Funnily enough, the Atlas V was the first "realistic" set of parts I added.
The impetus being, my father works at L3Harris in their radio communications division, and helped work on the MUOS satellite radio system. That's also where the BDB Atlas V gets it's name.
In terms of them fitting in the mod, Atlas V and Delta IV feel appropriate in that they're the end of the line for the development heritage covered by BDB. Vulcan feels too much like a fresh build rocket without the same legacy attached. I realize that it has as much in common with Atlas V as Atlas V or Delta IV do with their predecessors, but...
One of the things on my mind has been doing some touch up work on Titan. The models are all fine, but there are some aspects of the textures that I think could be improved. Those parts sit in a middle area, where they're better than a lot of what came before, but didn't benefit from all the lessons I learned while doing them. When the Titan revamp finished, I went straight to work on the 'Early Rockets Revamp' which included Thor, Redstone, Agena, etc and those parts all came out wayyyy better since I was able to apply some new lessons and learned from mistakes with previous part sets.
So as you said, the Titan parts weren't designed with the "butt-engine-interstage" philosophy, nor were they designed for making length variants in the way later parts were. I'm not sure how much can be done for either, but some amount of cleanup wouldn't go amiss. We started using B9PS partway through that development cycle as well, so a lot of the switches were last minute additions.
But yeah, Titan is on my radar as something worth spending some time on.
I'm not even comfortable giving a general guesstimate. Once we reach a good stopping point with the current WIP part sets like Atlas and X-15, we'll start having an idea.