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Everything posted by CobaltWolf
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CTT is great, but the thing is I can't assume that everyone has it, and I don't want to make it a dependency, since at the end of the day, we don't 'need it'. I generally dislike messing with cfgs when I could be modeling and texturing, so I don't want to try and maintain two different tech trees. For what it's worth, we have some old CTT compatibility configs. They're outdated though and are missing all the new stuff, so they need to be updated.
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Yes, Muo V is Atlas V. I wonder what happened to @IronCretin's real names config... I'd love to have the entire mod ported to RO, especially given how much stuff has never been done before such as Vega. I also personally would like to play it with consistent art and ~aesthetic~ tankage; I've never enjoyed the current mish-mash of stockalike, 'realistic' (which, IMO, are generally low quality from a texturing POV), and ugly stretched PP textures... I personally don't like the look of pretty much any of the current generation of LVs, now that we've moved from upgraded missile derivatives to more purpose built rockets. I just don't like the smooth and/or curvy plastic look, or piles of spray-on foam. I guess that's partially why I make an exception for Atlas V - it's still sorta made out of paneled metal. There isn't enough room in the stock tech tree to space things out like that. It needs to be twice as long, minimum. Since creating a better tech tree, frankly, isn't my job... I just want it to work 'good enough' in the stock one. Our issue is more things like certain parts unlocking several nodes before the rest of their related parts, etc.
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[Old Thread] KRE - Kerbal Reusability Expansion
CobaltWolf replied to EmbersArc's topic in KSP1 Mod Releases
Oh snap I didn't catch that it was you. I thought you'd died. -
Uhhhh... have no idea. I'll probably figure it out when I get home tonight. Two quick things: Thanks to our 5 Patreon donors for the month of November! I greatly appreciate your support of the mod. Nobody asked me to give them a shout out on the thread, so for the two I know, I've thanked you in person already. The other three - thank you so much! Additionally, we have a sort of 'Help Wanted/Now Hiring' thing. Currently the BDB tech tree placements are fairly suspect. Would anyone be interested in doing an 'audit' of the stock tech tree nodes for all the parts? I noticed a lot of stuff out of whack when I was looking at the tech tree the other day - to the point that it was overwhelming. The MOS and Apollo/LEM stuff was particularly egregious, but there was a lot of other stuff that looked out of place. Since none of us have a lot of time to actually play the game (since we're busy, well, making stuff!) a lot of strangeness in the progression has gone unnoticed. Please see this Github issue for more info.
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@Avera9eJoe I actually experienced some more weird issues - it seemed to mess with the specularity of the entire pod, maxing it out so the whole pod was always blown out. Would you be able to take a look at the dropbox link I posted and see if I did something wrong? Sorry for forgetting to follow up on this - my computer was running out of RAM after I threw a couple visual mods into my install and so I got rid of all of them.
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Stop I'm making inappropriate noises in class...
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Scout and J-2T beta now on Github! The old Antares needs some work I'm afraid... Grab the craft file to see how I built Scout - it needs RCS for control on the second and third stages. They're disabled on launch - AG1 activates the stage 2 (Castor) RCS, and AG2 activates the stage 3 (Antares) RCS. EDIT: Bonus Titan 3BAS2 launch - been waiting a while to be able to build this...
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What To Do To Maximize Beautification Mods
CobaltWolf replied to ZooNamedGames's topic in KSP1 Mods Discussions
Is that a laptop? More just out of curiosity, I've seen some lower-end desktops that use them these days. Yeah, simply put, you need more hardware. RAM would be a start. 8gb is pretty much the minimum these days, especially if you want to have other programs (Chrome, Discord) in the background. If you're on a laptop, that's probably the only thing you can upgrade - make sure to do a ton of homework and then some. Laptops generally aren't easy to put back together. Again, assuming you're using a laptop, I would very much recommend against overclocking. That will make the hardware less stable, and moreover, it'll make your computer run hotter - most laptops already have cooling issues which is why they're underclocked to begin with. And this is more just hearsay by me, but all the AMD APU laptops I've interacted with seem to run hot to the touch already. If it's an option for you, there are a lot of build guides out there for building a desktop for <$500 or so that would competently play KSP. -
It took me a moment to realize we were still talking about Orion. I guess, on a related note, I tried using the Kane CM with SDHI and unfortunately the meshes don't line up. Also, today is the last day to sign up as a November supporter on Patreon! Promise this is the last time I'll plug it out of context - I'll probably mention it in my release posts. EDIT: Got bored doing homework, took a break... EDIT: Also, the Apollo nearly-flat structural adapter is now up on Github! 2.5m on one end, and features not one, not two, not three, but FOUR different sizes of end caps!
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Beale has them on a google drive, you'll have to ask for a link to the Soyuz folder.
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google 'nvidia texture tool'. You need to have the plugin, PhotoShop doesn't natively open DDS.
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Beginners Part Modding Tutorial
CobaltWolf replied to Beale's topic in KSP1 Modelling and Texturing Discussion
Can AutoCAD even output polygons..? How much control do you have over the polycount? (Psst, if you don't like Blender, look into getting a student license of Maya) -
I have it on good authority that there is a BDB-alike SLS (not by me) coming down the road... (I'm serious / not joking) I have no life. I basically just drink and make KSP parts. EDIT: If you haven't seen it, click the roadmap button in my sig. It's not very updated, especially for the newer Saturn/Apollo/LEM derived plans. There's a fair amount of stuff that I have reference material for that I haven't put in yet. Let me know if anything in particular strikes your fancy; I've been known to change plans based on what gets people excited.