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KSP2 Release Notes
Everything posted by CobaltWolf
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If you download the patches in the post I linked, yes, the mod works in 1.2.2.
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Look here:
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Dunno what to tell you. They're not fully implemented yet and probably won't be for this release. The Block II Apollo used fuel cells, Block V used solar panels, Block III and IV used batteries in the service module for simplicity. AARDV Block I (block II isn't in game yet but you can get a rough idea looking at @Drakenex's post), being based on Block III, uses batteries.
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huh?
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They carry... ore? 0.o And yeah, there wouldn't be much use for them without life support. The Skylab update will change that, since they'll also be able to carry the experiment packages for use in labs, but you'll still want life support to get the full use out of them. I mean, I don't have an issue with it. Someone make a pull request? And @Drakenex you don't need the plate adapter for the AARDV tug. The docking port goes right on top of the control core.
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[1.2.2] Smashing Industries - Parts Pack (v0.3)
CobaltWolf replied to SmashingKirby148's topic in KSP1 Mod Development
You should post screenshots so people can see your work! -
Huh... the effect actually really works!
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Huh?
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Hrmm... I think the only way this would work is if you actually did rewrite the gravity system to have the flat earth (or as I like to call it, Star Wars ) model of orbital mechanics, ie, you go straight up until you cut your engines, at which point you stop, and then you only move when have your thrusters on (ie, no conservation of momentum). Sounds fun but I think that's too deep into the game's code to be modified, no?
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Because that's how @cxg2827 had it. I think they could have their strength tweaked, I'll text @jso about it. Well, good news an bad news. Good news, my NASA application is submitted, meaning I can work on BDB again guilt free! Since my plans fell through somewhat, I am free to stream tonight! Bad news, they fell through because I'm coming down with a nasty cold. I'll see how I feel as the night goes on, but if I pull it together, expect a development stream tonight starting sometime between 6 and 7 Eastern (a little over an hour from this post), on Twitch.
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
it's scaled to the stock Mk3.- 282 replies
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Very much. But that isn't my wheelhouse, you'd have to poke around where the RO folks live.
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We don't have RO configs.
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A detailed LEM IVA is being worked on. One detail in particular made me chuckle - Kerbals need to be seated in an IVA, and obviously, the LEM was flown standing. As a workaround, our IVA modeler made new seat props using their EVA helmets so they could reach the controls. I completely agree, though I really think the FASA assets are showing their age quite a bit, or at least, the textures haven't aged well. I wish someone would make a full realistic rocket pack to replace it.