-
Posts
9,074 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RoverDude
-
Orange suits are no longer the defaults - take a look at your settings by clicking on the USI-LS icon while at the tracking center and you can change it there
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
I expect the larger question is what you're looking to achieve with that function.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
is there a mod to delete docking port for space station?
RoverDude replied to omelaw's topic in KSP1 Mods Discussions
Like this... -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
RoverDude replied to ObiVanDamme's topic in KSP1 Mod Releases
Nice changes - I especially like the funds balance bit... maybe view this as a 'licensing cost' from a lore standpoint -
@VaPaLStill looking for the bit where an accusation that I'd ' strip KPBS of its ability/rightfulness to support USI-LS as a whole' had any basis. That, among other accusations, was totally uncalled for.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Thanks And @vardicd - that's awesome!
-
So you go from removing an accusing tone directly into accusing me of an outright falsehood. You need to seriously check the attitude. Someone posted some stats that I had never seen before, and I noted that they were very unbalanced. Now through some kind of mental gymnastics, you're starting to (publicly) fling random accusations and conspiracy theories. If your goal was cooperation and interop, you're really taking a weird approach. You might want to take a step back, because all you're doing now is throwing all goodwill down the drain.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Also, @Nils277 , not sure what you're trying to imply by 'magically' disappearing parts.. (well, I have a guess but i'll give you the benefit of the doubt). Parts do not 'magically' vanish because their stats are wonky. Everyone is free to make wonky stat parts, and im free to call them out on it. Also FYI, EL parts don't vanish at all. And the time some of them were removed was because they flat our didn't work, because I use the custom config options baked into EL, not the defaults. So we had to figure out which option led to the least support issues (at least until Taniwha adds a detailed mode for EL, at which point I can just adopt that).
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Best bet is to use existing parts as analogues, as there's no official balance guide at this time
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[1.1.3] SimpleLife - Stock Life Support and Kerbal Recruitment
RoverDude replied to MatterBeam's topic in KSP1 Mod Releases
Your license is incompatible with the USI-LS DLL, you will want to sort that. -
The rub is that he has it as *both* a recycler *and* a hab multiplier. Which = 7.5t of mass to be balanced with the other single-use parts. Converters are generally a wash when bundled with recycler mass. If it was just a recycler or just a hab multiplier, the number would of course be half. Either 3t or 3.5t.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Only asteroids. Planetary, you use the specific resource drills. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yes, use a stock drill. -
You don't - it works that way by design. I published pretty clear balance guidelines for this reason. While I totally get that it's your game, etc. when stuff pops out as mods, it results in a weird and unbalanced 'race to the bottom' where people just use the most unbalanced parts, or have to restrain and intentionally hobble themselves in their game. And since they are USI-LS compatible parts, I end up fielding the whole 'why is X so heavy, or why is Y so hard?' because someone's pushing a set of stuff that's completely unbalanced from the original intent and balance of not only this mod, but the other ones that tie into it. Regarding your other question, the latter (greenhouse that takes Mulch+Fertilizer vs greenhouse that takes Water+Substrate) already exists - MKS does this. But beyond that, conditional processors would take some code.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Will be happy to add it -
Sure, since both you and @Angel-125 use Glykerol, and since both of you would be using CRP, just send a pull request and we can have DeepFreeze be the official curator of that resource. Be sure to do it on the Develop branch.
-
Generally our preference is for mods who hop on board to compromise and take on the CRP equivalents (it's what makes the whole thing work). And we also prefer to see resources used across more than one mod before adding them. And yeah, the right answer is to switch to a CRP resource - a lot of us went through save breaks (Kerbalism recently went through this as well), but the final interop is pretty nice
-
FYI feel free to post ideas and such to Github
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Glad you like it
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Sounds incredibly unbalanced, unless that greenhouse is now a 7.5 ton + part...
- 5,673 replies
-
- 1
-
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Stock Communications System: What's the Word Now?
RoverDude replied to Geschosskopf's topic in KSP1 Discussion
Good thing relays are not required, and there's no signal delay. -
Correct, next release has the inline greenhouse
- 5,673 replies
-
- 1
-
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Stock Communications System: What's the Word Now?
RoverDude replied to Geschosskopf's topic in KSP1 Discussion
You're still comparing apples and tractors tho Both come in red and green, but you can't eat a tractor. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yes, this works in 1.1.2 See above, and a few posts above. Sun altitude needs to be re-sorted, so in the interim your best bet is asteroids (Dres is good for this), Eve, or Eeloo. -
Stock Communications System: What's the Word Now?
RoverDude replied to Geschosskopf's topic in KSP1 Discussion
Comparing SCANSat to RT is like comparing apples to tractors