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Everything posted by Jovzin
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Jovzin replied to RoverDude's topic in KSP1 Mod Releases
Thank you for the tip. Did not know about this function -
GZ, my boy Sampa Do you have some videos or web pages ? I used a lot Digitaltutors in the past ( now called pluralsight ). It helped me a lot to learn 3d modeling and texture creating. If you have pluralsight sub I can give you some links to some videos I used to learn. Wish you luck. It is a slow process to learn 3d modeling and texturing mainly if you have some RL stuff to take care of ( kids, wife, household )
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Jovzin replied to RoverDude's topic in KSP1 Mod Releases
Guys I have a qustion. I se t MKS Tundra Agriculture module to Agrophonics in VAB. And can I change it to something different like Cultivate when the module is already in sapce docked with station ? Or I have to bring another MKS Tundra Agriculture module with this Cultivate setting set ? I must say I am quuite bit confused here with those different modes of some MKS modules -
And for those that use normal stock Kerbal system and not .... RSS things ? Sorry I never liked RSS so hope you will release some stock KSP version 1.6 for Shuttle too ?
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Jovzin replied to JPLRepo's topic in KSP1 Mod Releases
I have a question. Can I somehow filter or made an exception for ships with fuel cells ? Like on one ship I have electricity for 1 day and 3 hours but I have there fuel cell so that ship has EC always for 1 day and 3 hours due to its battery capacity. And if I warp time in space center I am getting issues that TAC LS thinks that EC is out on that ship that I am not controlling. I have to jump to ship each day so TAC LS will update its calucaltions for another 1 day and 3 hours. Is there some option or filter where I can set that do not alert me for this ship about EC is out ( due to having fuel cell on it ) Thank you -
One more things guys. The docking adapter that it is bundled with this mod from SSTU mod , does the light on docking adapter work for you ? Bcs I do not have this option at all in the right click menu when I click on docking adapter
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Guys may I ask you ? Why the docking port from SSTU and its lights are not working. When I right click on it there is no option to turn on lights on it. I have the plugin for it but maybe I need to add some other things from SSTU ? I am using only SSTU plugin and from space shuttle from Radar docking port and airlock but as I wrote there is no option to enable lights on the docking port at all. Thank you
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Just a fast question. Can I use the newest version of scatterer in ksp 1.5.1 or it will not work and give me errors like mad ? Thx Btw this screen here how did you get so good graphics ??? What are your settings in game options and in scatterer options ? And what mods were used ? Bcs on that back of that space plane it looks like PBR textures is now on in KSP ?
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Yes Briso pls. Looks like Radar dropped. Looks like curse of Space Shuttle took over him too. Simmply this mod can not live for long each patch... I still have issues with ascend mainly. I somehow fixed the re-entry but still it is not optimal but at least shuttle is no more doing " let's try spinning that is good trick " anymore...
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So we need to wait till 1.6 or so when you will release some updates ? Have you tried that ascent and roll program ? Do you have same issues with Orbiter trying to get on top of the fuel tank when SRBs are separated ? And during roll program shuttle wanting to go all direction to left or right ?
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@SQUAD Guys I think this Aero hotfix messed a few things. During ascent I have issues with both shuttles from Cormoratn Aerotechnology and his CA MK3 shuttle and from DECQ/Radar shuttle system. Both during ascent and roll program are trying to first go to side and after boosters separation they want to roll to left to make external tank to be at the bootom and shuttle/orbiter on top. And it is odd bcs both shuttles have these symptons and both shuttles were created by different ppl. . So I do not hink that it is problem of one shuttle.
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Hmm so I tried CA MK3 shuttle and it has same issues as this Shuttle. During ascent the shuttle wants to do roll to right or left whatever pick your side. And when I separate boosters it is even more noticable that shuttle wants to roll to left I think so the ET will be at the bottom and the shuttle on top. I have to do corrections like mad during whole ascent profile on both shuttles ( CA MK3 and this one ) So I think maybe @Squad screwed some aero settings a bit ? Bcs how it is possible that 2 different shuttles from different creators have the exact same problems during ascent. And CA MK3 shuttle has even gimbal in boosters.
