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KSP2 Release Notes
Everything posted by CobaltWolf
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Are you comparing it to the one for Atlas V? In which case, yeah the main Centaur parts in BDB are significantly shorter, since the Centaur V is way longer than the Centaur D (which is what the primary Centaur tanks in BDB represent). There ARE tanks for the Centaur III and V which @PickledTripod made, but I need to do a texture pass on them to unify their appearance with the rest of the mod. Alright! Then I think the release will be fairly ready to go then as soon as I talk with @Jso and make sure the dependencies are all updated. I'll have to manually go in and clean out some of the unfinished stuff (the Skylab parts still aren't done) and convert the revamped textures to DDS format.
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They're from KW Rocketry, discussion of which belongs there:
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SEP v2.1.6 and SEP v2.2 have been released for KSP 1.2.2 and 1.3, respectively. Get them from Github or Spacedock! EDIT: So, I did a dumb. A few weeks ago @cakepie offered to rebalance the weights, volumes, etc for the SEP parts. We agreed we'd push it when 1.3 was released. And then I forgot to include it in SEP v2.2! Point is, SEP v2.3 is now out with those changes. Please redownload if you've already grabbed v2.2
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This mod is certainly getting some love, I just haven't been actively developing it - I have a community that constantly badgers me for Bluedog updates! I'll message @DMagic and ask about an update. We also have a bunch more bugfixes courtesy of helpful users on our Github that can be included. EDIT: We have released a small patch, v2.1.6 which includes some general bug fixes and is for KSP 1.2.2. @DMagic says that a 1.3 compatible version of the SEP plugin should be ready shortly - likely by the end of the day - after which we will release SEP v2.2 for KSP 1.3.
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It'll be available soon. I've been convinced to take a long look at my life and clear out the backlog of half finished things / important little bits that have gone unfinished for a while. Expect Spunitk 3 (which is fully textures at the moment!) to be pushed out in the next couple days, Skylab's missing bits following after that, and so on. I think you should be able to do that intuitively (as many KSP players have found, I see this being recommended often on reddit) to just put the decouplers near the top of the SRB, and/or use the provided sepratron nosecaps provided for the UA120X SRBs.
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What size did you end up with them at? And wow, aren't you going to run out of launchers soon? What will you do then?
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Sounds awesome! I can't wait to see them.
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Exciting news! Do you have any sort of long term roadmap for your projects, or is that not the kind of commitment you're making right now?
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Is that all I am now? T.T Which one? D: My 2c, even if you do that I'd like to see @PocketBrotector and/or @GonDragon also maintain the normal Habtech release for people that might now want DSEV. EDIT: Sidebar, @benjee10 do you have the assets for the Z1 Truss or any other unreleased stuff for maintainers to integrate?
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Agena was launched on Atlas, Titan and Thor. It served many different purposes, with Atlas being the one I personally most associate with it because of ATV and the various interplanetary/lunar probes launched using it.
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No, I'd rather not add more single-use parts. That's the same holdup I have with making experiment palletes for the inside of the service module. CKAN will update whenever an official release is put out, which will be after we make sure everything is working. Some time in the next couple of days maybe. In the meantime, we can't really offer support for any issues that arise out of getting the test release working. But I don't expect there to be any issues provided it's all installed correctly.