this stupid memory leak...
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Yeah exactly. Right now I am sticking to 0.90 version bcs I am unable to watch the 1.0 version without Proot's mod. Miss it really a lot. Hope Proot will release it till weekend.
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[19:03] <@SteamDB> Package: 27437 - Kerbal Space Program (Steam Sub 27437) I think is there
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HUrray [19:03] <@SteamDB> Package: 27437 - Kerbal Space Program (Steam Sub 27437)
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No NULL or SPIKE wil be better. Blasters all the way
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I assume mod will lock it on 4999 post and on 499 page
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Crap guys what are you smoking ? Forum started to be in one hell