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CoL axis offset and what is CoP ?
Jovzin replied to Jovzin's topic in KSP1 Gameplay Questions and Tutorials
Hello @bewing Thank you for your reponse. I watn to ask you one mor thing. Do I need to have the same settings for CoL and CoP ? For example I see in Cormorant Technology's Shuttle that in the wings, elevons, Tail, there is the same numbers for CoL offset and for CoP offset too. For example from CADelta : CoLOffset = -1.6, -0.4, 0 CoPOffset = -1.6, -0.4, 0 Do I need to have same numbers too with my wings and elevons and tail control ? Thank you -
I re-opening this. I was playing for last week with Space shuttle stock configs. I managed to get a much better re-entry so it is no longer flipping or doing let's try spinning that is a good trick. I did it via adding a bit more weight on the front ( cabine and airlock) as before the front was too light so during that 40 degree pitch on re-entry it starts flipping and going to spin and out of control. Now it is a bit of opposite. The re-entry si good no flipping or spinning but due to added weight to front ( I removed the monoprop from OMS and engine mount and put it only to front cabine) the front is a bit heavy and when atmosphere is starting to hit the shuttle I am having a hard time to keep that 40 degree pitch. It is simply going down and when I manage to keep at least 20 degree pitch I am happy. I have to use RCS and keep pressing E to keep that 20 degree at least. So as you can see via config I was able to put CoL to the center I think And CoM is in the center too when the monoprop is empty in front. But due to added weight as I wrote the shuttle tends to put the nose down and not holding the pitch as I want. So I was thinking what if in this case of shuttle I need to have CoL a bit either in front of CoM or a bit behind of CoM ? That somehow it can not be in the perfect center with CoM in this case. Could it be better so it will keep that 40 degree pitch during re-entry ? Or simply I need to still play with weight in the front parts to makethe weight more even between front weight and back weight ?
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Hi guys. So after of 5 days of playing with configuraiton for all shuttle parts I managed to have quite nice re-entry without any flipping or "lets try spinning that is a good trick" issues. I added some weight to cabine and Airlock and moved all monoprop from back parts ( engine mount, OMS pods) to cabine. Now the issue is that the front is a bit heavy And during re-entry it was hard to manage 40 degree pitch bcs nose was heavy so the front had tendency to move down Still playing with it to find the right spot so it will not flip ( due to heavy back ) or nose going down ( due to heavy front). Btw for those elevons, I was asking bcs as I saw the MK3 shuttle from Cormorant Aerotechnology has the elevons separate. And outer elevons work as roll and pitch and inner elevons as pitch only. So I was thinking if we can maybe split the elevons too on the Space Shuttle, so it will be the same and maybe improve stability even more during ascent and re-entry.
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Hello guys, I want to know which axis on CoLoffset is up/down left/right and forward/backward ? CoLOffset = -1.875, 0, 0 Example above this would move the CoL closer to CoM or more behind or ? I need to know which axis I need to edit to move the CoL muych more closer to CoM with a spaceplane/shuttle. Thank you And what exatly is CoP ? ?? Thank you
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@Radar yeah with both. Empty carg oadn with some OKS station thing inside cargo. It is doing on both occasions. Btw I wanted to ask if somebody knows. The orbiter elevons/ailerons they were separate or were function as one ? Like roll was done by the outter elevons and pitch was done by both inner and outer elevons or ? Somehow I can not get the info how those were working. If inner and outer elevon was function together as one bit elevon or they were separate for some functions like roll ?
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Exactly this. It is driving me nuts. Cause as I wrote earlier I was playing with many shuttles from different authors in my KSP career and I know there were few which did not have this issue. I was abel to do 720 degree roll with them and they were heading straight up. Now If I try roll program it is going like crazy to the sides.
