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Everything posted by CobaltWolf
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
@VenomousRequiem apparently did it last night. Her booster was.... interesting. Like, OTRAGx100... -
No, LaTeX is typesetting software for laying out technical documentation.
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Can I create models without owning unity?
CobaltWolf replied to paul23's topic in KSP1 Modelling and Texturing Discussion
I actually have just 3 textures - the diffuse, the alpha (which is copied into the alpha channel of the diffuse, but is in a separate document to work with it), and a normal (which is actually a grayscale height map when I created it). I normally use the KSP Bumped Specular shader. -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
dude he got in a car accident not cool- 282 replies
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@BMot360 are you running the release version or the dev version? The Saturns are fairly underpowered in the v1.0.1 release; we had nerfed them significantly without considering the consequences it would have on the x3 scale that everything else performs properly at! Take a look at the current development branch on Github and tell us if you're still having issues.
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Can I create models without owning unity?
CobaltWolf replied to paul23's topic in KSP1 Modelling and Texturing Discussion
Here's a folder with my source files in PSD. @cxg2827 uses TIFFs which probably have higher compatibility. -
Yeah, the Muo V never got parts to make the 5xx variants, and honestly, from comments I've gotten, it sounds like I'd have to redo ALL the Muo parts before I start adding more new stuff... Ugh... In the meantime, the Daleth-CGR-60 "Sapphire" (AKA GEM-60) has similar performance, and is actually supposed to be replacing the current AJ-60s sometime in the near future.
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just run DDS4KSP over your install folder.
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@hraban wait, so... are you going to have an animated decoupler for the H2A/H2B boosters? That would make me so happy! If @fs10inator is around he has a great video that should be posted even if you aren't doing an animated decoupler.
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Yeah, BDB parts aren't replica - they're more concerned with possibilities, as well as keeping to a lego style. Similar to how I didn't make an Apollo 13 version of the SM. Of course, if anyone ever makes a sunshade version, I'd gladly link it in the OP. Speaking of Skylab... Note to those worried about windows: I spoke with @Angel-125, whose wet workshop / configurable science lab functionality we will be using for this. When flown in a wet workshop (ie, fuel tank) configuration, they will be covered+sealed on both sides. Once converted on orbit, the windows are uncovered - my headcanon would be that there's extra layers of insulation on the inside, and the crew removes them + the outer covers once converted to operational status.
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
I've already prepared an alternative version, similar to how Beale has a shroudless version of the A4/V2 engine in the mod already. -
[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
CobaltWolf replied to icedown's topic in KSP1 Mod Development
So out of curiosity I cracked it open and made a quick adjustment to the texture, I think I do prefer the all-dark version.