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KSP2 Release Notes
Everything posted by CobaltWolf
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In my defense, the stock tree / science progression is crap and it's way easier to land a lot of hopper probes and not land until later, whereas IRL we essentially shot straight for the moon. @everyone I really don't know what's going on with KAS; I haven't even started up the game in a couple months now. Busy busy busy.
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Just drop the real names file in your gamedata folder. I really need @Jso to confirm/deny what exactly is working for us. I believe he made a config that scales the rockets properly when using a full size solar system? But I don't think we have any real fuels compatibility apart from some of the older engines. You'd have to ask those fellas, or even look into pulling the stats from somewhere like Astronautix before your trip and whipping them up yourself. I'm sure they'd appreciate the help haha. https://github.com/KSP-RO/RealismOverhaul/tree/master/GameData/RealismOverhaul/RO_SuggestedMods/Bluedog_DB Unfortunately it looks like those patches that @VenomousRequiem mentioned are dependent on Realism Overhaul and not just RF.
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I think it was setup so that you attached 4x panels as separate parts, with the jettison force set to push them away. Certainly a solution, not one that I would prefer. Part count on Saturns is high enough. @Felbourn I specifically chose to do the animated petal adapter instead of the jettisoning one since I thought the animated petals were cooler. I can't say that it's meant to be flown in any particular way. Hermes/Etoh is designed to be suborbital, it was used to test the reentry capabilities in real life before attempting a full orbital mission. Muo needs to have its booster engines+fairing decoupled, usually ~20km above the ground. You may also need to add more fuel to the Muo by inserting extra fuel tanks; it can't make orbit with just the large one + the adapters at either end alone.
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Oh, uhm. This is embarrasing. I was in such a rush to get the Saturn parts out, I never had a chance to make autoshroud interstages for the new engines... So I might not have given them any bottom nodes. BUT... I just checked the part on my end, and it says that it has a bottom node. Can you open the bluedog_J2.cfg in your Bluedog_DB/Parts/Saturn folder and tell me if it has this line (line 15) node_stack_bottom = 0.0, -0.955, 0.0, 0.0, -1.0, 0.0, 2
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I'm assuming it would probably be me.
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Huh?
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huh?
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They did not have control surfaces. They actually found out they provided a negligible amount of drag (drag being good for this, pulls the CoL down making the rocket more stable) but it was too late to be worth deleting them. They handwaved it by saying the marginal extra stability would improve safety in an abort. I can't remember if they were also used for hold down clamps like S1B.
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This post has info on how to do the Unity setup. Also, re: folder naming conventions, don't use the ' symbol. I don't even use spaces.
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Just a few small ones. They're linked in my sig.
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Alumni, I'm a senior in college now. Was the head of one of our mechanical subteams ('B' mechanism for the secondary objective, plus the drivetrain) and the pit crew. Was planning on trying to go to college for mechanical engineering, then on a whim decided to try and enter the safety animation contest... next thing I know I'm an art major, and now I'm making models for KSP. Team 1511 if the name rings a bell.
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FRC?
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I still haven't gotten a chance to read Voyage, but anyone interested in it can read the short story Prospero, written by the same author and set in the same universe. It's about the first manned British spaceflight. https://web.archive.org/web/20050310032846/http://www.cix.co.uk/~sjbradshaw/baxterium/prospero.html