Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. Can you show a screenshot of your gamedata folder? Inside it you should have a Tantares folder and/or a TantaresLV folder.
  2. What file? If it's a module manager patch then it can go anywhere within your <Kerbal install directory>/Gamedata folder
  3. Would be. Maybe a good side project for someone? Like, anyone. Another thing I've mused on is the potential of having an add-on mod with includes palettes for the CSM bay. Not like Universal Storage, but like full size racks with different configurations. There's a lot of stuff that people could make to add on to BDB stuff if there's anything that interests them.
  4. That would require modeling and texturing fairing shells for... well, every rocket and payload in the mod.
  5. Mostly walleye and northern pike. I'm not going to make one right now - I'm very close to just redoing the Titan SRBs from scratch along with the engines in the near future. The current models/UVs/textures really don't support any further improvement. Very cool! Basically, after doing some complicated math for converting real world values, we (meaning @Jso) found that engines in KSP should be ~25% of their real world thrust - our engines already use real world ISP values, which are generally inline with KSP ISP balancing. Vacuum engines (including LH2 engines) are already bumped to 50% to reduce burn time (as you noted), which caused issue when we added the J-2-SL (sea level variant). So, whatever thrust it has is about twice as much thrust as it should have to perform accurately. Was able to work briefly on the Atlas V 4xx fairing base a bit more, shown here with Porkjet's 1.25m fuel tank for comparison. This goes on the Centaur V, on top of a new fuel tank and below the current avionics core. It's also useful for stuff like Titan 3s, or really any 1.875m rocket you want an expanded payload fairing for - the Atlas 2/3 series for example, which used the same fairing. This is still fairly early WIP, the ribs are probably going to be redone again and there's some more greebling to be done, plus I think having the inside be nicely detailed will add a lot to the part.
  6. Well back in the day the efficiency of solar panels was much lower - pretty much anything involving manned spaceflight would opt for fuel cells - doubly so in the D-2, where they already had LH2 and O for the engine. With that said they're awfully nice panels and you can't get rid of them now
  7. Hey y'all, back from my fishing trip! Two things got worked on today: The 4xx Fairing Base for the Atlas V, and then I detoured into exprimenting with trying to achieve Porkjet-alike textures more or less procedurally using instancing and generated noise masking in Photoshop. If I manage to get it working at a level that justifies the effort put in vs my usual method I will post a tutorial about it.
  8. Lovely image! Would I be able to include it in the thread OP?
  9. I honestly don't know where the 64% comes from. I just use the rule of thumb 1m IRL = 0.625m in game (so a 2m rocket IRL neatly becomes size 1, etc). I also don't remember using any diagrams or anything to make the F-1 etc (I am once I remake them some time this year); plus, the BDB Saturn V itself is underscaled due to... well... a it's a long story. To the same point, the stock shuttle is probably underscaled thus Pak's STME probably is as well.
  10. Would be nice if there were more good modders making probe parts. Always felt like an underserved market to me. I really have no idea - they were just flybys, and the payload is really only intended to make 1-3 midcourse corrections to make sure it flies by at the right time, place (ie, so it can photograph the lit side of the planet) and altitude. The actual burn to put it on the flyby trajectory is done by the Agena D. So, maybe not more than 100 dV?
  11. Ooph @akron that is looking fantastic. Can't wait to put it on a Bossart-Belle from BDB. Might just remove my Mariner 4 antenna and dish... I don't want to update them haha
  12. @mcdouble just did some measurements on one of the diagrams to try and establish the diameters. Using the distance in the diagram below from station 0.00 to station 238.57, I was able to determine that, at stock scales, the descent module diameter should be 1.875m, and the base of the shroud on the service module (the widest part of the craft, basically) should be (probably) 3.125m - it could also be 3.75m, but I think it belongs more on a S-IV than an S-IVB. Unfortunately that means that it probably won't adapt nicely to stock sizes, unless you do a bit of remodeling to change the slope of the SM. Related, but at that scale the top of the DM (and thus bottom of the MM) should be 1.25m. Again, idk if that would take remodeling. Also, what do you make of this Astronautix image? Seems like its maybe unreliable/inaccurate, since all the other drawings have the above proportions.
  13. Come on, at least make it in 3x symmetry so the legs and boosters line up with the model I had to look it up - neat stuff, but probably not. Lots of other stuff on the to-do list that have more gameplay use.
  14. Uhm, nothing I think? Project is on hiatus since me and @Beale have been focusing on our main projects. There's plenty that can be done still.
  15. Wait what? I'm confused. To be clear - the node on the engine isn't used at all in the actual Delta II builds. The tank connects to the node on the bottom of the interstage. Post a screenshot of how you've built yours maybe?
  16. Looks amazing @mcdouble, makes me wish we didn't have to have the divide between RO/RSS and stock parts
  17. All good, the way to download the repository tends not to be obvious for people that have only ever seen the releases page of a Github project. I made that image a long time ago and have posted it here a few times Like I said, bonus is you get some other new goodies to go with it
  18. You need to just download the master and replace your Bluedog_DB folder with the one on the server.
  19. It was RSB's Delta II tower. Not a whole lot to it when you look up close, but nice at a distance.
  20. Delta II parts are up for testing on Github! Wanted to try and (finally) get something new for y'all before I leave at the end of this week.
  21. EEX is definitely easier, I just don't want it to be a defacto dependency for using the Delta II and Atlas V parts. No - I've been trying to pursue something similar for a while, particularly for the Titan SRBs. As far as I understand, the issue is that the stats for parts are more or less compiled at game startup. B9 can get around some stuff, but can't combine stat changes and visual changes in one switcher. Additionally the total volume cannot be changed. Changing engine stats would require basically writing a new version of the engine module (not a small task) in a way that makes it accessible by the switcher. So, unfortunately not possible. Hmm. Never really thought about that... never pictured someone landing that part! By way of justification, I believe when I made it my headcanon was that the interior layout would be similar to the Skylab MDA, which is arranged horizontally instead of vertically. I'll definitely think about it when I touch up the MOL parts.
×
×
  • Create New...