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KSP2 Release Notes
Everything posted by CobaltWolf
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Mods in Stock
CobaltWolf replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
They do look like the space shuttle? -
There have been some over the years, but I don't know if any are updated. @Beale We've had a fair amount of success with BDB simply by keeping such compatibility files on our Github. Neither myself or my co author maintain the configs, but by keeping them around we at least ensure that configs are not lost and people can make updates/submit fixes if they feel the urge.
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Remember how I said that I have been working on two different sets of parts based on which computer I'm at, so I don't have to be shuffling files back and forth? Well, there's a THIRD computer now... Orbus-6E animation test. The extensions are actuated by unrolling metal strips, which then pop free to allow it to gimbal. And here's some other test images of the stage in general. 4 parts - Avionics ring (also a 1.875m > 1.5m adapter) which will include RCS and the like, the 0.9375m Orbus-6E, a short 1.5m interstage, and the Orbus-21 (only roughly modeled). I've made the executive decision that the Orbus-21 will only be useable for the IUS configuration - the Castor 30 will be used for building Athena.
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Hmmm... if only someone started making the ridiculously easy tweakscale configs and uploading them to Beale's github...
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Some small updates for you all... A prospective Minotaur 4+ rocket, and a new 1.5m low-profile fairing base to keep the height down on these short Peacekeeper-based rockets. There will also be a low-profile 1.5m decoupler, in white to match the casings on the solids. The SR-119 (middle stage) and Castor-120 (first stage) both basically only have their outer casing textured and need the entire nozzle area to be modeled and textured still. By the way, has anyone gotten to try out any of the new Scout-derived parts yet? EDIT: Oh, something I meant to address since someone messaged me about it off-forum: At the moment, I have all the Scout and Star-stage stuff on my main desktop, and the Peacekeeper-derived stuff on my laptop. I don't have an easy syncing between these two devices set up anymore, and I haven't been bothering to move files between them to suit what I have available at a given time. I think once the Peacekeeper stuff is done it'll pass over to my desktop, since I don't think I have Unity set up on my laptop anymore to save disk space. But, that is why I've been jumping between them somewhat The near future will probably be more Peacekeeper stuff since my SO has claimed my desktop to play Fallout: New Vegas for the first time.
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Thanks Foxxy <3 The building instructions have not been well updated for a while, unfortunately. In the BD_Extras folder in the download, there is a configuration to give all the parts (well, I don't know how updated that is either... I pretty much just make the models and textures! ) their real names, if that helps. Even without that config, searching the real name of a rocket (atlas, saturn, the individual saturn stages like s1c, s2, s4b) usually will bring up all the parts associated with those rockets. The Skylab station doesn't have any real instructions, but it doesn't have that many parts and there's a couple good views of it on the front page. The Leo-MLC can never got the associated parts like a frame and lander legs. I've been sitting with them on my hard drive for some time, keep getting distracted by other projects. Currently no plans for one, particularly since it would probably require additional dependencies (KIS/KAS for instance) to function properly.
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[1.5.1] Cacteye Optics Community Takeover
CobaltWolf replied to icedown's topic in KSP1 Mod Releases
People don't bug me enough about Cacteye to keep my mind on the parts. Though, I did enjoy where this was going...- 184 replies
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Hey everyone! Small update post for you - the Scout Beta is now up on Github, now with radial Castors and Algols, the basic (ie, no RCS) Antares X-259 upper stage solid, and the Altair and BE-3 0.3125m kick solids, with switching end caps! As a preview of what's coming up... here is a Delta K stage with its PAM-D / Star-48 kick stage. The Star-48 and Star-37 are a little overscaled to keep to standard KSP diameters, in real life the Star-48 is a bit narrower than the Delta K stage. Lost a good bit of time today messing around with variants for the Star-48 and Star-37, so I didn't get as much finished as I would have liked... Wanted to get a couple more hours of work in but some unexpected IRL stuff is happening, so I just wanted to let everyone know that there was new stuff up on the Github
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
CobaltWolf replied to Paul Kingtiger's topic in KSP1 Mod Releases
Sorry, I was referring to the TKS spacecraft, which put a combined habitation/service module behind the reentry capsule and docked at the rear. Incidentally, Tantares has made a KSP version of the TKS but I don't know if the CLS configs are set up. That's easy enough to do through your own MM patch though.- 1,554 replies
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I would think the issue would more be getting good reference materials, since it isn't as well documented as the western or russian launch facilities.
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
CobaltWolf replied to Paul Kingtiger's topic in KSP1 Mod Releases
Think of something like TKS where the crew can move back through the heatshield into the orbital module.- 1,554 replies
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[WIP] Archtagon Aerospace - Low-Tech is not No-Tech
CobaltWolf replied to Knarkle's topic in KSP1 Mod Development
Don't put this responsibility on me... -
dV-Calculations Incorrect with LH2 Engines
CobaltWolf replied to StarStreak2109's topic in KSP1 Mods Discussions
Wouldnt it be from the boiloff? -
I posted a mockup of the Castor-120 model in this post: I need to recheck its length, they look/feel a little short. The Castor-120 will have to pull double duty and work in the Athena and Minotaur configurations. I think I'm going to make a slim, white 1.5m decoupler for these MX-derived missiles to use. I don't have a picture of it (and I don't believe I'll be able to work on KSP stuff until late next week) but I did integrate the bulgy raceways on the Minotaur's interstages into the autoshrouds for the SR-119 and SR-120, though that leaves them a good bit shorter than the real one. Castor-120 is a different length than SR-119 (MX second stage), yes.
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Yup! A bit stuck on the SR-119, just since I don't have ideas for the outside of the casing at the moment. I have started to get the Scout stuff in game but ran into some roadblocks with Unity or something not cooperating on some of the parts. Hopefully I'll be able to finish that soon then hop back to the 1.5m parts.