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Everything posted by CobaltWolf
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Please stop posting craft files to Spacedock
CobaltWolf replied to ZooNamedGames's topic in KSP1 Mods Discussions
Who cares if someone made some flags and wants to share them? It's valid IMO. The bigger issue to me is... REEEEEEEEEEEPEOPLENOTUSINGMYMODREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EDIT: To be clear, yes, .craft files belong on KerbalX. EDIT2: Actually, come to think of it. Spacedock doesn't have categories, does it? I suppose that would solve this problem easily, but I'm not about to ask @VITAS to add such a large feature. He's got enough going on. -
@Drakenex you goof, that's not an Agena tank! Looks awesome otherwise, shoutout to AIES for the probe solar panels and the core! @legoclone09 I'm trying to move all the flat adapters to that method for switching sizes. I actually set up the MOS 1.875m adapter to do it as well for the initial test, but accidentally overwrote it in my local install without uploading it to Github. It's still set up correctly in Unity, I just need to re-export it and re-add the cfg changes. I don't foresee doing it for any of the non 'flat' adapters. Now for some old business... @notJebKerman I don't think so? Most of our parts don't even have IVAs (they're not worth my time) @pTrevTrevs the exploding parts should be fixed in the newest release of SEP but no guarantees that the fixes will pass to parts that have already launched. @olekopyto it works in 1.2.1.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
all y'all look alike- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
well he's been gone for like a week so he's dead to me- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
bro that's not funny- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
Well, going to be hard to talk to him now... Someone has to carry on the late Meeb's work...- 2,351 replies
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In the second screenshot, what is going on with the right side of the cabin? It looks as if the window is flippered.
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well did you make them or not?
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<Merged in from seperate thread> It was recently suggested to me that @Deddly listens to Christian rock. Is this true?
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oh lawdy I spoke too soon then
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@Pak are you going to adopt Shuttle Payload Technologies?- 2,351 replies
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bruv aren't you, like, 16?
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I'm confused. It seems like @Kerbal Nerd123 is making a skin pack for Firespitter? IMO the bigger issue should be that none of those planes look remotely like their real things except for the zero.
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*chokes on drink* Oh wow what a compelling reason haha
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Hey y'all, thanks to some help from @Teslamax (I think) my streaming software apparently works again! So I'll be trying to do a development stream tonight around 7 PM Eastern, at the usual place. For those of you that are a bit newer here (I've noticed a lot of new regulars on the thread since I stopped doing them!), it's pretty much me and some other modders talking smack, @TimothyC talking about space history, and my crappy music playing in the background while I work on modeling and texturing new parts. Probably going to continue work on Skylab, maybe with a quick detour to work on the Apollo stuff as well (since i want that to be done for this update). Right now I am sort of planning for a release around Christmas - hopefully - with all the new stuff. Remember that includes such things as ALL the ETS Apollo variants, the Centaur G, the Vega upper stage, a lot of balance and testing done by @Jso and @komodo, a tech tree rebalance by @minepagan; overall it's going to be a big update.
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I think I managed to actually squash most of them (though I think the "stuff teleported up into the air on reload" thing is a KAS bug) today, when I discovered the origin point of those 3 experiments was below them, meaning that when you attached something to them (causing the colliders to reevaluate), I think rays shoot out from the origin and cause the part to blow up if it finds a foreign collider before reaching the end of its own... I think the EC transfer would work, but I think the experiments need to be physically connected to the central station for the science to work.