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KSP2 Release Notes
Everything posted by CobaltWolf
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Coyote Space Industries - Dboi's Dev Thread
CobaltWolf replied to dboi88's topic in KSP1 Mod Development
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Calm down Handy dandy guide, for anyone wondering. "Titan.md" and "SaturnMB.cnf"??? Thanks br0. Screenshot tax time, redone Titan 1 first stage (engine hasn't gotten full treatment, just adjusted colors) and WIP Titan SRBs. Sort of an 'announcement' but I do plan on finishing the Titan SRB decoupler as part of this work. In general if there are any parts you're desperately 'missing' (ie that really should be there, but aren't...) please let me know and I'll see if I can cram them into these updates. It's somewhat slow going - the urge to keep tweaking and perfecting these textures is strong, and I'm spending far more time than is strictly necessary on everything. I think the results are looking to be worth it, though.
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Don't think so?
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!nice edit: first.
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They are currently maintained in Bluedog Design Bureau, I think someone *might* have repackaged them back as a standalone. If not, you can just delete all the other part folders in BDB.
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[1.2x] Bacon Labs Version 1.5, now with Ariane 6
CobaltWolf replied to _Augustus_'s topic in KSP1 Mod Releases
No pics no clicks -
And my axe.
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Nope, we don't have anything to do with the SEP central station wedge. It's not in our download.
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Cool to see you working on this again!
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