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CobaltWolf

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Everything posted by CobaltWolf

  1. It is just a reflective shader, you can do whatever you want with it. In this case, a version of the specular is actually being used to texture the reflection intensity, instead of just applying it to the windows. I think I could adjust it more to get it even closer.
  2. Messing around with @Avera9eJoe's Windowshine shaders with the new Apollo... still not PBR but a definite improvement!
  3. Hey pross, I missed this last night. Can you post a game log and a screenshot of your gamedata so I can look into this?
  4. In any case, I believe @linuxgurugamer has updated it. In any case, I believe @linuxgurugamer has updated it.
  5. I think fuel tank series make sense. But definitely the bigger advantage would be, as you said, things like RCS block variants, things like sea level / vacuum versions of the same engine (common in mods like mine), things like that.
  6. The config activates with Smokescreen, not RealPlume. I guess because SmokeScreen is the RP dependency and it loads after RealPlume? But since we don't guarantee RP is installed if SmokeScreen is detected... Yeah, it's been a recurring issue but one that we can't fix unless we stop maintaining our own RP configs. Idk? Ask on their thread.
  7. Oh you KNOW I want all the photos. Especially if you notice a nice greebly detail here or there that should be added to any of the BDB parts. And if the Apollo's BPC is at the nose of the stack inside... That'd be very useful!
  8. I don't make IVAs, I don't know if we'll ever get them at this point. I've had a couple people start on them but not finish them. We aren't fully configured for RSS/RO/RP-0 yet, but its being worked on by those guys. And thanks! I appreciate it.
  9. Good to see you back Akron! What does the atmospheric version of Surveyor look like?
  10. There are already some parts that are partially modeled that need to get finished... I dunno, creating new SEP assets just hasn't been a priority for me.
  11. @hraban I have to say, I'm lost with the name for this release (shaken not stirred) what joke am I missing?
  12. The standard fare - EVE, SVE, scatterer, Planetshine, DOE, Realplume... and then a 'custom' Reshade preset, by which I mean I installed it and toggled settings on and off until I was happy.
  13. Not released, still need to talk the whole thing over with @Beale to see what he thinks, then clean them all up.
  14. Is there not already a copyright for a company called Cloud?
  15. @micha hey, I've made a PR with Kemini compatibility for Bluedog Design Bureau. Is there any particular reason that more advanced pods don't have support? I assume the experiments would have been run dry at that point but still...
  16. On my laptop, so no Reshade BUT higher resolution... These are still WIP but I had to go soon so I figured I'd throw it through Unity and see what it looked like in game... I think @passinglurker's models still hold up pretty well.
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