Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. Ah, so you are planning on creating the music for it? That's certainly a step above most people coming here with ideas and not work. I would still say, perhaps start looking up how to create plugins for KSP. Once you learn the basics it's not that hard - just a lot of trial and error. Even if you can't get it working yourself and still need outside programming help, you'll have gotten a start as well as a better understanding of how it would be implemented.
  2. RSB has the Saturn Multibody tank right now. It's not a particular priority for me since it's basically just a marginal improvement and reskin over the S-1E stage already in the mod. Yeah, that was me. Sounds good - if i keep bugging people for a part here or there to be made compatible eventually all 300-something parts will be
  3. Last I spoke with him he's on a hiatus from KSP-related stuff. I'd say just appreciate how much he did to update things as far as he did.
  4. Alright, thanks @Jso for getting that release out. Work continues on the next release (Skylab, dunno what else) tonight on Twitch, starting some time between 6-7 eastern.
  5. Just means you have to check the licenses before releasing your fixes...
  6. Benjee has been busy lately with some real life work. I don't forsee anything being added to the pack but hopefully it continues to work.
  7. @MrMeeb you probably ruined the alpha channel when you made your new map.
  8. No... Thanks Raendy, but all credit really must go to the guy who made it - @FullAuto556! He graciously gave me permission to use it in the OP of the thread. We already have a hotfix scheduled so we'll be sure to get you in.
  9. I just know you need 9 RAMs. Can't help you any more than that, I'm not a tech support hotline.
  10. Would love to see it... When I get around to remodeling it and making it work in Unity. Not sure what you mean?
  11. If you download the patches in the post I linked, yes, the mod works in 1.2.2.
  12. Dunno what to tell you. They're not fully implemented yet and probably won't be for this release. The Block II Apollo used fuel cells, Block V used solar panels, Block III and IV used batteries in the service module for simplicity. AARDV Block I (block II isn't in game yet but you can get a rough idea looking at @Drakenex's post), being based on Block III, uses batteries.
  13. They carry... ore? 0.o And yeah, there wouldn't be much use for them without life support. The Skylab update will change that, since they'll also be able to carry the experiment packages for use in labs, but you'll still want life support to get the full use out of them. I mean, I don't have an issue with it. Someone make a pull request? And @Drakenex you don't need the plate adapter for the AARDV tug. The docking port goes right on top of the control core.
×
×
  • Create New...