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CobaltWolf

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Everything posted by CobaltWolf

  1. Finally... Issue was something to do with the window animations. Starting the unity setup over again without them made things work. Right now everything is at the bare minimum to get everything working in game, with little in the way of polish or features. Huge thanks to @Angel-125, whose MOLE mod will be the basis of the features and functions of our Skylab. As a result, the configs are currently more or less copied wholesale from his. The base Skylab is still missing the Apollo Telescope Mount (and related parts) as well as the discone antennas (visible coming from the bottom of the airlock module in this diagram). Additional preemptive thanks to @Daelkyr who is going to be doing some config work on these parts for me.
  2. you need to start a new branch, you didn't keep yours updated so its months out of date and can't be committed without solving all the conflicts.
  3. It's a cfg issue but I don't remember what it is... Actually, does it work if you quicksave and then quickload? IIRC there still are instances of stock glitching docking ports like that.
  4. If you go into Bluedog_DB/Parts, you can delete all the folders other than Apollo, Saturn, and Shared folders.
  5. Ah, so you are planning on creating the music for it? That's certainly a step above most people coming here with ideas and not work. I would still say, perhaps start looking up how to create plugins for KSP. Once you learn the basics it's not that hard - just a lot of trial and error. Even if you can't get it working yourself and still need outside programming help, you'll have gotten a start as well as a better understanding of how it would be implemented.
  6. RSB has the Saturn Multibody tank right now. It's not a particular priority for me since it's basically just a marginal improvement and reskin over the S-1E stage already in the mod. Yeah, that was me. Sounds good - if i keep bugging people for a part here or there to be made compatible eventually all 300-something parts will be
  7. Last I spoke with him he's on a hiatus from KSP-related stuff. I'd say just appreciate how much he did to update things as far as he did.
  8. Alright, thanks @Jso for getting that release out. Work continues on the next release (Skylab, dunno what else) tonight on Twitch, starting some time between 6-7 eastern.
  9. Just means you have to check the licenses before releasing your fixes...
  10. Benjee has been busy lately with some real life work. I don't forsee anything being added to the pack but hopefully it continues to work.
  11. @MrMeeb you probably ruined the alpha channel when you made your new map.
  12. No... Thanks Raendy, but all credit really must go to the guy who made it - @FullAuto556! He graciously gave me permission to use it in the OP of the thread. We already have a hotfix scheduled so we'll be sure to get you in.
  13. I just know you need 9 RAMs. Can't help you any more than that, I'm not a tech support hotline.
  14. Would love to see it... When I get around to remodeling it and making it work in Unity. Not sure what you mean?
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