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CobaltWolf

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Everything posted by CobaltWolf

  1. They are currently maintained in Bluedog Design Bureau, I think someone *might* have repackaged them back as a standalone. If not, you can just delete all the other part folders in BDB.
  2. Fake news. Note on Gemini - I would like to add some color back to it, I just haven't figured out how yet. It will definitely be more subtle than the previous markings.
  3. Well, I'm done with this quarter of classwork, and I have nothing else to do today. Join me for another episode of 'Dumping dozens of man hours into parts I've already created!', exclusively on Twitch!
  4. Well, looks like I'm working on things again tonight, so I'll toss the ole' Twitch stream up. Here's some stuff I was fiddling with this afternoon:
  5. Nope, we don't have anything to do with the SEP central station wedge. It's not in our download.
  6. Cool to see you working on this again!
  7. The parts of Porkjet's part revamp that got released. Tweaked everything a bit more, but I really gotta get a paper done today. We'll see if I can get more done tonight.
  8. Some more images of WIP texture update stuff, all in very very very different states of work. Keep in mind that the stuff that looks 'flat' (including the Apollo/LEM screenshots yesterday) is because I removed/hide the normal and specularity maps so that I could remake them once the base texture is stable again.
  9. https://www.twitch.tv/cobaltwolfy stream is up and im drank and making purty parts edit: we are listenign to sgrek soundtrakc
  10. So, I'm planning on actually streaming tonight, continuing my cleanup of old parts and such. I realize that's probably not what everyone wants (they're probably waiting on a certain space station to be finished... or some of the other dozens of things I haven't finished...) but its something that I feel needs to be done. I was experimenting with the Thor tanks earlier and I think the results speak for themselves... Compare to Porkjet's rocket part revamp...
  11. So, some progress on updating the textures... Updated Apollo capsule, and very early work on cleaning up the LEM.
  12. This isn't something you should be using with career, I basically needed confirmation that the Github development update was successful. And yes, Ed Kyle is a fantastic source. I'm in love with the pages there for the never flown variants of Atlas and Titan. He actually just concluded the Thor Booster Variants thread on nasaspaceflight last week, so hopefully we'll start seeing the Never Flown Thor Variants thread soon! http://forum.nasaspaceflight.com/index.php?topic=40733 EDIT: Also, further work on Skylab is going to be delayed somewhat. I've been spurred into doing a pass on the existing parts, starting with Apollo and the LEM. Stay tuned, I'd like to put on a stream tonight if I get home at a reasonable hour.
  13. Alright, an update for Skylab is available on Github thanks to @Daelkyr. The parts should no longer require WildBlueTools to work, since the functionality has been moved to compatibility patches. @Jso has been working on adding another function to the BDB.dll mini-plugin to allow us to recreate the solar panel mirroring (which makes it so both fixed panels point the same direction) but I believe it might currently be bugged where the visual model switches but the direction that receives the power does not. The mesh switching for some aspects of the main Skylab station module (window covers, the crew tunnel that goes through the instrument unit) should be working as well.
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