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CobaltWolf

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Everything posted by CobaltWolf

  1. Oh, forgot to share - the Star-37FMV got UV unwrapped last night. Me and @Jso agreed that we should only include the vectoring version, partially for part bloat and partially because the gyroscopic effect that helps spin stabilized stuff stay on course isn't represented in KSP. I will probably be able to get it and the Star-48BV in game this Sunday.
  2. Hmm, can anyone confirm? There are two S-II engine mounts now (by the way, we can combine them into a single part using B9PS if people would like me to do that?) so I might have missed one. Thank you! Yeah, which stinks since I really like the first stage tank... But yeah, the standards of my research back then were far more, erm, lax... I would like to redo Titan (at some distant point in the future) and if so that sort of stuff will be fixed.
  3. Very cool! Makes me want to finish the engine mount! And redo the Titan SRBs.... Hmm, maybe. I just kind of threw them together based on old ones and haven't had a chance to test them all. I'm sure there's more stuff that needs it (if anyone feels like doing RealPlume stuff hit me up)
  4. HAPS and Super HAPS are up on Github. I hate doing this, but since I wound up with both versions in game at once... some new vs old pics!
  5. I've gotten generally negative feedback on the 3 engine mount so I'll either rethink it or cut it entirely (leaning towards the second honestly). The LDC tanks, 2nd stage engine mount, and interstage are actually all up on Github already and have been since February-March or so. I just got really bad artists block on the first stage engine mount which made me set the project aside. Several people have asked again lately and I wanted to take another whack at it. The single engine mount is meant to be used in a single F-1 configuration. All the others are meant to use LR-87s (which, while not immediately, is getting revamped) or E-1s (also up on the Github for some time). Pics of the current LDC parts in action here: By the way, I asked what it would look like if someone used the LDC 2nd stage in place of the S-IV on Saturn 1, I still haven't seen that...
  6. Very good way of putting it @Snark. Personally, I have almost always messaged to ask permission even if something is openly licensed. Not only because I view it as polite but also because I want to let them know that I am making use of their work, so they can see what I'm doing with it! I certainly know I am interested in the fate of any derivatives of my work.
  7. Played around with the design of the LDC Titan first stage engine mount... anyone have thoughts / feelings on these rough models? Those are E-1s in the bays, it will obviously also work with LR-87s. Left is scaled for an F-1. I want to try and integrate that reddish clay color from the Titan IV engine cowling into these, though maybe more as an accent color. The left has kind of a Titan-1 influence, the others Titan IV along with a little H-2B, at least once they're greebled/textured. These would all be one part with B9 nodes, similar to NFLV. As a reminder, I want to try and bridge the visual languages of the Titan and Saturn families with these parts... on that note, I could see at least the single-mount becoming more Saturn-1-like.
  8. Hey y'all! Got some fixes I just uploaded, but it's late here so I don't have a chance to test them! Figured I might be able to rustle up someone to see if I knew what I was doing! Fixes are: Improved LEM ladder colliders - should be easier to climb up and down, and get in and out of the LEM! Reports say Kerbals still slide on th ladder, but its much easier to get in / out and climb up / down. Saturn S-II Interstage (and engine mount) colliders fixed, hopefully there will be no collisions and the ullage motors fit flush to the interstage! I actually just broke everything so I'll need to try again tonight. Atlas (silver/gray, not Atlas V) specular fix and fixed UVs on the sustainer tank's top endcap. Better but not as much as I hoped Also, I tried to implement RealPlume for all these new solid parts, especially Peacekeeper and the Scout. I don't know if any of them are working. If anyone feels like verifying these fixes it would be most appreciated! EDIT: Strikethrough'd items have been tested.
  9. Something like these. There's probably references on the Remotetech page or their Github, and of course Module Manager's OP posts are helpful reference. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/Gamedata/Bluedog_DB/Compatibility/RemoteTech
  10. Somebody can make a remotetech config (they're really, really easy) and upload it to share. @Beale doesn't maintain compatibility configs like that.
  11. Basically, the Commnet extension requires the Remotetech models ONLY, but because there is still a remotetech folder for MM to find, you RT configs are activating.
  12. Just saw your post on the other thread, sounds like you need to go into GameData/Coatl Aerospace/ProbesPlus/Compatibility/ and delete CA_RemoteTech_Antennas.cfg and maybe CA_RemoteTech_Probes.cfg
  13. Unfortunately, the time after the stream ended became very busy and I lost my computer for the evening (I need to build my GF a desktop lol...) Anyways, I uploaded the 5 parts I did complete, they need a balance pass but they sure do look nice. If you want to play with them, they are up on Github.
