Jump to content

CobaltWolf

Members
  • Posts

    7,370
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. I have it on fairly good authority that it's not happening anymore, which in a way makes this thread moot point... not going to expand further.
  2. I actually have been working on them, so, y'know, you can't really complain.
  3. I haven't read the last page or so, but just wanted to jump back in and say that its not an issue for modders to decide - most of us strive to keep everything consistent with the game's style as a baseline so parts CAN be mix'n'matched. So yes, the stock style is important. Unless every modder agrees to follow a style laid out in some revamp, it would just add another incoherent style.
  4. Slave Nickname : CobaltWolf Slave's desirability to being a slave : 9/11 Slave's softwares licenses : Maya, Modo, Mari, Adobe Creative Suite, Substance Painter, ZBrush, UV Layout, Mudbox, etc etc etc... Slave's Skills : Modeling, UV Layout, Texturing (Realistic and cartoon), Animation, Rendering Slave's Portfolio : Demo reel Slave's Contact Info : xX_YiffMaster_Xx@gmail.com Misc : I make memes. EDIT: Added resume with additional pertinent information.
  5. Textures mostly. I think @tg626 has some parts I don't like the Big G escape tower. Can you post a screenshot of it in your gamedata?
  6. Slowly improving the Saturn textures... sorta trying to figure out what changes I'm making to the design (reducing the # of panel edges to smooth it out, might rethink how I'm doing the look of the S-II stage) before trying to get the exact style of paint laid in.
  7. What pictures? EDIT: NVM just saw that Beale linked them above... EDIT2: Wait no that's just Polyus stuff.
  8. Have you tried deleting your PartDatabase.cfg in your KSP folder? That will regenerate the drag cubes for all parts next time you start the game.
  9. I've been sitting on these partially textured probe cores for too long... I really should finish them. (Right one is Ariel btw)
  10. At this point, I do not believe it will be save breaking. However, please remember that there is a complete remake of the Atlas parts scheduled, which will be save breaking.
  11. Not with that attitude you can't.
  12. I made a babby decoupler since there was a little space on the Scout texture sheet. Thoughts? 0.625m Castor for scale.
  13. The list of parts for the DLC has likely been set for months. Except, the appearance of the stock parts dictates what mods have to look like.
×
×
  • Create New...