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KSP2 Release Notes
Everything posted by CobaltWolf
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[1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
CobaltWolf replied to sumghai's topic in KSP1 Mod Releases
I agree. Not to throw him under the bus, but @jso has gotten really good at tweaking CoL offsets for reentry. -
[1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
CobaltWolf replied to sumghai's topic in KSP1 Mod Releases
The PEBKAC LES in BDB was a collaboration between @Kurld and our own @Jso. I know they spent a fair amount of time fine tuning it and making it perform the way they wanted - I was not involved until the very end, and even then it was just to do the textures. I do believe there is a chance that it could work through RCS. -
E Because nobody in the KSP community uses Nexus... Don't get me wrong, it's a great site that I've paid to support, but why would you bother uploading there when there are dedicated sites whose maintainers are active here.
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Remember that the stock artstyle has shifted over the last year and a half or so - since about when you made this. Most authors try and take their style inspiration from the Mk2/Mk3 parts that were sort of 'paving the way' for the new stock style and color palettes. Remains to be seen if we'll ever get the rest...
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I know a great many people that use it still! My team uses it for taking orthographic renders of rockets for our manual. Any sort of update would be greatly appreciated, even if it's just a one-off update to 1.2.1 with no promise/expectations of further support after that. I believe that there are issues with the shaders. As people have said elsewhere, features like the blueprint backgrounds and stuff are unimportant. All that really matters is getting the orthographic projections working again, and to a slightly lesser extent the exploded stage views.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
CobaltWolf replied to Tiberion's topic in KSP1 Mod Releases
Grats! What area of study? -
you should not be using the Github master for career games. Right now we are auditing the tech tree placement of many of the parts - something that has been sorely needed for some time. I believe that changing the tech tree placement of a part that has already been unlocked will cause that sort of issue.
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I know what it is... Get out... EDIT: Why is it whenever you decide to work you always do something that makes my life harder? EDIT2: ALSO, I will be chillin'n'grillin on @akron's stream tonight. If he ends too early, I might try and see if my stream works again... EDIT3: what do you mean we 'were talking'? You just texted me and told me to check the thread...
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
@VenomousRequiem apparently did it last night. Her booster was.... interesting. Like, OTRAGx100... -
No, LaTeX is typesetting software for laying out technical documentation.
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Can I create models without owning unity?
CobaltWolf replied to paul23's topic in KSP1 Modelling and Texturing Discussion
I actually have just 3 textures - the diffuse, the alpha (which is copied into the alpha channel of the diffuse, but is in a separate document to work with it), and a normal (which is actually a grayscale height map when I created it). I normally use the KSP Bumped Specular shader. -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
dude he got in a car accident not cool- 282 replies
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