  14. A couple choice pics from the stream. This stuff isn't on Github yet, I'm trying to get the HAPS and Super HAPS in game and take care of some balancing stuff first Even if I can't get the HAPS stuff done I'll make sure the stuff that I got together today is uploaded. Right now there are 5 new parts in game - I'm shooting for 7!
  15. Thank you! Working on even more obscure launchers now - at least most French space enthusiasts know of Diamant! I don't know if I've ever heard of it, but I do love me some beer. The mod's name is because @Beale was already portraying Russian parts as American corporations, so I wanted to portray American parts as if they were made by a Soviet design bureau. And then the 'Bluedog' comes from my handle Alright, my SO is out of the apartment for the day, so I decided I'm going to do a development stream, starting in about 15 minutes on Twitch! I will still be streaming tomorrow morning from roughly 8 AM to 3 PM Eastern. As a preview, something I finished whipping up last night: HAPS! the base is 0.625m, whadda cute lil man!
  16. Thank you! Yeah, I don't think I actually even understood that the Athena 2 had an OAM, or maybe just assumed it was Super HAPS... I didn't do a lot of research back in the day. That's partially why these new parts are taking so long - I have been doing frankly exhausting research on them. For the OAM I had to go as far as finding the actual patent for it to understand how it goes together. These commercial LVs are a real pain to do research on due to a lack of sources, so I cling on to every photo and PDF I can find.
  17. A preview of things to come... The Athena Orbital Assist Module forms the top of the Athena Common Core vehicle. All Athena configurations - including the proposals that started with a shuttle SRB segment! - used one of these stages. It uses 4 MR-107s for prograde velocity adjustment, and has 6 smaller RCS thrusters for full attitude control. Shown here with the Athena stack and the Peacekeeper PBV for scale. My plan is to try and get things together so they're ready to get put in game come stream-time this Sunday morning. Another sneak peak... PIBS er, HAPS! It will be much smaller this time - 0.625m bottom instead of 0.9375m. It uses 3 MR-107s, the same thruster used for the Athena OAM. Turns out the real HAPS doesn't have any attitude control, at least none that I could find. It does, however, occasionally fly with a full cylindrical shroud over it, represented by the leftmost variant. It's going to be useful for getting the last hundred delta V or so and getting your satellites into much more precise orbits. This part is fully UV unwrapped but I haven't started texturing it yet.
  18. @Jso is the co author of this mod, so he speaks for both of us when I'm not around. No plans for it... I look into it every couple of months or so and there just isn't a convincing reason. Like Jso said everyone wants a different chunk of the mod so from my point of view, it's easier to just let them decide.
  19. To answer the question, at present the odd behavior of the KSP heat system makes it impossible to properly implement the FFT parts, which is why it was shelved for the time being.
  20. I thought so too, but I checked the Janitors Closet thread and found out it can prevent parts from loading and save memory.
  21. Thank you! Soon enough! Holy smokes the three year anniversary came and went without me noticing! Wow! The parts are divided up into folders for easy pruning, past that something like Janitor's Closet helps
  22. He meant the Antares... I personally feel strongly that Antares deserved a better record than it got. If it was available 10 or 20 years earlier (I guess available by 2000?) it could have competed against EELVs and maybe gotten some upgrades, in addition to obviously sorting out the engine issue earlier... by the time it came online the only contracts it could secure were the ones NASA was basically obligated to give it through COTS. There were AMAs with former Orbital engineers talking about how there had been upgrade paths explored, chiefly being a hydrogen upper stage (Which, remember Orbital- er, NGIS now has for OmegA). I sometimes think about that being combined with, perhaps, Castor-120 with a fast-burning grain, suddenly it starts looking like an H-2A with a kerolox core... In any case, no plans on creating Antares for BDB. I want to finish these rockets and then get back to the historical stuff. Right now perhaps my biggest thought is wanting to redo the Saturn engines (H-1, J-2, F-1) to the quality that things like the E-1 have received. I want to redo the Saturn series in general some day, but the biggest offenders right now are the engines IMO. Yup, the OAM will be here soon enough though.
  23. Another stream, another part... The Peacekeeper Stage 4 / Post Boost Vehicle! These were actually studied for use in civilian space missions after the Peacekeepers were decommissioned, but most wound up getting destroyed. It's a neat little stage, with both an integrated monoprop RCS system for full attitude control, and a small LFO engine for correcting your orbit - or just giving your rocket a little more oomph after SRB burnout.
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