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sp1989

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Everything posted by sp1989

  1. I love the texture replacer for the wings it's a lot of fun but you're missing Columbia. I figured maybe it was becuse of the accident but you've got challenger so you should put Columbia. The texture replacer in the crew compartment doesn't work. No name shows up in the front. Also out of respect and I don't think anyone would mind maybe you should put some sort of dedication in the texture like a black ribbon under the name or on the flag? Nothing big just something small because it feels weird flying flying a ship with the name challenger on it. Probably just me but whatever.
  2. Ok just downloaded the latest update and I found a few bugs. First off the takeoff is much smoother, srb separation is now the way its supposed to be. Might need some tweaking maybe a drop in the torque because they are right on the verge of coming off and orbiting like when the torque on fairings are too high? But still very big improvement and they don't strike the orbiter which is a huge plus. The issues are with the docking and landing gear. I can't click control from here or even activate the docking port if that was the intention. The landing gear spins sideways kinda like the bike from batman Finally the hatch is obstructed
  3. You could also use the interstage plate in Procedural Fairings.
  4. You know I was going to comment about how I though the windows were too round and whilst googling pictures to reinforce my point I actually realized how accurate those windows are actually. I didn't think that the windows were that round, but they are. Well done.
  5. Holy words I can't say with drawing the wrath of a moderator!
  6. I like option 2. I thought you were asking if someone could make or knew of a good rs86. Idk how you feel about useing plugins but what about being to toggle different textures. I'm not sure what the plugin is called but blackheart uses a plugin that. In the VAB you can choose from multiple textures. He even did some textures so you could make the delta lookalike with his parts.
  7. This is what that comment makes me want to do
  8. You are the biggest tease and I mean that in the best way possible.
  9. Its not the craft file. It was my fault. I figured the version of Module Manager in RPM and Vessel View would be ok but looking back it was really stupid to think that they weren't outdated. As usual it was a stupid mistake and it was easy to fix. "In space there is no problem so bad that you can't make it worse." Chris Hadfield
  10. I did the same thing I had an outdated version of Real Chute. However the problems are still there. However the Parachute does show up in the VAB but it doesn't show up on the pad. Stage 2 has the chute listed in VAB Stage 2 on Launch Pad its now a decouple I figured maybe its how it works but then 1:13 into the flight the ship just flys away everytime I zoom out it just get further away. This is a pic with the camera centered and unzoomed out. Like I said it feels like when you press EVA during take off. The kerbal flys out and the ship just goes. But in this case the ship has all four kerbals and functions. I can stage everything but its just not right.
  11. Kind of a bug I think I launched the SoyJuice for the first time and something weird happened it felt like a Kerbal fell out of the ship and ship just kept going away from the tracking. I could switch back to cockpit view but had no control over the ship. Also when I put the decoupler/parachute on the ship there is no stage for it. Even when I loaded up the craft file there is no parachute stage. Also my log got spammed with null exceptions.
  12. I like it!! Especially when .24 comes out I am sure reusability is going to be an aspect and something that looks like it has been used over and over again is perfect.
  13. Coming up on docking with JEM Docked JEM
  14. Thats what it was doing. The poisk would launch fine and the using mechjeb would work perfectly until docking. Once I set the docking port as a target it just slows the game down to an impossible crawl. Then once docked it gets worse. If I undock and fly away everything seems better. So I honestly don't know whats going on, if it gets laggy I check the log file and all I see is orange yellow and red. If I go to the station through the spacecenter and check the log file, all is well. If I check the log file while poisk on the launch pad all is well. Its when they get close to each other for some reason the log goes crazy.
  15. Almost done with my ISS but I have to say at this point with everything assembled its a pretty unenjoyable experience. I know the whole mod is a WIP but still its so laggy trying to get the last three modules in place is not fun at all. As I posted earlier my debug file is just being spammed with errors it slows the game down to it taking four real seconds to one in game second. I don't think its my computer I have built some pretty big space stations in the past using fusetek, kso, kosmos, and ksp mods and they lagged very little to none at all. So I don't know I think there are still quite a few bugs. I think they are in the Poisk and Pirs modules and Jem modules. My problems didn't occur until I installed those parts. Also I undocked and deoribited both Jem modules and the lag decreased significantly. Then I sent of the poisk module and the lag issues came back. I deorbited that piece and once again the lag all but went away. Just as an experiment I sent up the destiny lab to replace the JEM, I docked destiny where JEM was supposed to be and no lag. I sent up two soyuz where pirs and poisk are supposed to be and no lag. Finally I docked the JEM ELM to destiny and there was no lag. So I feel the bugs are in those pieces. It wasn't exactly the most scientific way of figuring out pieces are causing issues but thats my story and I am sticking to it. Also obviously you the Zarya panels are a big culprit of log issues but you already knew that. You said you were working on those panels, is there away of adding a feature to retract them 1/2 or 3/4 like they do IRL.
  16. The exposed facility is deployed. It all works except for those null exceptions, a bit of lag, and occasionally not being able to go back to the space center without restarting the game.
  17. I honestly can't figure it out. It's could be anything on the station at this point however I had a hard time getting both JEM modules to dock and it got very laggy once they were in place. I attributed it to there just being a lot of parts in orbit but it could be the JEM parts. The error causes me to not be able to go back the space center.
  18. This makes me nervous when I have 97% of my ISS bulit
  19. I don't think ETC is necessary. It works just fine with out it. I don't have any problems with the mod either way, even with ETC the engines smash into the orbiter.
  20. Agreed I don't like the engine thrust controller I don't intstall it. They nosecone sepratrons are really not good. Probably one if the few bad things with this mod. However even though they suck they are place wrong in the craft file. If you look at them the engine holes are facing outward basically guaranteeing they will strike your wings. Face the engine holes on both sides towards the orbiter and they will seperate away from the ship. They are very weak so they could still strike wings but atleast it increases your chances. I personally add more sepratrons just push them away. Also I don't know if you forgot to list them but you also need to install space shuttle engines by dtobi. If you didn't install that it should unlock the craft files. Hope this helps.
  21. Ohhhh ok in yoguis Visio it looks like z1 is attached to S0 that makes sense now. Z1 however does attach to unity right?
  22. How does the truss system work for the ISS? Do I need to put a docking port on the front of the z1 and back of the Z0? I did this and the truss hits the top of the destiny lab and then intersects with it which doesn't look so good. A tutorial or labels on how to put this together would be very useful. Now don't get me wrong it is fun trying to figure out how to put it together and looking up maps and such but it can be frustrating getting pieces up only to find out they don't fit etc. Also are the truss docking ports WIP too? Because honestly no matter which direction I put them they just don't want to mate or magnetize to each other, they just bounce off.
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