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Thank you very much. Now I am long user of Space Shuttle in KSP. I remember using Rocket2gun's shuttle and than it was Cephius's shuttle after that Dragoon001's shuttle and after that I think it was MikeNZ's shuttle and now it is DECQ's shuttle. But somehow the shuttle that we have now is such bad to control. Like right now my ascent is such a horrible experience even with Mechjeb2.. As soon as I start to the roll program , the shuttle is going out of the center and trying to go left or right. It is not keeping its nose straight in the center. It feels something like you have flat tyre on one of your front wheels and it is automatically trying to turn left or right based on which tyre is bad on your front wheels. I do not know why crap. I remember the old shuttles were much muych more stable during roll program. Like I was able to do 720 degree roll and shuttle was keeping its straight course without issues. Like in this video he is doing roll and the nav bal cross hair is still in center. Rally do not know what could be the issue now
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@Briso Thank you for the info. Btw who is not working on this shuttle you or Radar ? I was trying to use some old configs from DECQ SSTU switches but yeah they were not working Anyway I have a question. Playing stock Kerbal ( for 100 times I started and somehow never had time to finish ) how do you feel the shuttle ascending and re-entry ? I found out that with cargo like MKS orbital module it is so hard to keep it straight and mainly do some roll program As soon as I start roll the shuttle starts to turn more to the left or right side and not keeping the straight whih is resulting in getting to orbit at 90 degree inclination At one mroe thing during re-entry I must say it is behaving much much more better than it was in 1.2.2 but still at around 29km altitude I am at that 40 degree pitch and Shuttle is starting to flip and let's try spinning that is a good trick Until around 20km altitude when I manage to stable it. So do I need to go from 40 to 0 degree pitch at around 35km altitude ? And do you think the shutttle needs one more reaction wheel at the back or ? Cause I am trying to find the issue with my ascent and roll program. Even Mechjeb is having issues to do roll and keep the shuttle straight during ascent
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Jovzin replied to Gameslinx's topic in KSP1 Mod Releases
Thank you. Yeah it is working now. But it is funny bcs in 1.2.2 it was working by editing the system.cfg in Kopernicus :) Anyway thank you and looking forward for your new version of Planet Overhaul.- 2,453 replies
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Hello Briso, I am not sure if you were replying to me. I was talking mainly about problem from KSP 1.2.2 and no RSS mod. I knwo ther was issue with one camera was not working with RPM mod and the re-entry was hell with shuttle in stock Kerbal no FAR no RSS. It was spinning like mad... I am planning to try this new shuttle in KSP 1.5.1 as I started to play KSP again after a few monts break. And one more thing. THat tail is not the right one for Discovery.. The current tial/texture of tail is more for Columbia. I was trying to mess with the config but somehow the SSTU texture switcher is not working. Hmm it is bothering me to see Columbia tail on my beloved Discovery...
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Jovzin replied to Gameslinx's topic in KSP1 Mod Releases
Well not working at all. I have a question : Do Kopernicus team changed something and the rings are now not showing in Main menu or Trakcing station ? Do I need to by in space now with rocket/kerbal to see the rings ? Bcs I know in KSP 1.2.2 I was able to see ring right in Main menu and in Tracking station for sure. Btw one more question. Do I need to create soem separate cfg file for this ? Right now I am trying to edit the default system.cfg in Kopernicus/config/system.cfg. Thank you Tryint it with KSP 1.5.1 and newest Kopernicus version.- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Jovzin replied to Gameslinx's topic in KSP1 Mod Releases
OK I have a question. Using your Niebos ring on stock Kerbal. Here is the config I put to the Kopernicus system.cfg file : Body { name = Kerbin Orbit { referenceBody = Sun } Rings { Ring { angle = 25 outerRadius = 20000 innerRadius = 2000 texture = Kopernicus/Textures/Niebos_ring.png color = 1,1,1,1 lockRotation = true unlit = true useNewShader = false //turn this on if you want ring shadows, but it's buggy penumbraMultipler = 8.0 } } And I do not see the ring around Kerbal at all :( I am not sure what was changed. Last tiem I was playing KSP was version 1.2.2 I must say and it was working there. Can I get a little help please ?- 2,453 replies
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