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CobaltWolf

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Everything posted by CobaltWolf

  1. Awesome man! Thanks for swinging by, let me know if anything needs to be done on our end. UPDATE: Got the new Centaur D in game! Ran a quick test, featuring @akron's Pioneer/Quetzal parts. EDIT: Didn't see this edit. I'm not sure. The Titan/Prometheus performance HAS seemed a bit out of whack for the last while. @Jso, any thoughts? Are they too big?
  2. FWIW, Tygoo7 (someone pls tag him if this convo goes anywhere, I'm on mobile) is redoing all his parts. I spoke to him on stream and he enjoyed this mod, and was considering skipping parts like the grid fins and landing legs and telling people to download this mod, since it would save him work.
  3. (tbh I just gave a meme response for a meme post. I'd get a good laugh if someone actually made it)
  4. Yes, it looks similar to the 1.875m one but blunter. I don't believe we display compatibility with 1.1.3. We haven't updated yet.
  5. No idea. UPDATE: Centaur-D parts are steaming along. I might try and include them in the upcoming release. Here is the (mostly done) diffuse texture.
  6. Can you kindly send me some of your exported objects and your PSD file? I want to play with it a bit in Unity and see if I can figure out a more workable solution.
  7. I know I'm no @Beale, but the Apollo CSM is my next project over at BDB.
  8. Yes, and many of the FASA parts are worse in terms of stats than many stock parts of similar size. Heavier tanks, etc.
  9. #JustKSPThings. Can't get realistic payloads to orbit, and maintain stock balance in terms of TWR, etc. Use a 2x, 3x or even 4x rescale to make things work a bit better.
  10. Nope You only have one of the second stage tanks, and you have an entire Prometheus-I first stage. There are two Prometheus-II second stage tanks (Silver one goes on top of the black+white one), you have the single Prometheus-I tank. That engine is a Prometheus-I engine, I can tell by the fairing on it.
  11. wha..? Anyways, streaming work for a couple hours until @akron gets on to do his Coatl Aerospace stream.
  12. Greeting from over on Reddit! Grats on getting featured in one of @Kottabos' videos. For having hollow colliders, what you have to do is have a slice of the ring you need to make a collider for. In this example, I have a 24 sided ring. The collider is two segments of a 16 sided ring, with the two in the inside merged to make it flat instead of concave.The collider is moved up to try and make it a bit easier to see. Repeat that 8 times, and you have an 8 sided interior collider and a 16 sided exterior collider. 16 sides is usually what I use.
  13. Both Cacteye and MC2 have EVA repairs.
  14. For IVA's, I'd assume the priority would be ones that people actually control a ship from, for flying in IVA. Anything that basically functions as a crew can doesn't have as much need for it.
  15. There will be no float requirements for the mod, the capsule will float on its own. If y'all can agree on a MM config that makes them necessary, I can link it in the OP.
  16. It was just the FGB with some equipment in place of the VA capsule, the pressurized compartments were used IIRC. EDIT: @Beale I'd be interested to hear what other parts you have half finished!
  17. @Beale, given your current situation in regards to how much time you can devote to Tantares, I think you'd be best off just focusing on the updates/revamps, rather than trying to tackle an entire new part family. With that said, Apollo D2 is tantalizing... (tantarizing?) Edit: And my goal is still to try and have Apollo CSM in game by the end of summer. Saturn V and the LEM, no promises. But at least they are on their way now!
  18. it uses a variation of DMagic's code that he released for other mods to use. I'd try a fresh manual install of BDB 0.10.5 to make sure, otherwise we can look into it more. In other news, following @Jack Wolfe's screenshots, I secured permission from the FASA team to use the Gemini IVA as a placeholder. It is a bit big but its better than nothing. The Hermes pod received a heatshield-ectomy, and @Beale is assisting in doing the same for the Leo. This means heat shields will be separate parts again, for a number of reasons. This wont break saves, but will possibly result in some toasty reentry for your kerbals! Be warned. As we near release, I ask that anyone who is willing download the latest dev release, and give it a try. Looking for feedback, mainly on balance for the new parts, and compatibility. Nearly every part from the last two updates lacks Tweakscale compatibility, and I don't know what other mods configs need to be made for. So some information on that front would be awesome! My goal right now is to have the release finalized and distributed Monday night. Pretty screenshots would also be nice.
  19. It has a built in antenna. You could deorbit it with a small Sepratron sized srb from another mod. The idea is it either has experiments crammed inside for a probe like OSIRIS-Rex, which jettisons the capsule for reentry, or it has science data manually put into the sample storage by a Kerbal for return to Kerbin. What's become clear is that everyone has a different way they want to use the parts, and they are all a bit different. So we have to work to try and either meet everyone's needs, or at least make the intended use more obvious.
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