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CobaltWolf

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Everything posted by CobaltWolf

  1. I didn't actually say the when and where, did I? Somewhere between 7AM (closer to 8) and ~3PM Eastern Saturday and Sunday on my Twitch channel! When my SO does patient home visits on weekends I have to wake up with her at 5 anyways, might as well take my ADHD meds, shower, and get some work done on stream while she is out of the apartment.
  2. @Jso, I know we said it's bad practice to be asking users to do this, but did you say his specific issue *was* currently fixed on Github?
  3. Me and @Jso talked about this last night. Apparently there are a good number of fixes we need to push out a release for. There are... maybe half a dozen or so parts I need to finish before we can do that, hopefully I will be able to get a lot done this weekend as I'm trying to do ~8hr dev streams Saturday and Sunday. (Note that still probably isn't long enough to finish those parts) I don't know the specifics of how mods affect the game, so it's certainly possible it could introduce lag. Yup, almost none of the parts in the mod have working IVAs (they are very time consuming and I don't know how to make them). The only parts I know that have working IVAs are the LEM, Gemini, and Mercury. On another note, Universal Storage is releasing a new update which includes a new service module designed for use with our Gemini capsule!
  4. Assuming standard part balancing which comes closer to the performance of the IRL R-7 family (since I believe that would lie somewhere between the two)? That might help narrow things down. Though, I do miss the taper at the top of the core stage in the 1.875m version.
  5. Answering because I saw @Pak answer this on the SPT thread, but he removed the dependencies and made it into a stock science lab.
  6. BDB has a lot of unbuilt/never flown stuff
  7. Yes it's a very cool mod, and not dead apparently! As for mods that I encourage with BDB... Here's a couple softballs off the top of my head. There are lots of other ones I feel fit with BDB, or ones that I've helped with, but here are some that come to mind: Very nice! What engine mount is that for the upper stage?
  8. Making them two parts (instead of including the decoupler in the CIA/Boattail inspired hollow fairing base) was the solution to avoid them happening at the same time. It would be a lot easier to just model that little upwards flange to connect to the base of the centaur and make it one part, but that's not as flexible for the above reason.
  9. Yeah, I had them represented as the CIA+Boattail as one part, and then a multi-use truss-type 1.875m straight interstage would go inside it to attach the Centaur. My big fear was that people wouldn't want to stage the fairing and stage the decoupler at the same time. Is that not the case?
  10. Yeah, that's why I was working on a 1.875m truss interstage that would look more appropriate for encapsulated Centaurs, including the Titan ones.
  11. Hmmph... I had a picture of how the (at least, outer shell) was supposed to look, but I can't find it... @Jso do you think we could have like a dummy animation to hold the centaur in for a couple seconds before decoupling with our animated decoupler module? Then they can just be one part? EDIT: Found a screenshot I had uploaded to Discord.
  12. Oh, I was talking about the conical section that comes up to meet the Centaur in the same spot the BDB interstages connect.
  13. I also can't see them. Hmm, I have the 5XX outer shell mostly done, I just haven't been able to figure out how the skeletal interstage should work... The fairing base and the interstage have to be separate for gameplay reasons. I wish I could just do it like the real one, with the flange that comes up to meet the centaur, but the fairing base and decoupler need to be on different parts unless people don't mind being forced to stage them together.
  14. Apparently BDB is good enough for Squad to use in their official screenshots... https://www.kerbalspaceprogram.com/en/?page_id=11
  15. Still humming and hawing over it... I do like the look of that one you have on there for the 4x mount. Is that Cormorant's LRB engine mount? EDIT: Just saw the fairing base. Nice.
  16. Congratulations @Kaleu ! It has been a pleasure watching you create this so far. Excited to see more updates.
  17. Yeah, I don't think the scanners could possibly hurt anything and it's kind of amusing to know what they are measuring.
  18. Did it have any sort of modules on it that would agitate the game? (I haven't looked at your part, nor any other the stock engine plates, so I don't know) More just asking to know if I need to comb my own parts to check for similar bugs.
  19. The image show the Star-37FM thrust profile provided by Orbital ATK and the equivalent thrustCurve calculated. @CobaltWolf, feel free to use these patches for you Star-37/48. Looks nice! We'll have to see what @Jso says, he handles stuff like that. I know some of the rockets have curves from the ATK catalog - the Castor-120 for instance. I don't know if the STARs have them.
  20. It wasn't, the release got delayed a couple of days. They must've just hidden the thread.
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