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sp1989

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Everything posted by sp1989

  1. I would wait for .25, what would be the point of releasing an update just to have do another one in a week.
  2. I don't know if this has been asked before and I went back a few pages and didn't see it. Do you plan on doing the JJprise? To be honest, I am a pretty big star trek fan and I absolutely love the way the new Enterprise looks. I mean its a great combination of the original and new. I know a lot of Star Trek people don't like the new ship, but again personally I really do like it. To me its like Pizza and Ice Cream, they are both awesome but you can't compare them. Any way just wondering if you planned or considered doing the JJprise.
  3. I also read that they wanted to introduce the feature and let people discover it to their own surprise.
  4. I'm sorry I totally get that. However the picture I posted above is non RSS or RO the landing bag and floats are deployed in VAB and at launch. That's stock ksp. Fresh install, fresh FASA install. It is definitely a real chute problem. But since it's not a dependency the solution is to just get rid of real chute.
  5. Well I will add this to the collection of SLS thread I follow. Lets see how far this one goes. Looks great so far please don't be cursed like the rest.
  6. I hope this isn't dead but no update since February, Im gonna say there is a good chance its dead.
  7. My apologies, was not aware about the RO issues. Won't mention them here anymore.
  8. Im getting a sticky launchpad with the proton
  9. I was just mentioning it. I was the one who posted it in the RO thread. The deployed landing bags is an issue with stock KSP. Again I just mentioned the deployed parachutes. Also I can't imagine it being a problem mentioning it here that the parachutes are not working in RSS and RO.
  10. I have a feeling that has to do with bobcats english. I agree though probably something that needs a pass to fix.
  11. Could you do pass on the TAC support for the capsules. Only 9 minutes of oxygen in the Gemini Capsule. Also I think there is a real chute problem or atleast the most recent version of real chute. In RO the chute start deployed and non RSS and RO the airbags are deployed. I made a big mistake and deleted the previous version. So if anyone can be so kind to post an older version of RC I would appreciate it.
  12. i am sure this has been asked before but have you guys ever considered doing a command capsule? Something unique to the KW name, an amalgamation of the current command capsule concepts, a stock alike capsule? I mean besides maybe utility parts i.s parachutes, lights, solar panels, etc. a command capsule is the only thing missing.
  13. Is it an issue with the most recent version of real chute? Can I go back to 123 or 122?
  14. I looked back a few several pages and I could not find a similar problem. I realize FASA is a WIP. All of my mods are up to date. I am running on a mac and here is my log https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0 For some reason when ever I try to launch any saturn variant the parachutes start deployed. In fact they are deployed in the VAB. I have restarts. Used a fresh install, reinstalled FASA. To no avail, the parachutes remain deployed. Any guidance in the proper direction would be extremely helpful.
  15. Can you host the downloads somewhere else? I tried downloading the station pack and it says a half hour.
  16. Is there no way to fix the current solar panel truss system? I mean you might not like it but I am sure its holding a lot of people up. I mean you can use the Kosmos solar panels but last time I checked that thread there are serious issues with that pack as well. I mean I am not a modder and I don't code but there is no quick fix for the panels? I mean waiting for bobcat it could be next week or next year. As of now the ISS pack is the only "True" ISS pack out there. I mean we have all made look alike and stock alike ISS's with various packs but its just not the same.
  17. I for one have no problem with Kerbal liberties. This is truly a wonderful looking ship. However I have to agree with the consensus thus far it does look a little too big. I don't know if its the pictures and the angles you have chosen but, from what I have seen it looks too big. The other thing I recommend is adding little things to the outside to make it pop. Some textures, logos, greeblys (little non useful things and pieces) to add accent and scale. The textures look a little too plain right now. I understand this is a WIP progress and I apologize if you have more planned. However like I said this looks wonderful and I can't wait to play with. I think what you do need to focus on is the scaling it does seem quite large. If thats what you are going for then leave it exactly the way it is. If you are truly going for a dream chaser idea then it needs be smaller.
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