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KSP2 Release Notes
Everything posted by sp1989
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I don't have clouds at all.
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- renaissance compilation
- visual enhancements
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If you use steam right click on ksp, go to properties, and click verify integrity of cache. Whenever I experience that 9/10 there are missing files. Idk where they go but they do and steam automatically reaquires the fir you if they are missing. If you don't use steam then a fresh install will fix it.
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That's brings up an intresting question. With the new career mode will there be Tech Tree integration in the next update?
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Very well said. I agree wholeheartedly. i have been thoroughly enjoying the latest update thus far. I already made a small base on the mun with the new parts, and if I had the money to give you bet it would be going towards K and W.
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Well it looks KW just released a whole bunch of new parts to get Chakaized.
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Its not working for me but I suspect its because ATM is still not updated.
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Like this? He worked on it in the past. I don't know what phase of development he is at with it. But I am sure once he is done with KONQUEST he will get back to it.Same thing different video.
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Im gonna go out on a limb and say you installed it wrong. Parts not showing up is 9/10 the result of an improper installation. It should be KW Rocketry in your gamedata folder not KW Package Realease or something like that. The KW unzip is packaged KWPackageRelease/Gamedata/KWRocketry. You want to install just the KW Rocketry folder. @Nowater maybe there is a problem with KW in x64. I am not having any problem with KW and I am not running ATM and I don't have x64. So maybe you are hitting the memory limit somehow? Or more likely KW is not working with 64 bit.
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If you use ATM and have alot of Mods, ATM doesn't work in .24 yet. Still waiting on ATM to update. If you don't use ATM and you have alot of MODS KW uses alot of memory and chances are your game will crash because its hitting the memory limit. If you want to use KW without ATM you really need to clean out some mods. The current version of KW works fine in.24 the prices just aren't very good in Career.
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I can't belive the thread is still active. I mean its all people complaining about how wrong the first poster is lol.
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Yea 9/10 modders don't make the gamedata right out of the zip folder. You have to find the actual gamedata folder not the just main folder that holds everything.
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The fairings are much better. However they are still wonky. Micrometeorite shield decouples great. But I'm not quick enough to get a screen shot but the fairings jettison sideways. They don't open or jettison straight away from skylab. Half goes one way and half go the other. If I can get a screen shot I will but but it just doesn't look right. Still much much better! Well done. Edit: I remember from when the Zenit launcher was in its development days Stubbles was have a similar problem with the fairings for that launcher and Im like 99% sure that the issue was that he has the torque setup too high for the fairings that they would separate sideways and almost float next to the ship. So maybe try lowering the torque on the ejection?
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The only thing I can think of is that you installed it wrong. I have not tried the .24 beta so I honestly don't know if its the mods. But 9/10 missing parts on that scale just mean that you installed the mod wrong. Try installing it again and make sure you install FASA not FASA 4.96. It should just FASA in the gamedata folder. It seems like you know what you're doing and i hate to post such a simple response but sometimes stuff gets overlooked. Hey frizz is it possible to tweak the amount of fuel thats in the medium Saturn Fuel Tank? I have been playing with the new Skylab mod and no matter what launch profile I try there just isn't enough fuel to get into a proper orbit. Now if I am the the only one experiencing this then don't change it but I don't think that I am the only experiencing this because I have tried quite a few different profiles and it just doesn't work. I even tried Mechjeb and there just isn't enough fuel. Can you do what you did for the SM have it set to the standard by default but leave some room to add more if you want?
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Wayland and Yutani and Wayland Yutani. Edit: nevermind then what about Wayland and Yutani seperate?
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Is that soon or soonâ„¢?
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I have been saying that for a few updates now. The ability to fix anything damaged on the outside of the spacecraft should be an option. I think the if a takeoff is too violent the panels should "malfunction" and you need to manually open them/ repair them. Same with lights, landing gear, rcs, anything you radially attach, even decouplers.