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KSP2 Release Notes
Everything posted by CobaltWolf
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I don't have any of the IVA assets uncompiled. The LEM IVA was made by a user, the CSM is taken with permission from an older mod. Someone is already working on making new IVAs for both of them. I don't believe the FASA LEM IVA would fit our model. Assets for the Apollo and Saturn parts are available here. They might be a bit out of date at this point.
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Huh? I haven't worked on Skylab since December, been busy.
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I have the langley lander's cockpit (took some artistic liberties, but among other things it actually fits a kerbal) but didn't finish the rest of the parts (frame+tanks/legs/engine). In general the Gemini parts were cut short since I was behind schedule on the Apollo parts. EDIT: @stratochief66 we actually have a whole set of 1.875m station parts based on MOL.
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What parts are missing from BDB? I know that some of the Gemini stuff is missing, and Big G is unfinished... the Saturn C-8 Nova... I'm not sure if there's anything else.
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Eh.
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Looks like we only have configs up to the first Apollo dev release. It doesn't include any of the variants (things like the Blk5 capsule, or the Blk3 MM) so someone needs to add those. I mean, it's a starting node part or something like that, correct? It seems like you could just toss a couple into an orbit early on to avoid blackouts - of course, I'm still used to the RemoteTech way of thinking. And for micro solar panel, I was just thinking of something similar to the FASA one. I might be able rig something together using the assets from the solar battery part.
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Never!
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D-didn't you just remake Proton over the summer? Good god man, there has to be a limit!
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With that said, it's nice to have FASA maintained since it has RO compatibility and BDB doesn't.
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There's a reason most stations are in very low orbit... Wait what? All the DOS and FGB modules were lifted onboard Protons. Why the heck would KSP, with its small size, require an N1 variant to lift it into orbit?
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I haven't heard from him in months, but I know someone else is working on a Stockalike Dragon part set.
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its just a joke about how Kerbal folks replace C with K. Battlefield 4 had a expansion called China Rising. KhiNa = China. KhiNa is rising.
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KSP Part modding tutorials for Unity 5?
CobaltWolf replied to TrainEngie's topic in KSP1 Mods Discussions
I can't say I noticed any change in Unity 5 but I do ask my non emissive animation externally. -
Parts you say? Check Bluedog Design Bureau, linked in my signature. (I'm on mobile sorry) then look at Tantares, Contares, Coatl Aerospace, CxAerospace or Habtech, Cormorant Aeronology, Shuttle Payload Technology... Can't think of more that I like at the moment.
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Alcentar, I just saw that you are doing SuperDracos? I believe they already exist in Forgotten Real Engines. Obviously this is your mod, but I believe the community would be better served by the creation of new engines, or the replacement of outdated ones such as Bobcat's or FASA's. Just my thoughts on the matter, ignore if you wish.
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Kemini Research Program - Early science and money
CobaltWolf replied to N3h3mia's topic in KSP1 Mod Releases
I believe Micha's unofficial fix is still more up to date, make sure you're working off that.