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Everything posted by sp1989
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Kerbal Space Program 1.1 Hype Train Thread.
sp1989 replied to Whirligig Girl's topic in KSP1 Discussion
HYPE!!!! -
Ive said it on this thread a few times and I will say it again. Your work is incredible and the models you have brought to the game are incredible. This mod has the potential to replace KW as the FASA alternate. KW is a kspified FASA, and FASA is too high fidelity and realistic for players like myself who like to blur the lines between realism, fun, and kerbal. If you start making 3.75 and 5m parts your mod will replace KW in my save folder forever because what your mod has that KW doesn't is the awesome science modules. Also with 1.1 coming I/we might not have to choose anymore. However KW right now is being updated by the community and unless its revived officially will end up suffering the fate of all the classic mods. I rarely even hear people talking about Bobcats mods anymore. So keep at it man you are doing Kods work.
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I suppose it could be like the heavy lifters strategy? Like have x amount of tons landed on the mun. Have an outpost that weighs x amount of tons landed on duna? With a science lab. With habitation for x amount of kerbals.
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Kerbal Space Program 1.1 Hype Train Thread.
sp1989 replied to Whirligig Girl's topic in KSP1 Discussion
Two questions. Percentage chance 1.1 is released this week? And Does the 64 bit include Mac? -
KSP 1.1 Reached Experimental Testing
sp1989 replied to CraftedDoge20PlaysKSP1.0.5's topic in KSP1 Discussion
Oh ok the OP made it sound like the experimentals were available to steamers and youtubers. -
KSP 1.1 Reached Experimental Testing
sp1989 replied to CraftedDoge20PlaysKSP1.0.5's topic in KSP1 Discussion
How do you download 1.1 if you are on steam? -
Did they mention 64bit for Mac?
- 12 replies
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- 1.1
- scott manley
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I know I recommended station building strategies can I also recommend outpost and base building strategies too? Those would be great!
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This comes from total ignorance. There are contracts that require certain items be on the vessel. For example a shuttle could be defined by a ship with a cargo bay and wings. Or a ship with 5+ kerbals. I totally understand of course. As is Strategia is an amazing new dynamic for the game. Congrats and thank you.
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Have you considered adding a shuttle program and a space station program? I only ask because the only reason I don't build shuttles in career mode is because.......there are no reasons to build shuttles. Like launch a space telescope or add sections to a station and dock a fixed wing vehicle.
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[1.1.2] Phoenix Industries ARES Rover (The Martian) WIP Release - v1.2
sp1989 replied to -ctn-'s topic in KSP1 Mod Releases
What happened to the wheels you made? -
I am pretty sure installed the mod correctly. I installed all of the dependencies. Do the strategies unlock or is something wrong? Do I have to activate something? Maybe I completely missed something obvious and in that case I am sorry and I will shut up. The other mods I have are listed below maybe there is a conflict. I doubt there is a problem here is my Player.log and KSP.log. I don't think there is a problem but its there just in case you need it.
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Oh my Kod! Why am I just finding this Mod?! This is exactly what I am looking for. Why isn't this stock?
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will mac users finally get 64bit?
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KW Rocketry Community Fixes, for 1.0.5 and below
sp1989 replied to linuxgurugamer's topic in KSP1 Mod Releases
forgive me but there are a few .cfg files in the download. Which ones exactly do we put in to get KW to work. According to the readme its the kwpatch.cfg. But again there a quite a few in the download. Sorry if this is an obvious answer. -
Im pretty sure I was. I don't know why it worked I am just happy that getting rid of it worked. Maybe I had an out of date version I will pop in the most recent one if I don't have it already but as of now my game runs very will with SSTU installed without tweak scale.
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Hello again. So I have been playing around trying to figure out why I am the only one having a problem getting sstu to play well with my setup even though I really dont have that many mods well I don't know why but I removed tweak scale and for some reason the game runs wonderfully now. I don't know why maybe it was having a conflict with the plugin to adjust the size of sstu tanks? IDK But after a week of figuring it out finally I have gotten it to work. Once again bravo with SSTU!
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Ok so the problem keeps persisting. Just tested it again a few minutes ago. I put just the soyuz together and I wanted to test the LES. I pressed launch and boom the game crashed. So here is my log for that https://www.dropbox.com/s/pcybc65bdg6owx6/KSP.log?dl=0 I fully acknowledge it could be my computer. It just seems interesting to me that the game is fine before I install SSTU and then after it just crashes. Also here is my Unity player.log maybe there is something in there. https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0
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Of course!! I know that. I started it up again with SSTU and it still crashed. That's the log I posted above. I was trying to say that my game doesn't function properly with SSTU installed.
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Thats because I started up the game without SSTU. Then once I installed SSTU the game crashed right before the switch to the editor scene. I uninstalled it and then it worked fine again. I can get you numbers about what my memory is tomorrow. But again my game crashes once I install SSTU. Maybe my computer can't handle SSTU. I don't see why it shouldn't but its a possibility. I see the potential with this mod and I know its going to be great. I will keep trying each build until it works for me. Hopefully 1.1 will actually bring 64bit for mac and finally I can play KSP the way I want to play it. Goodnight.
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I am having the same problem with the pre 7 build. Without SSTU my game works perfectly fine. With SSTU the game freezes and crashes. Here is my KSP.log https://www.dropbox.com/s/pcybc65bdg6owx6/KSP.log?dl=0
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Its funny most modders used to ask for the unity file. Now everyone asks for the ksp.log file. I have been on these forums and playing this game a while. When I have a question or a problem with a mod I don't just tell you whats wrong and hope you can magically fix it. I know you need to see whats going on. I can get you that file https://www.dropbox.com/s/pcybc65bdg6owx6/KSP.log?dl=0
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hahahaha yea I did that around version 24.2 Im pretty sure its just the log spamming problem they mentioned above. Something that would slow down FPS or just be annoying for people with fast computers is debilitating for my computer. I don't have that many mods and my gamedata folder is below 1gb. It gotta be something wrong with the SSTU plugin. I am sure they will figure it out.
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Check my log from a few posts above maybe it will give you an idea of whats up? For me maybe because I am running it on a stock macbook the game just crashes after about 5 minutes or less. It doesn't matter what I am doing.