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CobaltWolf

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Everything posted by CobaltWolf

  1. @DMagic think you could make sure the code is up to snuff? We can cut a release this weekend.
  2. I've had trouble finding multiple sources that agree on the size and shape of the LR-91-AJ5/7 bell. I know the AJ11 (Titan IV) was the longer, narrower (?) orange bell. I can't know for sure if Norbert (I love his website by the way, very useful! One of the first places I check for material) correctly identified the engines in his photos. This was the best source I had for the LR-91-AJ5: http://www.ninfinger.org/models/titan_II/tii_dwgs/tii_dwgs.html The problem is I can't find good images of an engine that I know for sure is an AJ5/AJ7. I've run into a lot of instances where engine exhibits, even in museums, are horribly mislabeled. The Titan engines in particular have issues.
  3. Thank you for that image, I didn't have it! The first engine you showed was a LR-91-AJ5 (Did you get confused? The text corresponds with the image below, not the image above) which, as far as I can tell, did have a really weirdly shaped nozzle like that. The LR-91-AJ3 DOES have the correct shape for the upper thrust chamber (that straight, conical shape instead of being shaped like the LR-87 thrust chamber) but you're absolutely right, the shaping could use some more work. By the way, that picture helped solve another issue - it has visible gimbal hardware! Most of the pictures I have of the LR-91s don't seem to have the gimbal arms anymore. I know that it's very likely that the LR-91-AJ3 is different in that respect, but honestly as long as the thrust chamber / nozzles look right, I'd like to be able to reuse as much of the turbopump / other hardware models and textures as possible.
  4. Yeah, I honestly had very little knowledge either when I started this mod! It started as just "there's a few parts from FASA that I wish were more stockalike" and next thing I know I have bookshelves full of space history volumes and gigabytes of reference photos... The more I learn the more I want to make.
  5. But when they're so simple as to be indistinguishable, who cares? I'm not saying people should be copying his configs outright, I'm saying it doesn't matter.
  6. So, still trying to find time at home to finish up the current update - not a ton left to do, but what is there is generally time consuming polishing/bug fixing/corrections. Home life has been very busy for me lately - trying to remember the last evening that wasn't basically set aside for cleaning or buying more crap to shove in there. But, I have already been hard at work at my office getting stuff together for the next update. As I've said before, it's going to be a fairly comprehensive Titan update. I was thinking, maybe people want to see some previews of the models I've been working on? Titan IIIC Stack UA1205, UA1207, SRMU SRMU Aft detail Inline SRMU, inline single segment SRMU, inline half-segment SRMU (For the Alliant ATK EELV proposal) ACS block for Titan 23G and Transtage Titan 2 upper stage in the 23G configuration, with the ACS blocks. Please remember that, as usual, most of the detail in the tanks comes from the texture. New Transtage. I think the engines/tanks are going to be combined into a single part this time around, keeping it more like the real life 'drop in upper stage' it served as. LR-91-AJ5/7 (Titan 2 second stage engine), which will have accurate roll control via the rotating exhaust nozzle. Will have a switcher between shrouded and non shrouded. LR-91-AJ3 (Titan 1 second stage) Small experiment - I might be able to mesh switch to get the LR-91-AJ3 working in 1.875m stacks LR-87-AJ5/7 (Titan 2 first stage engine) LR-87-AJ11 (Titan IV first stage engine) LR-87-AJ11 again (I haven't given any thought to the Titan IV tanks. Also, reminder that the IUS is fully modeled and will be included in this update, since it was also used as a Titan upper stage.
  7. Considering how simple cfg files are, I'd like to see someone prove whether files were copied or not anyways... Seems like a lot of hand wringing over nothing, not like Yemo is still around anyways.
  8. Took me a second to remember - this has already been taken care of and will be in the new release. I named the window animation wrong in the cfg file.
  9. Benjee made Ares 1 parts and I think Ares V was on the roadmap.
  10. Continuing something I just saw in the last thread, isn't this just a set of MM patches that move parts around for the most part, along with stuff like maybe like some science stuff? Just config work, basically, with no actual coding or artwork? Then who the heck cares if the original is ARR, if they're just simple configs then they're indistinguishable whether they're copied or not. It's not like Yemo could have licensed putting parts in specific tech tree nodes.
  11. The problem for me is that 'mod covering French rocketry and French alt-history designs' can't be named something OTHER than KNES - it's just too good. (For those that may not know, CNES is the French space agency) If you don't want to spend any more time on the stuff you've already made, don't. Your time is valuable and in short supply. Deprecate them, move them to a KNES-Legacy folder (which can be done without breaking saves as long as the internal names for the parts don't change) and only make updates to it if people find bugs.
  12. We're in the home stretch for the release everyone, so anyone interested in helping beta test please keep refreshing your install each time you go to play. In the meantime, here's some test launches of a Scout and an Advanced Scout.
  13. That gets into perhaps gray territory, unless there was some way to definitely require the DLC and even then... It's much closer to the IRL Pyrios booster that the part was inspired by, as well as matching the Twin Boar in the Porkjet part revamp design sheet.
  14. I couldn't find anything when he asked, I was wondering if the Russian sphere of the web had stuff.
  15. Small update up on Github - slightly redone mini radial decoupler, redone Perfectrons (the perfectron and retrotron were merged) and the new medium radial decoupler. Sorry, I have no idea why that would happen.
  16. Hey everyone, I think (hope) the Peacekeeper related parts are now done! I spent some time recently adjusting the textures to try and keep them more in line with the Restock art style. If anyone has some free time, I'd appreciate some testing. Things to check: Stock plume size and position Real plume size and position Is all the gimbal hardware oriented correctly and working? Is all the texture switching working? Pic tax, the Peacekeeper 4th stage now has physical holes and looks much much better IMO.
  17. Those look awesome @Jso! Thank you @JadeOfMaar!!! Dev stream going up on Twitch for a couple hours! Going to be working on some finishing touches for the Peacekeeper stuff.
  18. Don't forget the other US2 dev and the lead artist @Daishi
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