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KSP2 Release Notes
Everything posted by CobaltWolf
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@ZuluDoggy Unity Convert-From-Grayscale is fine as a preview, but produces issues in game. use a 3rd party program like xNormal to convert your grayscale bump maps to height maps before exporting to the game. Compare the base texture and the NRM texture in this dropbox link, that's what you're looking for to start with. I just use modified layers from my diffuse to create the bump map effects. https://www.dropbox.com/sh/agf0oo98yo8g121/AADhZuxNXBu1JKhQt0lEoDo4a?dl=0
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He's been packaging releases every so often.
- 22,648 replies
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- totm march 2020
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When license in thread does not match packaged license?
CobaltWolf replied to Stone Blue's topic in KSP1 Mods Discussions
In any case, I believe @linuxgurugamer has updated it. In any case, I believe @linuxgurugamer has updated it. -
The config activates with Smokescreen, not RealPlume. I guess because SmokeScreen is the RP dependency and it loads after RealPlume? But since we don't guarantee RP is installed if SmokeScreen is detected... Yeah, it's been a recurring issue but one that we can't fix unless we stop maintaining our own RP configs. Idk? Ask on their thread.
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Good to see you back Akron! What does the atmospheric version of Surveyor look like?
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There are already some parts that are partially modeled that need to get finished... I dunno, creating new SEP assets just hasn't been a priority for me.
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@hraban I have to say, I'm lost with the name for this release (shaken not stirred) what joke am I missing?