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Everything posted by CobaltWolf
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
2real- 2,351 replies
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@Beale I think the time to adjust colors will be later, once we can see the full rocket. And I WILL be asking for the source PSDs to make one that looks like the old style Tantares Soyuz. If you would be so kind as to keep a link hosted in the OP...
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So, after discussing it with @Jso and @akron, we are indeed going to be working on probes for a little bit (sorry for those that were waiting on Skylab, etc... I still want to get the last Apollo bits done ASAP. I just haven't been in a good environment for setting up my tablet lately, and, well, I wanted a change of pace), mostly finishing up all that stuff I modeled anywhere from February 2016 - almost a year ago! - to June of this year. The current probe stuff will, at long last, be split off from the mainline Bluedog_DB release - this includes, basically, everything in the Antennas, Probe Expansion, Science, and Explorer folders. They'll be getting proper normal and specular maps as well, which previously had only been for the LVs and spacecraft. Because the internal names of the parts won't change, this SHOULD NOT BE SAVE BREAKING - provided you download both the Bluedog_DB and Bluedog_Probes (or whatever the name winds up being) folders. Since certain things in the normal Bluedog_DB folder would still depend on probe parts (the <0.625m decouplers, the Scimitar antenna for Apollo), we are going to have to figure out some sort of texture sharing - the probes would probably include dummy Bluedog_DB folders with only the necessary textures.
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You want em, you make em. Most modders would rather spend time playing games, they're just driven to make the things they want to play with. That drive only goes so far, and usually doesn't extend to IVAs. Or Launch clamps. Or landing gear...
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I for one would love to see all my silly off sizes be more legitimate.
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I think you've proven that you can do stockalike textures.
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[WIP][1.3.1] Sufficiently Realistic Progression Zero
CobaltWolf replied to NotTheRealRMS's topic in KSP1 Mod Development
Oh man, sounds awesome. Any chance of getting Bluedog Design Bureau support at some point? I've had some friends asking for something like this. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@Pak when do I get my shuttle flyback booster?- 2,351 replies
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You'll get there @Hay just saw your edit, that's a neat little station! I'm always glad to see people using those MOS parts, some days I feel the effort was wasted since they wound up being far more time consuming than intended. EDIT: Was wondering was S-II would look like with SOFI (Spray On Foam Insulation)