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Jovzin

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Everything posted by Jovzin

  1. Hello I am trying your mod and somehow I am stuck during loading on What is wrong ? I waited for like 10 minutes and nothing. Am I missing some dependency here ? I have firespitter and Module Manager updated with new version.
  2. Hello Thx for the info. So you suggest to use FAR and DR. Well somehow I will have to install them. But I must say I like stock aerodynamics. But for the new shuttle I will need to isntall that FAR.
  3. Thanks for the info. And for visual packs what do you prefer guys ? Proot's renesaince or Astronomer's pack ? Thanks
  4. Hello , So I am planning to start new career in KSP. As we have now new version of KSP 0.90 And I want to have some suggestions from you which mods should I use. First some points I want to make: 1/ I do not want to use RSS now. What graphic pack do you suggest ? Astronomer's or Proot's ? Or some other pack ? I want to have some satelites and telescopes in my career. So I was thinking should I use ScanSAT and CactEye telescope ? Or do you suggest some different mod ? I want to have some rover wehicle to race pretty hard on Mun and Minmus What do you suggest ? To have some small colony on planets and moons do you suggest to use OKS/MKS ? Or some other mod ? What else mods do you recommend ? Btw it looks like I will have to use 32 bit version of KSP as the upgrade of your KSP base is not working in 64 :( Thanks for your tips
  5. OK no problem. I had the busy work days for whole December. So I know...
  6. Wau very nice Proot. So I can return back to your mod. I was spending some time with Astronomer's Interstellar. But I must say your mod is looking great. Btw what part do I need from RSS ? As I am not using it. I want to play the stock version of the game not RSS. But I see your first post is saying that I need RSS too. The whole mod or only some dll ?
  7. For sonicgalaxy : And below the section: Anyway. Sorry guys that is taking so long. I have a bad nature called - Perfectionism But I think the time you are waiting for new model will be worth the wait. As I wrote to Sonicgalaxy already. I am planning to relase V1 of new shuttle before Xmas ( not sure ) or before new year ( more probable ) This version will be without that internal cockpit and glass windows ( as I really do not know how to do it in Unity to make it work ) , and without SSME as my engines are really simple. Dtobi's are great so I am thinking I will completely scrap my engines and we can use Dtobi's as his enginses are more detailed and well really really great. And it looks like it will be without forward RCS. As right now there is only a texture no holes. I need to make there some holes to this forward RCS section. Have a nice evening.
  8. Hello I have some news from Dragon who asked me to post it here:
  9. So what is the status of this Robotic Arm ?
  10. Hold on. I wrote an e-mail to Dragoon. Waiting for his response. I am relly looking forward for his answer. And yes I did not take any part from CSS or some other mod. Started it from scratch.
  11. Wo what happened ? I was happy that today is last crazy day at work. And from tomorrow my free time is returning so I cna finish the shuttle. And now I see and read this that Dragoon was banned. Anyone can tell me in PM the detials ? Thx
  12. Hello I am trying to start career and the buildings are fully upgraded. What happened ? I saw some video where theys were showing that we can now upgrade building from lvl to lvl 3. Thx for the info
  13. New version again ? Crap a man is out for three weeks bcs of work and now I have to wait again for a few days till my favourite mods are updated for new version. Again to start a new career And again to plan everything from the beginning. So I hope this new version will be out for at least 6 months please. I want to finish the career path finally. Thanks for the work you are doing guys.
  14. Hello guys. Sorry for no updates for quite some time. Just the whole December I am really really busy at work. You know eveyrobody wants to finish the project or request before 20th of December as this date the change freeze starts. So this week is the last week when I am busy like crazy man. Starting from this Saturday my free time will return and I will start working on the CSS again. I will try to release it before Xmas or before new year. Thanks for understanding. Have a nice day
  15. Hello, Good idea but, do something harder not just fuel tank turorial. For example Airlock/hatch , wheel, aileron, engine. Sorry but tutorials for fuel tanks, I can find on youtube or here in Add - development thread. It is just create a cylinder in your favourite 3d program, do some smooth and extrude and UV mapping and hurray you have a fuel tank. I think we need some tutorial where you need to put those layers and tags in Unity. Just my 2 cents.
  16. It flies like a dream? And is FAR compatible? Hang on. Dragon told me thah the current shuttle is not FAR compatible and that it flies like nightmare. But maybe you have some special configs?
  17. You mean this one ? But they should be animated right ?
  18. Well for me it is not a problem. You can work on your shuttle too if you want I am OK with it. Btw great to hear that another fan joined to help us with this mod
  19. OK so now we will be two of us who are doing new shuttle ?
  20. http://forum.kerbalspaceprogram.com/threads/99242-Need-help-with-Unity%28-meshes-tags-etc%29-so-I-can-import-parts-to-KSP/page2 And for IVA I think we need to contact the creator to correct those holes.
  21. Hmm Here is testing ( sorry for video quality I was using fraps and handbrake for the first time to creata a video ) https://www.youtube.com/watch?v=LTPomLXtfZo So as you can see the suspensionm, well I think we can say is working as the part has some moving up and down. Just the steering is problem but I think this I can correct in config file to change the axis. But what I still do not get is why some parts are missing. And even during the gear raising and lowering the wheel was a little bit more forward than it should be. It should not be visible through the mesh during the raising and lowering. So I am thinking about : Creating only wheel collider in Unity and try to export the part without groups like : steering and suspensionparent and nosegearsteering etc etc. And if again some parts will be missing from the part, I will know that I messed it in Maya. But if will happen again that some parts will be missing, I am messing something in Unity
  22. Hello Nli2work Thank you for the info. Trying to figure it out whole day why I have this. Want to ask you, I was following the Cpt Kippard tutorial wheel in Unity. Created/renamed everything exactly like he has. But somehow in game I see this: I meesed the config or Unity messed my animation after I created some new groups and put there some objects ? As animation is from Maya so I think maybe Unity messed my animation after I created a new groups and put there some parts which are part of animation sequence
  23. Hmm yeah but somehow it is not there. No new part.cfg file in the directory or some text file
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