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Jovzin

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Everything posted by Jovzin

  1. Wau that quixel looks good. I think I will try it to see the changes I made to the texture.
  2. Are we going to get new part tools? For Unity 5, I think we will need new part tools with new update for ksp 1.1 What do you think guys?
  3. Great news Proot. So possible release within a month ? Hurray looking forward to this. I will be able to update to 1.0.4 after a months sitting on 0.90...
  4. Well but we have to be negative. You know this scene change memory leak is from 0.25 and they were not able to fix it. Now we will have 1.0.3 and looks like they will fix only this heat memory leak but not the scene changer memory leak. Sorry but to me this looks like they have no idea what they are doing and bcs of this I have to be negative and nearly gave up on this great game.
  5. Hmm so everything what starts with CSS or shuttle is cursed on this forum. So it seems. Guys keep calm and get some pause or free time. Go to cinema there will be Minions so a lot of fun and no stress.
  6. Mike if you can send me those landing gears I would be verfy thankful. I can create them but well the time now is even more limited. I am just going to the hospital to get my wife and 3 weeks old daughter and take them home. So now my free time will be mainly from 2100 gmt+1 to 2400 gmt+1 . will try to use it well to finish the textures for the new shuttle. BTW I was thinking if you guys Mike and Dragoon can somehow get together and join forces. Or not possible?
  7. OK thank you Proot. That is enough for me as great explanation and great dedication for your mod Keep up the hard and great work
  8. Aha hmm. Well I am still thinking if I should continue or not. You did so much work with Decq and Jeast that I think there is no need for new one Right now I am trying to get and create textures which will be really good resolution. For example new engines with testing texture:
  9. Proot I want to ask you a thing. I really appreciate your work but do you really have to wait for scaterrer and new EVE mods to be finished? Cause once you said you will release the new version when those mods will be finished or bug free. But what will you do if those guys will burn out and leave KSP mod scene for a few months maybe forever? I think Rbay had this already. I must say I had a few ttimes burn out from KSP mod scene too ( shuttle mod and unity import ). So in that case we will never see this great new version of KSPRC ? Or how will you manage it in this case?
  10. Where did you get this, from DECQ? I doubt you had time to model it. It is really big and detailed.
  11. http://www./download/l3jmxzn1b8vn221/OrionMPCV-Old.rar @noonespecial. Can I use those black tiles with writings textures four new CSS shuttle heat tiles? it realy looks great and those looks neary as real ones. Would help me a lot with new textures I need to create for shuttle.Thank you
  12. Hmm is it so sad to see those pics. Guys from Russia can you translate this article to EN pls ? http://ralphmirebs.livejournal.com/219949.html
  13. Hmm OK wheel I will definetly use it. I created some basic one like that one on the left BUt created some other detials. This new one looks great. Can I use it ?
  14. Mike continue pls with this old model. As I said I will need your new textures and maybe that new IVA cockpit too But first we need to see how it will look like on this model. So pls keep up the good work. Have a nice day
  15. I think it was stock I was trying to do stock. I had there something like this but somehow it was not working : MODULE { name = ModuleLandingGear animationName = LandingGearToggle wheelCollider = wheelcollider suspensionParentName = suspensionParent wheelName = wheel wheelRotationAxis = -1,0,0 BrakeTorque = 50 BrakeSpeed = 0.5 } MODULE { name = ModuleSteering controlAxisType = Forward steeringAxis = 0, 0, -1 steeringTransformName = NoseGearSteering steeringLocked = false steeringCurve { key = 0 20 key = 15 10 key = 30 1 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = SuspT rotatorsName = SuspB } CONSTRAINLOOKFX { targetName = SuspB rotatorsName = SuspT } CONSTRAINLOOKFX { targetName = TorqueArmBottomTgt rotatorsName = TorqueArmBottomMover } CONSTRAINLOOKFX { targetName = TorqueArmTopTgt rotatorsName = TorqueArmTopMover } } }
  16. Mike do you have a good skills with Unity ? Cause I lost my nervous last time I spent whole december with this: https://www.youtube.com/watch?v=LTPomLXtfZo Was trying to do the wheel suspension but it was not working. Do you think you can make it work ?
  17. As sp1989 said I do not want to see again something simmilar like with raidernick, that Mike will step out of this project. He did a really great job. I was just a bit suprised that before my pics and gifs in the development thread nobody mention something about transparent windows , ET doors, separate cargo bay doors for the old shuttle. And now they are there or planning to have them there. Which I am happy that this will be in the old shuttle but bcs of this I am starting to see no point in creating a new shuttle if the old one will have all the features I was trying to do in the new one. Hope it is now clear. And I hope nobody get angry bcs of this stupidity. So I think let us start over with all this and now with a better communication
  18. Mike as I said no offense. Do not be pissed. I am just saying that we really need some sort of communication here. And sorry I need to check your PMs again cause lasti time I know I replied to you. So do not be angry I am just trying to coordinate our work here.
  19. hmm so again same question why am I making new shuttle if you Mike are putting everything from my new shuttle to the old one? So guys what do you suggest? the new one is nearly ready from modeling and texture perspective and animation perspective. Just a few days and I can finally say to me and to others that it is completed for 100% But as I am looking here in this thread I am confused. On one side I am happy Mike that you are doing something with the current shuttle but on the other hand I am a little bit pissed cause you are putting the things from my gifs which will be in the new shuttle, to the old one. So I think there will be no need to have two same shuttles with the same things. No offense and as I said I am happy that you are doing something with the current shuttle. I just think there should be a better communication flow about this. do not take it as offense just my 2 cents.
  20. Same like electronicfox posted. For me Maya is the choice. Has some bugs but still is great. Lightwave never used it so can not compare. Blender: I am lost in this UI 3DS: Same as Blender the UI is killing me. Tried it in the past but I was not able to get the touch of the UI. Modo: Have not tried it yet. Old school: Caligari Truespace 6.6 I used it when I was younger. Nice program but no more supported from the devs.
  21. I am using Maya 2015 too. For UV I use Maya bonus tools where the UV editor is more extended. But I will try this Nighshade UV. Looks good.
  22. Crap Proot is looks so great. Really looking forward to it. Still playing 0.90 cause without your mod the 1.0.2 looks ugly. Hope it will be released soon.
  23. What a nice job done. Big gratz Mike and Jeast. I am a bit buys in RL these days. But will try to finish the last few things this week. Have a nice day
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