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CobaltWolf

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Everything posted by CobaltWolf

  1. Huh, that does look like the Centaur V one. I'll have to take a look at it. Thanks for letting me know!
  2. Huh, we might have to take a look at the tags for those parts then. If you have a second could you post a screenshot of what parts you're seeing?
  3. Are you comparing it to the one for Atlas V? In which case, yeah the main Centaur parts in BDB are significantly shorter, since the Centaur V is way longer than the Centaur D (which is what the primary Centaur tanks in BDB represent). There ARE tanks for the Centaur III and V which @PickledTripod made, but I need to do a texture pass on them to unify their appearance with the rest of the mod. Alright! Then I think the release will be fairly ready to go then as soon as I talk with @Jso and make sure the dependencies are all updated. I'll have to manually go in and clean out some of the unfinished stuff (the Skylab parts still aren't done) and convert the revamped textures to DDS format.
  4. They're from KW Rocketry, discussion of which belongs there:
  5. SEP v2.1.6 and SEP v2.2 have been released for KSP 1.2.2 and 1.3, respectively. Get them from Github or Spacedock! EDIT: So, I did a dumb. A few weeks ago @cakepie offered to rebalance the weights, volumes, etc for the SEP parts. We agreed we'd push it when 1.3 was released. And then I forgot to include it in SEP v2.2! Point is, SEP v2.3 is now out with those changes. Please redownload if you've already grabbed v2.2
  6. Wow! Those look real nice! I just launched something myself, and it's up on Github! Also, @Jso still needs people to test the new BDB.dll for KSP 1.3 - I haven't had a chance to even download the new version yet! It's in the BD_Extras folder on Github.
  7. It's not COM, it's the node_attach in which is defined in the config. Just place the decoupler higher on the core stage than you normally would, place the SRB, and use the translation gizmo to move it down.
  8. This mod is certainly getting some love, I just haven't been actively developing it - I have a community that constantly badgers me for Bluedog updates! I'll message @DMagic and ask about an update. We also have a bunch more bugfixes courtesy of helpful users on our Github that can be included. EDIT: We have released a small patch, v2.1.6 which includes some general bug fixes and is for KSP 1.2.2. @DMagic says that a 1.3 compatible version of the SEP plugin should be ready shortly - likely by the end of the day - after which we will release SEP v2.2 for KSP 1.3.
  9. Ok, seriously, has *anyone* else ever noticed how in space cutaway drawings, the people are always at like 2/3 scale? That *can't* just me me right?
  10. It'll be available soon. I've been convinced to take a long look at my life and clear out the backlog of half finished things / important little bits that have gone unfinished for a while. Expect Spunitk 3 (which is fully textures at the moment!) to be pushed out in the next couple days, Skylab's missing bits following after that, and so on. I think you should be able to do that intuitively (as many KSP players have found, I see this being recommended often on reddit) to just put the decouplers near the top of the SRB, and/or use the provided sepratron nosecaps provided for the UA120X SRBs.
  11. My textures are mostly hand painted, I'll PM you in a minute with some downloads. It's probably easiest just to see the layers.
  12. What size did you end up with them at? And wow, aren't you going to run out of launchers soon? What will you do then?
  13. Just drop Saturn_Rescale.cfg and RealNames.cfg anywhere in your gamedata folder, they'll activate through Module Manager. Just know that there's no warranty for any issues encountered using them.
  14. What do you want from it? There's a couple different little things that all need to be installed differently.
  15. Exciting news! Do you have any sort of long term roadmap for your projects, or is that not the kind of commitment you're making right now?
  16. Is that all I am now? T.T Which one? D: My 2c, even if you do that I'd like to see @PocketBrotector and/or @GonDragon also maintain the normal Habtech release for people that might now want DSEV. EDIT: Sidebar, @benjee10 do you have the assets for the Z1 Truss or any other unreleased stuff for maintainers to integrate?
  17. Agena was launched on Atlas, Titan and Thor. It served many different purposes, with Atlas being the one I personally most associate with it because of ATV and the various interplanetary/lunar probes launched using it.
  18. No, I'd rather not add more single-use parts. That's the same holdup I have with making experiment palletes for the inside of the service module. CKAN will update whenever an official release is put out, which will be after we make sure everything is working. Some time in the next couple of days maybe. In the meantime, we can't really offer support for any issues that arise out of getting the test release working. But I don't expect there to be any issues provided it's all installed correctly.
  19. That's such a neat little part! I'll have to try and find if there are little parts like that and the antennas for me to add for Apollo...
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