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CobaltWolf

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Everything posted by CobaltWolf

  1. @ZuluDoggy Unity Convert-From-Grayscale is fine as a preview, but produces issues in game. use a 3rd party program like xNormal to convert your grayscale bump maps to height maps before exporting to the game. Compare the base texture and the NRM texture in this dropbox link, that's what you're looking for to start with. I just use modified layers from my diffuse to create the bump map effects. https://www.dropbox.com/sh/agf0oo98yo8g121/AADhZuxNXBu1JKhQt0lEoDo4a?dl=0
  2. Holy smokes @NESD that looks great! I love the edge wear on that orange bit in the All-In-One!
  3. Thanks for posting that! If it is fixed by visiting the space center, that means we do have to write it off as a stock issue. Afraid we can't do more.
  4. It is just a reflective shader, you can do whatever you want with it. In this case, a version of the specular is actually being used to texture the reflection intensity, instead of just applying it to the windows. I think I could adjust it more to get it even closer.
  5. Messing around with @Avera9eJoe's Windowshine shaders with the new Apollo... still not PBR but a definite improvement!
  6. Hey pross, I missed this last night. Can you post a game log and a screenshot of your gamedata so I can look into this?
  7. In any case, I believe @linuxgurugamer has updated it. In any case, I believe @linuxgurugamer has updated it.
  8. I think fuel tank series make sense. But definitely the bigger advantage would be, as you said, things like RCS block variants, things like sea level / vacuum versions of the same engine (common in mods like mine), things like that.
  9. The config activates with Smokescreen, not RealPlume. I guess because SmokeScreen is the RP dependency and it loads after RealPlume? But since we don't guarantee RP is installed if SmokeScreen is detected... Yeah, it's been a recurring issue but one that we can't fix unless we stop maintaining our own RP configs. Idk? Ask on their thread.
  10. Oh you KNOW I want all the photos. Especially if you notice a nice greebly detail here or there that should be added to any of the BDB parts. And if the Apollo's BPC is at the nose of the stack inside... That'd be very useful!
  11. I don't make IVAs, I don't know if we'll ever get them at this point. I've had a couple people start on them but not finish them. We aren't fully configured for RSS/RO/RP-0 yet, but its being worked on by those guys. And thanks! I appreciate it.
  12. Good to see you back Akron! What does the atmospheric version of Surveyor look like?
  13. There are already some parts that are partially modeled that need to get finished... I dunno, creating new SEP assets just hasn't been a priority for me.
  14. @hraban I have to say, I'm lost with the name for this release (shaken not stirred) what joke am I missing?
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