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Everything posted by CobaltWolf
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Finally... Issue was something to do with the window animations. Starting the unity setup over again without them made things work. Right now everything is at the bare minimum to get everything working in game, with little in the way of polish or features. Huge thanks to @Angel-125, whose MOLE mod will be the basis of the features and functions of our Skylab. As a result, the configs are currently more or less copied wholesale from his. The base Skylab is still missing the Apollo Telescope Mount (and related parts) as well as the discone antennas (visible coming from the bottom of the airlock module in this diagram). Additional preemptive thanks to @Daelkyr who is going to be doing some config work on these parts for me.
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It's a cfg issue but I don't remember what it is... Actually, does it work if you quicksave and then quickload? IIRC there still are instances of stock glitching docking ports like that.
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Looking for a modder/developer in a joint proyect.
CobaltWolf replied to Oscar Kerman's topic in KSP1 Mod Development
Ah, so you are planning on creating the music for it? That's certainly a step above most people coming here with ideas and not work. I would still say, perhaps start looking up how to create plugins for KSP. Once you learn the basics it's not that hard - just a lot of trial and error. Even if you can't get it working yourself and still need outside programming help, you'll have gotten a start as well as a better understanding of how it would be implemented. -
RSB has the Saturn Multibody tank right now. It's not a particular priority for me since it's basically just a marginal improvement and reskin over the S-1E stage already in the mod. Yeah, that was me. Sounds good - if i keep bugging people for a part here or there to be made compatible eventually all 300-something parts will be
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Just means you have to check the licenses before releasing your fixes...
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[1.2.2] Phoenix Industries: Boosters! (0.625 and 2.5m SRBs) (v.2.1)
CobaltWolf replied to -ctn-'s topic in KSP1 Mod Releases
Whoa, I didn't see this! That's awesome! -
[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
CobaltWolf replied to benjee10's topic in KSP1 Mod Development
Benjee has been busy lately with some real life work. I don't forsee anything being added to the pack but hopefully it continues to work. -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
@MrMeeb you probably ruined the alpha channel when you made your new map.- 282 replies
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Coyote Space Industries - Dboi's Dev Thread
CobaltWolf replied to dboi88's topic in KSP1 Mod Development
ur a freighter