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KSP2 Release Notes
Everything posted by CobaltWolf
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It's a double stack of the MOL KIS segments from BDB.
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- totm march 2020
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Serious progress on the tank tonight! The tank you see will be cut up and rearranged (and probably some more new texturing) to total 5-6 tanks in the end, rounding out the 1.875m tanks for BREXIT. Note the labels on the smooth portion of the tank. You won't be able to surface attach to that part of the tank. In return, the tanks will have lighter dry mass compared to normal tanks of the same volume. This reflects the stage's IRL partially balloon tank construction. I'm sure you all will be able to design around this. This sort of 'ruleset' will be used for the revamp of the Atlas (non Atlas-V) parts.
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*blink* I didn't even know, the phrase was just in my head when I went to throw the post up! I plan on trying to stream tonight as well, though I don't know what time it would be. I'm fighting hard to get this composite to look... right. Also, we were wondering last night about the center engine on the bottom two stacks? It's a vacuum optimized variant of the RZ.2, I can't find if it's supposed to be air started or not.
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Yeah I noticed that last time I was testing. I'll take another whack at it. Does anyone know what other parts are doing that? I *think* the MOL doesn't do it, Mercury still might... Apollo and Gemini maybe... New mod me and some other modders are working on, I just dropped it here cus I haven't made a thread yet. Yeah well... I had something good to start from. Yuppers! Blue Streak, aka the Europa first stage engine. And it will have... 3 different mesh switches? You'll see. I'm hoping to stream again tonight, maybe make the first stage fuel tank? I'd like to test some ideas I have for how I'm going to model/unwrap/texture Atlas's tanks in a more interesting way, so that's doubly productive, right?
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I mean... It's on the todo list...
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I see what you did there with those UVs... neat trick...
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I would just use StrawPoll. http://www.strawpoll.me/
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If I may also voice a request for something, I would personally like to see a Rokot/Strela... really any of the UR-100 variants. I probably will never use your parts (both because I play stockalike, and because I never actually play anymore) so don't think that this is a serious request. I just think they'd be really neat to see in KSP in your style.
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Best I've got. EDIT: Forgot, kudos to @EmbersArc for making this
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Check this tutorial. It's for Wings 3D but everything translates to Blender fairly readily.
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Check Github, it should be fixed now. You may have to rebuild the craft, I'm not sure. Unfortunately, yes. LDC Titan ( @Foxxonius Augustus to be clear, it's one set of parts that represent the 'average' of all the big Titan proposals - it's not a separate set of parts for LDC Titan and Titan Barbarian) is still a long ways off. I was just messing with it because I was prodded to do so and didn't feel like working on anything else. The alternate Gemini SM may or may not actually be added, idk. It's up to how many people want it. I'm at the point where I'd feel guilty about essentially just moving some vertices around the same part again. It definitely fits the docking ring better. Also, real quick, I didn't realize I never implemented the shorter Gemini-MOL service module that matches the angle of the capsule and is shorter. @tg626 made it but I forgot to add it to Github.The docking ring needs a serious pass, but in the future it should be a nicer part to use, with folding and/or toggleable dishes to make your fairings more streamlined. For those that don't know, that was a real quick attempt in Maya to recreate an image from @e of pi's Dawn of the Dragon ATL. Hopefully the designs/missions performed by China in that ATL can be recreated using BDB in the future. (see bottom of post) https://www.alternatehistory.com/forum/threads/tliaw-dawn-of-the-dragon.383156/ On the subject of landers - the geometry of the Gemini lander's frame was changed after some suggestions by @Daelkyr and now actually fits in a 1.875m shroud. So, hurray?
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I, uh, am not sure what you mean. The volume is defined in the part cfg. I don't believe any calculation is done at all. I'd like to find a solution for the cardboard.
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Sorry for the delay! Thanks! I've pushed an update with these changes! I don't have any real feelings on locker balance so if you have any suggestions let me know! Update is now available on Github and Spacedock