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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.2.0 - (KSP 1.2) ------------------ Dependency Updates
  2. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.2.0 - (KSP 1.2) ------------------ Dependency Updates
  3. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.1.3 - (KSP 1.2) ----------------- Removed command probe options from truss segments Fixed Akita wheel name Magnets are now twice as powerful and use 1/10th of the EC
  4. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.9.0 - (KSP 1.2) ------------------ Reduced the engine thrust of mass drivers, but increased RCS thrust. Both 1.25 and 2.5 versions of the mass drivers can act as both engines and RCS.
  5. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.5.0 - (KSP 1.2) ------------------ The Nom-O-Matics have been deprecated for improved models. They have been moved to a LEGACY folder to prevent breaking existing saves, though they may not have textures. This folder will be deleted with the next KSP release. The new Nom-O-Matics can operate in three modes: - As a Converter (Mulch+Fertilizer=Supplies) - As a Recycler (using a biological filter) - As a Hab Multiplier (By repurposing the hab as an indoor mini-park with pretty plants) Switching modes after launch will cost 1,000 EC and 200 supplies, and is an EVA action performed by an engineer. The two radial Nom-O-Matics have been replaced by new, more stock-alike models In Habitation Multipler mode, EC is still consumed to keep the units operational Recycler EC cost has been increased (Be sure to check the tooptips) Fixed an issue in persisting configs that may have resulted in corrupted life support settings, so be sure to recheck these in space center view and re-save. Fixed a node issue on the inline greenhouse All life support items now appear in a new 'Life Support' category. Added a mini cupola with a corresponding hab bonus. Less hobbit-like Kerbals. The default supply consumption has been adjusted slightly downward (from 16.2 per day to 10.8 per day) - no more second breakfasts. To adjust for this, change per second consumption to 0.0005 from 0.00075 in the GUI. Crew capacity only results in a 7.5 day hab bonus as opposed to 30 days. This is being done to keep things balanced with dedicated habitation parts, which will have more space but less mass. WIth the inclusion of switchable parts, stock adjustments have been rebalanced.
  6. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.6.0 - (KSP 1.2) ------------------ All spherical tanks and Kontainers in the FTT pack have been deprecated as these are duplicated by USI Core. 3.75m Kontainers, when attached to a Starlifter Cargo Truss, can take advantage of cargo distribution. This toggle, on the truss, will turn the kontainers physicsless, transferring their mass to the truss. This will help with uneven loads and issues with high disparity in mass between connected parts. Tweaked the ducted fan engines slightly. Heavier EC usage, lower thrust, and the inline DFE for the Honeybadger now works. All ducted fan engines now have appropriate blurred prop animations. Added new Jumbo and Atlas sized ducted fan engines (2x and 3x the power of the large ducted fan, respectively) Rebalanced all of the nuclear engines (they are both heavier, and significantly more powerful). New (interim) engine effects for the nuclear engines Ducted fan sound effects have been updated The command pod has been deprecated in favor of the new Orca command pod, featuring an 80% recycler for USI-LS as well as battery banks, and crew quarters. All starlifter parts are a bit less colorful (interim update)
  7. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.6.0 - (KSP 1.2) ------------------ Dependency Updates
  8. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.5.0 - (KSP 1.2) ------------------ Fixed an issue where the warp drive was auto-activating after game load Increased max speed by a factor of four for all engines
  9. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.3.0 - (KSP 1.2) ------------------ All Kontainers moved to the Logistics division (to support new category icons) All tanks now have a standard crash tolerance of 8m/s and are set to stock dry mass / volume ratios. Corrected volume of the containers (no more kontainers of holding) Dry Kontainers and Tanks now have five more resources - Silicates, Silicon, RefinedExotics, Organics, and ColonySupplies.
  10. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.3.0 - (KSP 1.2) ------------------ The Karibou wheels can be retracted again!
  11. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.5.0 - (KSP 1.2) ------------------ Added some differences in the sounding rocket engine ISP levels and thrust for a bit more variety and long term use
  12. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.3.0 - (KSP 1.2) ------------------ The Orion engines no longer have variable pulse rates (as this is not consistent with the real drive designs). Rather, thrust can only be adjusted by changing cartridge size (pulse rate is consistent). This makes the drive a bit harder to use, and a bit more balanced given its position as early interstellar tech. Updated descriptions
  13. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.7.0 - (KSP 1.2) ------------------ Update for KSP 1.2
  14. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.6.0 - (KSP 1.2) ------------------ Increased ducted fan EC usage, slightly decreased thrust Ducted fan sound effects have been updated Ducted fan engine now has the appropriate blurred prop animation. The HERP Jumpseat has been deprecated Transparent glass has been replaced with interim opaque glass (this will change once JSI Transparent Pods are implemented) Shrunk the collider for the packrat crate to avoid locking issues with rear wheels Fixed invalid packrat mini wheel texture Fixed packrat attachment nodes and colliders to prevent wheels locking
  15. NEW VERSION FOR KSP 1.2 IS UP! Also - if you want to grab the entire USI Constellation in a single zip... head over here: https://github.com/BobPalmer/USI_Constellation/releases/ 0.6.0 - (KSP 1.2) ------------------- Added ARP icon data for RealFuels Added/Updated distribution data for: - Antimatter - Helium3 - ArgonGas - XenonGas - LqdHydrogen Added several new resources, including: - HeavyWater - Deuternium - Helium4 - Silicates - Borate - ColonySupplies - RefinedExotics
  16. nah they will not interfere with docking at all. I've done the 'magnet into a docking port' thing before.
  17. Happens sometimes. I recommend doing an F5 before you ever weld anything. Depends on gravity, but you will really need a lot more magnets for that one.
  18. That would be node manipulation, or a serious chunk of code. Out of scope at this time. All good, not sure why the Akita is giving you problems - post pics please, confirm wheels face the right direction. Awesome video! Not sure what you mean by extend the legs? WRT the wheels - it's a bit sticky at the moment with stock wheels. Start magnets at zero, slowly move up. Otherwise hilarity will ensue. Yeah, default of zero would make sense
  19. Things changed again - this is what happens in pre-releases. I have a fixed version for tomorrow.
  20. Also - heads up, any pull requests need to be in tonight (the 10th) as I will be doing the final cut of this very early on the 11th (U.S. Eastern Time). Assume a cutoff of no later than 2am Oct 11th EST
  21. - I've considered that, tho part of this part reduction. That may very well be something I do tho. - I'd need to see the vessel - Possibly, will have to check. (For all of these please log separate GitHub issues so they are not lost in the shuffle) That would move into the realm of moving nodes around, and is out of scope (i.e. I do not want to rewrite IR).
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