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CobaltWolf

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Everything posted by CobaltWolf

  1. If I fund a switch, can I get it to say 'BDB to AUX'? For real, that is a super well done proposal! You've clearly put in the work to actually make this happen. Look forward to seeing where this goes.
  2. I had more free time today than I thought I would, and I decided to try and get a small part done that I've been wanting to do for a while... Click here for more images.
  3. Bluedog Design Bureau v1.3 "небеса" is now available on Github and Spacedock! Get it while it's hot. Changelog: -Skylab -Lunar Orbiter -New textures for Titan rocket family -New textures for Mercury -New textures for Agena -Agena Materials Bay -New textures and meshes for Apollo CSM -New textures for some of the probe parts -New textures for Diamant -Updated RealNames config (thanks @IronCretin) -Probably more stuff I'm forgetting As ever, this release would not be possible without the help of my co-author @Jso, and all the community members that find bugs and contribute patches and tweaks on the Github. Thank you! Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! Set up recurring donations through Patreon ...Or make a one time donation via PayPal
  4. Me neither. I eagerly await your pull request on Github, get it in quick before the release tonight!
  5. I accidentally committed over them (bad version control on my end), and @Jso reverted it so I could try and make a clean commit. They should be correct now? Also, all the bugs that people have found were fixed last night! Today I'm going to be putting in some more polish on everything, making sure that the tech tree placement of the new parts makes sense, stuff like that. Again, thanks so much to everyone that has been finding and reporting bugs!
  6. Alright, thanks to everyone for the testing this weekend! I've put together a list of things that I think I have the power to fix - one or two of them seemed to be beyond my power, or in other words, not BDB's fault unless you can prove it's happening on a vanilla+BDB+BDB dependencies install. Any I'm missing? Skylab texture bits - top panel and solar panels (nobody noticed this, since it's a 'me' thing and not a bug) Skylab tech tree placement, cost balance new probe stuff balance Advanced Apollo lights SLA animations Ranger attach nodes Reduce mini decoupler ejection force test large decoupler alignment - has to be same as mini? N100 omni experiment is wrong? Either it has the wrong one, or others aren't MM patching S-1C Retros Can you verify whether you have a 'Saturn_Rescale.cfg' ANYWHERE in your KSP folder (not even just Gamedata)? That's a MM patch which is causing it, but it's not even included in the base download and should only be installable by someone that knows what they're doing and does it on purpose. And yet, a lot of people are reporting it. I'm not sure what to tell you. That doesn't sound like a BDB issue. Can you post screenshots of your various VAB tabs's contents (just the first pages, so I can see what you mean) Dunno what to tell you, doesn't do that on my install. Doesn't sound like BDB's causing it. Yeah, no I decided that it was better to leave the parts more flexible. To get it to rotate it would have to be designed entirely around that truss and basically have the whole ATM be one part, which would then interfere with the MDA as designed, the entire design of all the part would have to be modified to interface with that truss properly. And that takes away the 'modular' aspect of them a bit. I just launch the ATM on top of the stack (docked and strutted to the axial port, basically) and then undock>redock it once in orbit.
  7. @Bonus Eventus that is looking absolutely splendid. Might I suggest making the roadmap a viewable-only (to the public) Google Doc instead? I've found that's far easier to update than having to upload a file every time.
  8. gonna need to see your man card, fam. don't believe you.
  9. Been off the grid all weekend everyone, thank you for all the reports. Rest assured everything I've seen so far seem to be simple, obvious mistakes that I already know how I need to fix. Please continue reporting anything else that you find - I'd like to get the release out tomorrow night before I start my first full time job Tuesday!
  10. <333 See the aforementioned 'this update needs KSP 1.3 due to plugin updates' I had to as @Dmagic (sorry tagging doesn't work in my mobile browser) to port some features over from his mainline plugin to the generic version.
  11. Negative, we had to update our plugins for some small new things in this update (the new Agena Materials Bay, for instance)
  12. Shoot, I made the commit locally on the Github desktop app but forgot to sync it up to the server. Should be available now. And Spacelab parts are coming eventually, I decided to focus on just getting the basic Skylab out for this release. I think I'm trying to get Atlas and LDC Titan done for the next release (should be faster than the last few) and then get Big G, Gemini Lander, Spacelab done along with revamping MOL and the ETS Apollo stuff.
  13. Not really. Some of the engines and the Apollo parts are configured. RO configs are managed by those people so if you want them, you'll need to bug them on their thread. Gordon, you have so much stuff in your install that I don't think I'd even be able to begin untangling that to find issues. Honestly, as long as the game runs I'm not too worried about log errors at the moment. The big thing is making sure parts behave as intended - the radial decouplers issue, for instance, is being fixed right now.
  14. Ok ALRIGHTY BOIS, LISTEN UP So, as of... like 20 minutes ago we are 'soft locked' for content for the next release - everything I personally wanted to make sure was included. I'm still working on updating textures and stuff for the next couple days, specifically trying to bring the probe parts up to snuff, but it is what it is. @Jso is out of commission, so I need help combing the dev builds of the mod looking for trouble. In the meantime, here's the last two new parts for this release. @Drakenex, I know you've been waiting a LONG time for this...
  15. Uhh, yeah I think we are. If @MaverickSawyer says we are, it's his fault if something breaks now Huh, I'll have to look into it. The Titan decoupler was fixed last night (Sunday?).
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